Results: 368Comments by: Skylinee
File: bdActionbars07-28-10
Tried changing Rightbar1 and Rightb...
Posted By: Skylinee
Tried changing Rightbar1 and Rightbar2 to Horizontal, but they're still vertical. No biggie though, the zone bug is fixed, so i'm happy.
File: bdActionbars07-27-10
Originally posted by Skylinee Upo...
Posted By: Skylinee
Originally posted by Skylinee Upon zoning, the main bar changes position (it moves down). A reloadui fixes it. Quite annoying, hopefully a fix will be uploaded soon. Any easy way to fix this? I messed around with x/y positions, but it allways moves down after every zone change. Pic to show what the issue is: http://yfrog.com/2...
File: OmniCC Beta07-22-10
Originally posted by Tuller I'm t...
Posted By: Skylinee
Originally posted by Tuller I'm thinking I was benchmarking OmniCC 3 incorrectly, and that OmniCC 2 may actually use less CPU than 3 did. I'll be doing more testing this weekend, and my end up reverting OmniCC 3 to reuse a good bit of OmniCC 2's codebase :P Keep it as light as you can CPU wise, even trim down everything except f...
File: bdActionbars07-19-10
Upon zoning, the main bar changes p...
Posted By: Skylinee
Upon zoning, the main bar changes position (it moves down). A reloadui fixes it. Quite annoying, hopefully a fix will be uploaded soon.
File: myChat07-19-10
When Shift+Leftclicking a persons n...
Posted By: Skylinee
When Shift+Leftclicking a persons name: 1x Interface\FrameXML\FloatingChatFrame.lua:1535: attempt to index local 'self' (a nil value): : in function `FCF_Tab_OnClick' myChat-1.4.4\core.lua:341: in function myChat-1.4.4\core.lua:539: in function : in function `...
File: bdActionbars07-17-10
This is fantastic, the only CPU tim...
Posted By: Skylinee
This is fantastic, the only CPU time used is when mousing over faded actionbars and their tooltips (not sure if this is supposed to happen, but it doesn't happen on visible bars).
File: m_Map07-16-10
Originally posted by sacrife Also...
Posted By: Skylinee
Originally posted by sacrife Also, I noticed you've skinned the frame completely black. Is it possible for you to create an addon that does the same to the default frames aswell? Character/pets/rep/skills/currency, Talent/glyps, Bag/bank/gbank, honor/bg and friends/who/guild/chat/raid? Been looking for a lightweight version...
File: m_Map07-16-10
Having a low memory footprint is al...
Posted By: Skylinee
Having a low memory footprint is all well and good, but this mod uses 0.400 CPU/sec while idle (measured using OptionHouse), Mapster uses 0.000 until the map is actually opened. Been looking for a lightweight alternative for Mapster for a while now, so if the CPU usage is fixed i'll definately make the switch.
File: TinyDPS07-15-10
Originally posted by ForeverTheGM...
Posted By: Skylinee
Originally posted by ForeverTheGM This can be done quite easily using LibBossIDs-1.0. This is the only thing I really miss from other damage meters. I only care about what happens during boss fights. I could care less about trash mobs. This means having to hard-embed another library (which adds more CPU). If you're really keen on...
File: OmniCC Beta07-12-10
Using this with Shadowed Unitframes...
Posted By: Skylinee
Using this with Shadowed Unitframes makes buff/debuff icon timers appear too big (bigger than the actual icon). OmniCC2 works fine.
File: Shadowed Unit Frames07-12-10
The latest version of OmniCC3 Beta...
Posted By: Skylinee
The latest version of OmniCC3 Beta makes debuff/buff icon timers appear way too big (bigger than the actual icons). Something must have changed since OmniCC2, i'll post about it in OmniCC3's forum aswell. Edit: ''Disable OmniCC'' doesn't work either.
File: Butsu07-08-10
1x ADDON_ACTION_BLOCKED:AddO...
