Results: 1516Comments by: danltiger
File: Tidy Plates12-11-09
It is possible to support it. In f...
Posted By: danltiger
It is possible to support it. In fact, I'd been experimenting with my own interface for adding color overrides. Using ClassColors is a good idea, since it reduces default interface option clutter, if the user choses not to use the feature. Thanks! Originally posted by ragnarok00 is it possible to support Class Colors for the c...
File: Tidy Plates12-11-09
I'll be adding that option at some...
Posted By: danltiger
I'll be adding that option at some point (since not everyone wants to have that feature). In the meantime, paste this little goodie into some lua file, or grab Contemplate.. local AutoHidePlates = CreateFrame("Frame") local eventlist = {} function eventlist:PLAYER_REGEN_ENABLED() SetCVar("nameplateShowEnemies", 0) end functi...
File: Tidy Plates12-11-09
Not really; Is there something spe...
Posted By: danltiger
Not really; Is there something specific you need? Originally posted by suicidalkatt Any status on an update?
File: Tidy Threat12-10-09
Re: Tidy Threat question
Posted By: danltiger
Open the Tidythreat.toc file in Notepad (or whatever text editor you prefer). Change the line, ## SavedVariables: TidyThreatOptions to ## SavedVariablesPerCharacter: TidyThreatOptions Thar ya go! You'll have to change that line each time you update, unfortunately. Have you tried MMOUI for auto-updates (since I assume...
File: Tidy Bar12-10-09
3.3 messed stuff up. And, there's...
Posted By: danltiger
3.3 messed stuff up. And, there's still one thing I need to fix; Certain buttons showing up when in a vehicle. Originally posted by Saintvallen NVM
File: Tidy Plates12-09-09
Re: Re: Re: Nameplate Range?
Posted By: danltiger
Yes, there's been changes made to the base code. Both of your themes continued to function normally (as far as I could tell) under 5.6+. However, If you'd like to continue using 5.4, that's totally fine. Forgive me for not knowing what AST is? Originally posted by suicidalkatt LUA ERRORS ZOMG! Edit: I've reverted to 5.4...
File: Tidy Plates12-09-09
Re: 5.7.5 thumbs.db
Posted By: danltiger
The purpose of the thumbs.db file is well known to me. Being a hidden file, it's easy to miss. It will be removed for the next update. In the future, please PM me with information such as this. It serves little purpose in the comments section, and it will get to me faster, since it will be copied to my email. Originally post...
File: Tidy Plates12-08-09
Re: Nameplate Range?
Posted By: danltiger
Could you imagine the screen, at that point? O.o You'd just be looking at a brick wall of plates! (Sheesh, Kat, take over my Comments page why don't ya? lol ;-) Originally posted by hoint Is it possible to make it so the nameplates appear farther away than the default blizzard distance? It would be godly if you could see f...
File: Tidy Plates12-07-09
Zone tracking: It's already quite...
Posted By: danltiger
Zone tracking: It's already quite easy... GetRealZoneText() returns the name of the area, in English GetZoneText() returns the localized name IsInInstance() has two return values; the first being true if you're in an instance, and the second value is the type (ie. "pvp", "arena", "party", "raid") Update plate: Turn off, then...
File: Tidy Plates12-06-09
Well, unit.class only applies to en...
Posted By: danltiger
Well, unit.class only applies to enemy players, and only if they are PVP, and only if you've got "Color nameplates by class" enabled. (Since the data comes from the healthbar colors) Originally posted by suicidalkatt I've been rewriting a lot of clean plates for 5.7 and I can't seem to get "if unit.class and (unit.class ~= "U...
File: Tidy Plates12-06-09
Ouch, that stinks.. I was hoping to...
Posted By: danltiger
Ouch, that stinks.. I was hoping to add something similar. I wonder what Blizzard's objection was? Originally posted by suicidalkatt http://forums.worldofwarcraft.com/thread.html?topicId=21626542532&postId=216244163906&sid=1#0
File: Tidy Plates12-06-09
That would be totally sweet Orig...
Posted By: danltiger
That would be totally sweet Originally posted by suicidalkatt WTB UnitID nameplate reference already.
File: Tidy Plates12-06-09
First, I don't use a theme which hi...
Posted By: danltiger
First, I don't use a theme which hides critters, so I really had no clue that the rat nameplates remained visible. Upon further investigation, I can tell you why: --(from the multi-plate example) if unit.isDangerous or tonumber(unit.level) > 10 then return 1 else return 2 end The Dalaran Sewer Rat is a level 80 - lol....
