Results: 959Comments by: Dawn
File: dNamePlates03-13-11
Originally posted by Holyana Ah e...
Posted By: Dawn
Originally posted by Holyana Ah excellent, I must have missed that feature when I was reading over it! I'll have to try these out. And I do like that they aren't super fancy, they seem just right. You probably didn't miss it, since it wasn't mentioned. I added that line to the addon description, after your first comment. To p...
File: dNamePlates03-12-11
Originally posted by Holyana Thes...
Posted By: Dawn
Originally posted by Holyana These are really beautiful! I wish they had some kind of aggro glow or border, then they would be perfect! Name text is colored by threat. A glow is a little bit to fancy for the style I want. :)
File: dNamePlates03-12-11
FYI, r12 has level display, again....
Posted By: Dawn
FYI, r12 has level display, again. Non-targeted plates should be less visible, too. :)
File: oUF_Proto03-08-11
Originally posted by Elsandman1 S...
Posted By: Dawn
Originally posted by Elsandman1 Sorry, but where do I put in the code for the backgrounds? or how do I create such file. I'm a newbie at LUA. Thanks There's a good chance that it works if just you copy the code and paste it at the very end of Proto.lua.
File: oUF_Proto03-08-11
I know that blizzards code is a lit...
Posted By: Dawn
I know that blizzards code is a little crappy when comes to using "UIFrameFadeIN/OUT". But I can't reproduce the error. I tried to enter combat while the fading is in progress. I tried it during fading out and in ... no error for me. I also tested in in various BGs, Arena, solo ... never got that error. Anyone else got that error?
File: oUF_Proto03-08-11
You sure you didn't reload during c...
Posted By: Dawn
You sure you didn't reload during combat?
File: oUF_Proto03-07-11
This is the code I use -- bottom...
Posted By: Dawn
This is the code I use -- bottom local backdropcolor = {26/255, 25/255, 31/255} -- backdrop color local brdcolor = {0/255, 0/255, 0/255} -- backdrop border color local _, class = UnitClass('player') local color = CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS or RAID_CLASS_COLORS local pR, pG, pB = unpack(backdropcolor)...
File: oUF_Proto03-07-11
Originally posted by GummiBen Is...
Posted By: Dawn
Originally posted by GummiBen Is there any change Dawn that you would upload your whole complication? Propably not. I refuse from doing so, because I hate maintaining a whole bunch of addons, to time consuming. Sorry. :) However, my "compilation" is really very basic after all. I ony use about 5-8 addons that actualy have an...
File: oUF_Proto03-06-11
Basically, picture 2 shows what par...
Posted By: Dawn
Basically, picture 2 shows what party and raid looks like. Anyway, here's an older pic (no portraits, different color settings). Like the feature list states, the debuffs are filtered on party/raid to only show debuffs of interest. The list contains most pve/pvp debuffs for cataclysm. If something's missing you can add them yourself...
File: oUF_Slim03-06-11
Re: Focus bar
Posted By: Dawn
Originally posted by akumi Hi! I just discovered this layout and it seems awesome but I do /focus and nothing shows up and tried the shift+left click...i don't know what im doing wrong and can't find the focus frame :/ You have to shift + click on the unit you want to set as your focus. If it is some NPC, you have to target...
File: dMinimap 302-23-11
Re: MS/Latency
Posted By: Dawn
Originally posted by Gankz Is there anyway to make it show World Latency instead of home? changing lag = select(3, GetNetStats()) into lag = select(4, GetNetStats()) should do it. I'll propably update that at some point. :rolleyes:
File: oUF_Slim02-20-11
@zynix Since I set just one size f...
Posted By: Dawn
@zynix Since I set just one size for everything in the create icon function, having different sizes for auras is tricky. One would need to copy and paste the whole function, with just a different size in the copied one, etc. ... @Yandere The code says it's symmetrical, already. Maybe it's due to the frame size or UIScale, or wha...
File: Ability, Item, Spell and Achievement Icon package02-20-11
FYI, I'm currently updating this fo...