Posted By: Skylinee
1x ADDON_ACTION_BLOCKED:AddOn 'Butsu' tried to call the protected function 'LootSlot()'. : in function `LootSlot' Butsu-2.0.1\slots.lua:43: in function ---
File: Shadow's Ready Buff Check07-08-10
Is this still being maintained?
Posted By: Skylinee
Is this still being maintained?
File: OmniCC Beta07-08-10
Currently this uses ~twice as much...
Posted By: Skylinee
Currently this uses ~twice as much CPU as the old version, monitored with OptionHouse (~20CPU/sec vs 9). Tested with having a few abilities on CD on dummies in IF.
File: myChat07-06-10
Originally posted by turkoid This...
Posted By: Skylinee
Originally posted by turkoid This is because, wow doesnt allow empty links. The format is usually: |H:channel:|h|hUnfortunately the way wow parses links it looks for at least 1 character where is. I'm actually not at a computer with wow atm, but you can try and add the following code to the AddMessage function text = text...
File: myChat07-05-10
Any way to remove channelnames comp...
Posted By: Skylinee
Any way to remove channelnames completely? The colors alone are enough for me to know what channels people talk in. Tried doing it with changing this for example: = ' ', But that gave me a space which offsets the playernames a bit too much to the right. Changing it into '' (removing the space), just gave me some wei...
File: TinyDPS07-04-10
Originally posted by hairy_palms...
Posted By: Skylinee
Originally posted by hairy_palms got a weird issue since 3.3.5 where sometimes tinydps will just stop collecting data, and even reloading the UI wont fix, i have to do a full exit of wow and restart it. http://forums.wowace.com/showthread.php?t=17521
File: myChat07-03-10
Originally posted by turkoid I ad...
Posted By: Skylinee
Originally posted by turkoid I addressed this in another forum post, but either way, as I said I'm adding a way to blacklist certain frames(combatlog by default) so they receive no extra formatting (copychat and timestamps). Also as Skylinee pointed out, actual memory usage has little to no effect on your gameplay, unless you run...
File: myChat07-02-10
Memory means nothing, rather work o...
Posted By: Skylinee
Memory means nothing, rather work on CPU usage (keep it as close to 0.0xx CPU/sec as possible).
File: myChat06-30-10
Originally posted by zork I added...
Posted By: Skylinee
Originally posted by zork I added this to the config: ChatFontNormal:SetFont(NAMEPLATE_FONT, 14, "THINOUTLINE") ChatFontNormal:SetShadowColor(0, 0, 0, 0.6) And I had to adjust the editbox aswell eb:SetPoint('BOTTOM', cf, 'TOP',0,30) the box being ONTOP of the chattabs is a "no go". Where in Config.lua did you add this?
File: bdChat06-29-10
Timestamps no longer needs to be in...
Posted By: Skylinee
Timestamps no longer needs to be included in the addon, neither does Sticky Channels since the default blizz options can do these now.
File: bdChat06-23-10
Originally posted by Hexe Getting...
Posted By: Skylinee
Originally posted by Hexe Getting this error after the patch today. Date: 2010-06-22 23:09:47 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\bChat\bChat.lua line 80: attempt to index local 'm' (a nil value) Debug: : ? bChat\bChat.lua:80: in main chunk Yeah, the addon needs to be updated for the l...
File: sBuff206-17-10
Any changelog for this latest version?
Posted By: Skylinee
Any changelog for this latest version?
File: zChat06-14-10
Some requests: Sticky Channels...
Posted By: Skylinee
Some requests: Sticky Channels, Copy Chat (This one isn't as important though). I really hate to re-type the channels though as i'm so used to having sticky chat from previous chat-addons, so i hope it gets implemented (Or conjure up the code for me and i'll add it myself).
File: bdChat06-08-10
Do you plan on adding shortened cus...
Posted By: Skylinee
Do you plan on adding shortened custom channels? Also, shortening standard channels like ''2. Trade'' to just ''2'' would be great.