File: Tidy Threat12-06-09
Re: This thing has saved my tail so many times...
Posted By: danltiger
I'm glad you like it! :-) It's the addon that gives me the most pride, actually, even though Tidy Plates is growing quite popular. Actually, I've just finished a few designs for different themes. I'd appreciate any input, and if you'd like to design a theme (or at least, whip up a quick mockup in photoshop, describing what you'd...
File: Tidy Plates12-06-09
Hey, anytime ;-) I haven't teste...
Posted By: danltiger
Hey, anytime ;-) I haven't tested your ST3 addition with the new version, but I'll try to get around to that this eve. Originally posted by suicidalkatt Ahh I c. I'm going to kill my control and c keys... they're really making me die. Thanks btw :P. I updated my Special text 3 but idk if it's working properly. I'm giv...
File: Tidy Plates12-06-09
Glad you like the new look! Versio...
Posted By: danltiger
Glad you like the new look! Version 5.7 is now up, too... I had a few issues that I experienced during a raid, and cleaned them up. To answer your question; Yes - It's easy to change the value in the theme file, which is how Tidy Plates has worked for a while, but I'm evolving my default theme to be a little more customizable, in...
File: Tidy Plates12-06-09
Your path statement... path = "\...
Posted By: danltiger
Your path statement... path = "\\Interface\\Addons\\TidyPlates_ThreatPlates\\Artwork\\" ... contains a tiny error. This is what you need: path = "Interface\\AddOns\\TidyPlates_ThreatPlates\\Artwork\\ No preceding "\\" Originally posted by suicidalkatt I can't seem to get SpecialArt working on my ThreatPlates, any idea w...
File: Tidy Plates12-05-09
Were you able to figure out the pro...
Posted By: danltiger
Were you able to figure out the prob? Originally posted by suicidalkatt I can't seem to get SpecialArt working on my ThreatPlates, any idea what is preventing? It does return a direct path to the textures, however they're simply not showing. I can't see any mispells. * shrugs * :(
File: Tidy Plates12-05-09
Me too - lol; For the record, I ke...
Posted By: danltiger
Me too - lol; For the record, I kept CleanPlates in my testing group, and it was working for me without any changes. Edit: (And, I just tested it; It seems to work fine) Originally posted by suicidalkatt Lots of changes... I'm going to need some time.
File: Tidy Plates12-05-09
Don't I know it! Originally post...
Posted By: danltiger
Don't I know it! Originally posted by duhwhat waiting for a new version to be approved on the weekend is horrible :(
File: Tidy Plates12-05-09
Changelog, shmangelog! ;-) Origi...
Posted By: danltiger
Changelog, shmangelog! ;-) Originally posted by suicidalkatt Update your change log already jebus...:eek:
File: Tidy Plates12-05-09
Not sure; I'll take a peek later, w...
Posted By: danltiger
Not sure; I'll take a peek later, while the kiddo is napping. Originally posted by suicidalkatt I can't seem to get SpecialArt working on my ThreatPlates, any idea what is preventing? It does return a direct path to the textures, however they're simply not showing. I can't see any mispells. * shrugs * :(
File: Tidy Plates12-05-09
Ah, but there is; The alpha. When...
Posted By: danltiger
Ah, but there is; The alpha. When you select a unit, the non-targets are reduced to 50% opacity. Technically, this should work: unit.isTarget = (plate:GetAlpha() == 1) and (UnitName("target") == unit.name) Unfortunately, the client performs this modification after event handlers, so using the PLAYER_TARGET_CHANGED event to wa...
File: Tidy Plates12-04-09
I tried the method out, on one of m...
Posted By: danltiger
I tried the method out, on one of my own themes, and encountered some oddities with units of the same name. I'll have to play around with it further. I will post the solution here, with instructions on how to modify Cleanplates (CP is written by another bloke). Originally posted by Shayana Thx for your answer and your grea...
File: Tidy Plates12-03-09
Simple answer: Yes. Long answe...
Posted By: danltiger
Simple answer: Yes. Long answer: A theme can be created which displays the combo points of the current target, on the target's nameplate. It would not track combo points on units other than the current target. My question for you: What would the ideal display/graphic be, to show the combo points? Text? Dots? Stars? Dic...