Posted By: Dawn
FYI, I'm currently updating this for Cataclysm, ~8200 Icons. Should be done soon. :) @Krase Do a search for Icons, there are other packages around changing just the border.
File: Roth UI (Diablo)02-20-11
Originally posted by Garry Well,...
Posted By: Dawn
Originally posted by Garry Well, i "modded" the target.lua, made a test and then postet it here. To change the size of the debuffs timer it only requires OmniCC ^^ Okay, b/c OmniCC Config is not included in the package, you need to install it yourself Nevermind, I was just ranting. ;) Anyway, timers being part of the layo...
File: Roth UI (Diablo)02-20-11
How can you see debuffs at all anyw...
Posted By: Dawn
How can you see debuffs at all anyway? With timers almost as big as the icon itself + that ugly CD spiral thing overlaying, too. :p
File: oUF_Slim02-11-11
Originally posted by Reshka I mig...
Posted By: Dawn
Originally posted by Reshka I might be, and probably am, stupid. But how do I remove the border that's to the upper left on the player frame, and upper right on the target? http://img8.imageshack.us/img8/6681/borderj.jpg That one. Remove this code local TFrame = CreateFrame("Frame", nil, self) TFrame:SetPoint("TOP...
File: oUF_Slim02-10-11
Even very basic in-game config need...
Posted By: Dawn
Even very basic in-game config need a lot of code, almost as much as the whole layout when it comes to oUF. It also takes more time of maintaining the addon, without adding actual features/improvements. I have thought about including an in-game config myself. Several times. I rather prefer sticking with basic code that I can easil...
File: Hank's Omnotron mod02-06-11
Looks awesome, indeed. :)
Posted By: Dawn
Looks awesome, indeed. :)
File: dRecMap02-06-11
@Porsha The background is transpar...
Posted By: Dawn
@Porsha The background is transparent, because of this line FLMframeT:SetAlpha(0.3) set it to 1 and it'll be solid. Edit: r4 will have an option for this and uses the generic plain white texture. :) @Xhelius That's a general issue with WoW. You have to restart the client, if you add something that hasn't been there before...
File: oUF_Slim02-06-11
Originally posted by raymix hi da...
Posted By: Dawn
Originally posted by raymix hi dawn, how do i config the height of my mana bar, right now it looks so slim compare to hp bar? And how can I show the hp percentage of target hp? height of power > see config boss units will show percentage values, only
File: oUF_Nivea02-06-11
Originally posted by Naem Can you...
Posted By: Dawn
Originally posted by Naem Can you add a GUI to configure this with ease? I hate having to close and re-open everytime I changed something in the config.LUA You can have Notepad (or your editor of choice) and WoW open at the same time, just Alt + Tab between them. And use /reload ui in game to "update" changes.
File: Roth UI (Diablo)02-05-11
Originally posted by Sarkan-ZdC T...
Posted By: Dawn
Originally posted by Sarkan-ZdC Thank you very much. One other thing. If I see a debuff, I can not click cast on the debuff (because he shows the debuff info). Is it possible that click to cast (mousover macro) still works and the debuff if still shown? If that is complicated no prob, I can klick cast in the free space between...
File: oUF_Slim02-04-11
Originally posted by ckramme Hey...
Posted By: Dawn
Originally posted by ckramme Hey dawn, I have an issue with oUF_Slim on my warrior, the rage bar doesn't show. Screenshot URL Pastey of my config file I have tried with only oUF and oUF_Slim installed and still no luck. Any pointers to how I might troubleshoot this? Do you have oUF_Smooth installed? If so remove/disa...
File: KillTheHealer!01-30-11
How dare you! There will be tea...
Posted By: Dawn
How dare you! There will be tears, because of this! :D
File: dRecMap01-26-11
Re: r2
Posted By: Dawn
Originally posted by zeaphyr r2 is not showing any LFG or PVP queue buttons... just using the r1 again. and how to get rectangle buff/debuffs? :) Really like the map. r3 will fix this. :) I'm using SetSize(aurasize, aurasize*0.8) in my buff mod to achieve this. Note, this is no working code - just the basics.