Results: 126Comments by: PProvost
File: oUF_Quaiche03-08-09
Re: XP
Posted By: PProvost
Originally posted by Opaque Would also love the option for an xp bar! :) Sorry... not gonna happen. I use something else for XP and don't see any reason to waste core central screen real estate for something that isn't about combat. I'd suggest something like eXperitia or picoExp.
File: oUF_Quaiche03-08-09
Re: oUF RuneBar
Posted By: PProvost
Originally posted by Opaque Great oUF Mod! Any chance of getting it to work with oUF RuneBar or adding your own runebar? :) Hehe.. I hadn't noticed because I've got my runes in another non-oUF script. I'll look at bringing them into this shortly.
File: oUF_Quaiche03-08-09
Originally posted by Unkn Would it...
Posted By: PProvost
Originally posted by Unkn Would it be possible to rearrange the raid frame a bit. I regularly do city or wintergrasp raids and the full raid goes off screen for me. I've sized down the raid frame but it resets itself to your presets. In wrath raids its perfect. But I am a hunter and it covers my minimap which i have to go move throu...
File: oUF_Quaiche03-02-09
Originally posted by lanacan I hav...
Posted By: PProvost
Originally posted by lanacan I have to ask... (since I agree with P3lim). Why should I have to DL it to see what changed? Okay... okay... Changelog updated.
File: oUF_DruidHots03-02-09
Originally posted by Oakayam Heya...
Posted By: PProvost
Originally posted by Oakayam Heya I have a question. I would like to use custom texture for the hot indicators but I am not sure how to accomplish that. Is there a way of hardcoding a texture or object to use as the indicator? There is no way without hacking the code. It simply creates "textures" and colors them in the code. Loo...
File: oUF_Quaiche03-01-09
Originally posted by p3lim Changel...
Posted By: PProvost
Originally posted by p3lim Changelogs are a great feature by the way. There is one in every zip file. :)
File: oUF_Quaiche03-01-09
Originally posted by MadCow I real...
Posted By: PProvost
Originally posted by MadCow I really like! one things bothers me and thats the Targets hp bar color. its a very very bright shade of RED it actually hurts my eyes lol anyway to darken that a little or maybe change the color completely thanks I think I may have forgotten to disable Banzai coloring for Target. Let me look at that.
File: oUF_Quaiche02-28-09
Originally posted by binabik Very...
Posted By: PProvost
Originally posted by binabik Very nice and clean. So.... Have you posted your whole UI yet? Looks nice :) -Binabik Sorry, I don't do UI compilations any more.
File: oUF_Quaiche02-28-09
Originally posted by richerich Loo...
Posted By: PProvost
Originally posted by richerich Looks like a remake of oUF_Caellian :o Certainly similar in layout, but written from scratch to be the simplest code I could write to achieve that look and feel.
File: oUF Fader - Obsolete02-26-09
PlayerCasting condition
Posted By: PProvost
Here's a little custom condition I made today. Feel free to include in your next drop if you want: oUF.Fader:RegisterCondition("PlayerCasting", function(self, unit) return UnitCastingInfo("player") ~= nil end, "UNIT_SPELLCAST_START:UNIT_SPELLCAST_FAILED:UNIT_SPELLCAST_STOP:UNIT_SPELLCAST_CHANNEL_START:UNIT_SPELLCAST_CHANNE...
File: oUF Fader - Obsolete02-26-09
Originally posted by dafire i thi...
Posted By: PProvost
Originally posted by dafire i think you got a bug in two conditions: PlayerMaxHealth = function() return unit and not UnitIsDeadOrGhost("player") and UnitHealth("player") == UnitHealthMax("player") end, PlayerMaxMana = function() return unit and not UnitIsDeadOrGhost("player") and UnitMana("player") == UnitManaMax("player")...
File: oUF_Quaiche02-26-09
Coming... coming... :D
Posted By: PProvost
Coming... coming... :D
File: ChannelLock02-25-09
Originally posted by Fiercy Been...
Posted By: PProvost
Originally posted by Fiercy Been working up until now. I /rl and my trade channel was dropped. I believe it was trying to reorder the channels but it failed at removing what is currently at /2 and just failed to rejoin trade. Try reloading UI and see if it gets it right the second time. I know that means the algorithm is still...
File: ChannelLock02-19-09
Please do. It was harder to get rig...
Posted By: PProvost
Please do. It was harder to get right than I thought it would be, but after rewriting the main algorithm three times, I think this is a keeper. If you find any issues, please let me know or post a ticket on the CF project site.
File: AutoText02-16-09
Originally posted by Craker I can...
Posted By: PProvost
Originally posted by Craker I can go in to the options just fine and setup all my messages and fire them from there using the test button. But when I go to mouse over the icon in the LDB it will show the pop up just once and then cannot be shown again until restarting the game (I can still fire from the test button in the options...
File: SimpleRepair02-16-09
Originally posted by Squiddy0 gam...
Posted By: PProvost
Originally posted by Squiddy0 game error upon logging in Whoops! Sorry about that. :eek: Added the missing file.
File: oUF_DruidHots02-16-09
I'm working on a blinking mechanism...
Posted By: PProvost
I'm working on a blinking mechanism right now for "about to expire" on a HoT. Let me see how that feels. I think color will be hard to see at a glance.
File: oUF_DruidHots01-05-09
No, the textures are simply indicat...
Posted By: PProvost
No, the textures are simply indicators. They're too small to click on. :cool:
File: oUF Debuff Highlight12-26-08
Hmmm... getting a strange error whe...
Posted By: PProvost
Hmmm... getting a strange error when oUF_DebuffHighlight is enabled: oUF-1.3.1\\ouf.lua:94: attempt to call field '?' (a nil value) But only when oUF_DebuffHighlight is enabled.
File: SLTimex 2.011-09-07
Durability Calculation
Posted By: PProvost
I'm looking at your code for Durability and it looks like you are taking the sum of the actuals over the sum of the max to end up with a kind of an average durability value. I think this is a poor choice and I would recommend that you instead go with a minimum value. As an example, I currently have one piece of armor that is pr...
File: WoW UI Designer03-24-07
Loading All Addons Not Such a Good Idea
Posted By: PProvost
I think you should reconsider the way you load all the addons at Startup. Finding them and possibly parsing the TOC if you need to is fine, but I have > 150 addons and it basically hung the UI for 5 mins while it worked it all out. This makes the tool essentially unusable. My reco would be to load the addon names and then if you n...
File: FlightMap01-19-07
Originally posted by dhask PProvo...
Posted By: PProvost
Originally posted by dhask PProvost, enable load out of date addos for now, it works just fine. I'll upload a new version when I get my copy of BC and ensure everything works OK. It's in the right country now, just the wrong state... No problem, that's what I've been doing. Just checking.
File: FlightMap01-10-07
2.0.3 update coming soon?
Posted By: PProvost
2.0.3 update coming soon?
File: ZHunterMod01-09-07
Is there a particular reason that t...
Posted By: PProvost
Is there a particular reason that this mod doesn't disable itself when I login w/ a non-hunter? Drives me nuts when I start a new toon... gotta run through and disable each part. Seems like it shouldn't even load.
File: FuBar - KTMFu12-31-06
Fixes for a few things...
Posted By: PProvost
I figured out what is wrong with your profile/db code. You are using different DB names in your TOC file and in your Lua code. That explains why the FuBar built in properties aren't storing too Also, you probably should take a pass through your version numbers. You have 1.1 in the Lua code, 2.0 in the TOC and 2.1 here on the do...