Results: 126Comments by: EVmaker
File: Useful Extras11-19-08
UE 0.08b
Posted By: EVmaker
Originally posted by kittykatmax Thanks again for being so amazingly responsive. I had no set expectations for when anything I commented on might be addressed; I realize these addons are a gift to the rest of us and I appreciate both your great work and your willingness to share it with the rest of us! That last version worked p...
File: Useful Extras11-17-08
Re: Re: Ground mount Issue and UE 0.07b
Posted By: EVmaker
Originally posted by kittykatmax **Item 5 is obviously a problem since you can only use it in AQ, so if there's a way to put it on an exclusion list, that would solve one potential issue. The 'tanks' I left out of the mount list for the moment for that exact reason (except the black one which can be used anywhere), it's not a hi...
File: Useful Extras11-16-08
Ground mount Issue and UE 0.07b
Posted By: EVmaker
Well, I haven't found the problem myself, but I have thought up a way to get around it that will give foolproof mounting versus the 'guesswork' that UE essentially does now (smart guesswork but still guesswork). So in the next version UE should be able to choose the first available epic/regular or epic/regular ground mount available...
File: Useful Extras11-16-08
Re: Ground mount issue in Northrend
Posted By: EVmaker
Originally posted by kittykatmax I am new to using Useful Extras and 0.05b was my first introduction to your great addon. In Northrend (at least in Dalaran, where I first used the automount feature), it appears your addon calls on flying mounts when you send a tell for the ground mount (I received the "you can't use that here" err...
File: Cirk's Chatmanager11-15-08
Have a feature request or two if I...
Posted By: EVmaker
Have a feature request or two if I may. A few friends of mine, my fiance and I got your mod here and find it very helpful, if for no other reason then the sticky channels and item linking in private channels. There are two things in particular that are commonly wished for that they had in an older chat mod; One being the ability...
File: HealBot Continued11-09-08
Re: The Ui
Posted By: EVmaker
Originally posted by vvAlucardvv Can you inform me what the ui mod you are using in the screenshot, the one that makes the map in the bottom and bars look real awesome and smooth. Also much appreciated for the mod. Great work That'd be SpartanUI.
File: Useful Extras11-07-08
Originally posted by Patchumz Wha...
Posted By: EVmaker
Originally posted by Patchumz What does it mean by 'automounting'? Meaning if the person is in your leader list, or on your friends list (and you have allow friends toggled on) then they can whisper you (or them if they are using the mod) with /whisper person mountground/mountland, or mountair/mountflying, and the mod will automa...
File: Looter11-05-08
Originally posted by vpr I've bee...
Posted By: EVmaker
Originally posted by vpr I've been using Karni's Crap Filter, but I had a small annoyance w/ skinning. You see, when I killed something that was detected skinnable, KCF would loot everything, like it should, but then I'd go to skin it only to find out that my skill wasn't high enough. Does looter have a built in check to determi...
File: Hack10-30-08
Originally posted by Mud Yeah, I...
Posted By: EVmaker
Originally posted by Mud Yeah, I finally capitulated. Current version has ESC to escape focus. Thanks for the heads up. I'll take a look at the end of the week. My machine overhead and FRIED, so new stuff's on the way. Hopefully my old hard disk is OK.... The whole overheating thing sucks, I know, my computer has overheating p...
File: Looter10-29-08
1.0.9 Update
Posted By: EVmaker
As listed on Looter's front page, I'm currently pondering about adding grinded rep items as a loot option, for more details please see the portal here, any comments are welcome, especially those before the release so I can tell what people feel and either add it or not.
File: Cirk's Lootvalue10-24-08
GetSellValue Support
Posted By: EVmaker
Greetings, I have a small request regarding the GetSellValue support in the mod. But I'll start with a little example that explains the problem, I am the author of a mod that deals with looting items, and one of the ways it allows users to loot is by the value of the item. Now seeing as how the GetSellValue API allows me to code th...
File: Bookworm10-24-08
3.0.2 Update?
Posted By: EVmaker
While Bookworm (thankfully) still works with the 3.0.2 patch, will there be an update to make it fully compatible and fix the couple issues that may have arisen (such as the last comment about categories)?
File: MetaHud - Nuckin Branch10-24-08
Originally posted by Nuckin On a...
Posted By: EVmaker
Originally posted by Nuckin On a side note I am interested in which plugins people actually use, personally when I am playing, I use MetaHud as a stand alone Add-On. I want to know if anyone use's its FuBar functionality for example before I possibly remove it. Comments always welcome Before the 3.0.2 Patch, I used Metahud alo...
File: Looter10-14-08
1.0.8 Update
Posted By: EVmaker
Read the changelog or check the Portal for more details. But essentially this release is to ensure 3.0.2 compatibility, as well as adds most known WoTLK items for Mining, Skinning, Herbalism, Cloth, Enchanting and Fishing (though those will only be useful for beta testers, untill WoTLK is released then it'll already be ready for eve...
File: Looter08-08-08
1.0.7 Update
Posted By: EVmaker
Look at the patch notes or the readme for details, but 1.0.7 is simply a WoTLK compatibility release, essentially its the same as 1.0.6 but with a small change to work in the beta (and final bar major api changes) Currently being looked into for 1.0.8 is an auto-open toggle for clams and such (which will have to be initiated with...
File: Looter08-04-08
Looting by value
Posted By: EVmaker
There's currently a bug in the looting by value where the value you enter to loot at is saved just fine, but items are not actually looted by that value after a relogin or reload until you go into the menu and hit save again. This is fixed in the next version but until its released if you use loot by value, just make sure to open th...
File: Looter08-02-08
1.0.6 Update and the Portal
Posted By: EVmaker
Work is underway on 1.0.6, due to computer problems the menu redesign which was planned will be delayed for awhile, but Looter's ability to tell if the settings are from an older version is in, so when it detects that the settings are from a version other then the current one it will automatically reset and update the settings. I am...
File: Looter08-01-08
1.0.5 Update
Posted By: EVmaker
Next version should be released in a couple hours. Being able to turn the minimap button on or off with slash or menu is already done, almost done optional 'loot if item value is greater than' with slash and menu toggle.
File: Looter08-01-08
To the negative voters
Posted By: EVmaker
I perfectly understand if you want to or are going to vote the mod down in your opinion, but could you at least have the common deceny to leave a comment about why, or what could be improved in your view to make it better?
File: Looter07-31-08
1.0.4 Update
Posted By: EVmaker
Added a little bit of text to the prospecting and on/off checkboxes to make them a little more clear. Also improved the Quest item looting stuff a bit (see readme and/or change log) Next thing will probably be being able to 'shift click' (or to be determined other key) on an item in your inventory to add it to the custom loot list.
File: Looter07-27-08
Re: Re: Re: Please include folder in archive
Posted By: EVmaker
Originally posted by Ienen I was actually fixing this problem for myself today; all you have to do is change your repository structure slightly. Rather than "\trunk\Looter.toc" you can make it "\trunk\Looter\Looter.toc". See here for more info: http://www.wowinterface.com/forums/faq.php?faq=svn#faq_release Thanks for the ad...
File: Looter07-27-08
Re: Please include folder in archive
Posted By: EVmaker
Originally posted by ILT Please include folder in archive as every other mod is having. The zip is generated by the SVN/WoWInterface itself when I tell it to update the project from the code I have uploaded, I don't manually upload the zip myself. With winrar you can 'extract archive as folder', not sure if winzip/stuffit/othe...
File: Looter07-27-08
Originally posted by MacMystery R...
Posted By: EVmaker
Originally posted by MacMystery Really nice mod so far, but I would like to put one additional request for your "core" mod though. Please put in optional automatic opening of clams, ooze covered bags and stuff recently looted in your inventory. I had an addon that did this for me but I had a relative long break playing WoW and ca...
File: Looter07-26-08
Originally posted by Phanx Looks...
Posted By: EVmaker
Originally posted by Phanx Looks interesting... I use auto-loot for everything, though. :P Snipped Thought out comment A very good point, and I probably will just leave Looter the way it is besides the couple more additions listed as being worked on, and any 'extra' features for the additional mod in the note. As you said th...
File: Looter07-18-08
Thanks for the suggestion it is a g...
Posted By: EVmaker
Thanks for the suggestion it is a good one I will go ahead and add it to the list for the next version which should hopefully be out tonight or tomorrow morning with skinning, herbalism, and now fishing. Any bug reports are more than welcome. Also as a side note to others, if you know anything about lua or xml and want to get inv...