Results: 425Comments by: nightcracker
File: ncHoverName02-18-10
Originally posted by Slaxi81 Awes...
Posted By: nightcracker
Originally posted by Slaxi81 Awesome, thanks for this little but very useful mod ! have a nice day slaxi No problem :)
File: ncDebuffTimer02-18-10
OK, the multiple bar issue is solve...
Posted By: nightcracker
OK, the multiple bar issue is solved in the next version. The issue with non-targets are not. I need to build an complete caching system and that takes some time. Patience please!
File: ncUI02-18-10
Originally posted by Nysil Any wo...
Posted By: nightcracker
Originally posted by Nysil Any word on the party frames NC? I'll look into it after the debufftimer, I'm currently uploading 2 new addons.
File: ncUI02-18-10
Originally posted by uli069 I kno...
Posted By: nightcracker
Originally posted by uli069 I know the option to use 25 additional buttons that show up when you hold down a special button you just binded before. But I would like to have some buttons that are fixed and visible all the time just like another actionbar would work like. It's really annoying to try to bind hotkeys to those addit...
File: ncUI02-18-10
Originally posted by Kite874 to a...
Posted By: nightcracker
Originally posted by Kite874 to add when i use Seal of Vengeance i get a LUA error wich spams everytime i refresh the stacks http://yfrog.com/06wowscrnshot021810140140j I'll look in the debufftimer later today when I get home. I'm also going to add some caching that allows you to track debuffs when not targetting that enemy.
File: ncNameplates02-18-10
Originally posted by Gooz Nice ad...
Posted By: nightcracker
Originally posted by Gooz Nice addon ;) Is it possible to make the bars bigger? Open ncNameplates.lua and find the following lines and change them to your liking: self.healthBar:SetHeight(10) self.healthBar:SetWidth(100)
File: ncDebuffTimer02-18-10
Originally posted by Amp Yeah I a...
Posted By: nightcracker
Originally posted by Amp Yeah I am having the same issue with my shaman. I'll look into it today.
File: ncUI02-17-10
Originally posted by kneeki Well,...
Posted By: nightcracker
Originally posted by kneeki Well, here is what my version looks like so far: http://imgur.com/blEib http://imgur.com/cIkDo (using debuff timers) I've done a slew of other things under the hood as well. One thing you may notice, where it used to display the free bag slots/ectra, is now replaced by your important stats depen...
File: ncUI02-17-10
Originally posted by MadCow where...
Posted By: nightcracker
Originally posted by MadCow where would i look to increase the unit frames font size I can not read them thanks Interface\AddOns\ncUI\unitframes\template.xml
File: ncUI02-17-10
Originally posted by Malphis Hey...
Posted By: nightcracker
Originally posted by Malphis Hey there, loving the new layout so far. Just a quick question, is there anyway to show the guild calender button? My guild organizes everything on there so it's tough not being able to open it, haha. Thanks for any help you can give me :) How do you normally open it(seriously, I've never opened...
File: ncDebuffTimer02-17-10
Originally posted by smanzo I sti...
Posted By: nightcracker
Originally posted by smanzo I still get what you might call "phantom" bars (for example, Hunter's Mark stays up for the entire duration, even if the target mob is dead), but they're a minor inconvenience that a customizable filter will fix. I can't do anything about this. There is only a certain range I can track events for, if...
File: ncUI02-17-10
Originally posted by kneeki .......
Posted By: nightcracker
Originally posted by kneeki .... Found the solution, and it angers me. Button:Show() Eehm, OUCH? Do I now have to track when to use Show and then do it? Because if I switch stances the button is back to hidden. That is not efficient, neither fun to do(and don't forget that the shit if SECURE, so I can't even show it at all t...
File: ncUI02-17-10
Originally posted by kneeki This...
Posted By: nightcracker
Originally posted by kneeki This has been bugging me... Any ideas how I would go about having the panels showing for empty buttons on the action bar frame? It's showing for MultiBarBottomLeft and Right, but not for the main bar. *grumbles* I know, same problem for the extra buttons(that's why some people think it doesn't work)....
File: ncUI02-17-10
Originally posted by kneeki Just...
Posted By: nightcracker
Originally posted by kneeki Just a heads up, whilist playing with your code for extrabuttons.lua, You need to change line 8 tolocal _, class = UnitClass("player") as it is the englishClass that you're referring to in your below code, and not the localized class. :) You are completely right, and this explains some problems :) I...
File: ncDebuffTimer02-17-10
I see a lot of people want their ow...
Posted By: nightcracker
I see a lot of people want their own buffs watched. Do you want it watched for ALL buffs or only a few(like a proc alerter)?
File: ncUI02-17-10
Originally posted by kneeki Thank...
Posted By: nightcracker
Originally posted by kneeki Thanks for the replies Nightcracker :) And I agree. As an author myself I know just how strenuous writing an addon that encompasses everyone's needs and desires can be. Keep up the great work though! You've done a great thing here :D Thanks :)
File: ncDebuffTimer02-17-10
Originally posted by nettermann o...
Posted By: nightcracker
Originally posted by nettermann oh my bad Message: Interface\AddOns\ncDebuffTimer\ncDebuffTimer.lua:28: attempt to perform arithmetic on local 'x' (a nil value) Time: 02/17/10 15:41:21 Count: 2 Stack: Interface\AddOns\ncDebuffTimer\ncDebuffTimer.lua:28: in function `scale' Interface\AddOns\ncDebuffTimer\ncDebuffTimer.lua:49: i...
File: ncDebuffTimer02-17-10
Originally posted by Skylinee Als...
Posted By: nightcracker
Originally posted by Skylinee Also an option in lua to show debuffs on your target only would be great. I'm not going to implement this. The reason I made this addon after all is because I wanted to see the debuffs I applied to all units, not only your target. @netterman, please post the FULL error report, not only one line....
File: ncDebuffTimer02-17-10
OK people, please fill out this "fo...
Posted By: nightcracker
OK people, please fill out this "form" about what you are interested in do display with my timers: Debuffs on enemys by me: Y/N Debuffs on me: Y/N Enemy buffs: Y/N Buffs on me: Y/N
File: ncDebuffTimer02-17-10
Originally posted by sacrife As p...
Posted By: nightcracker
Originally posted by sacrife As per my PM, I can be your tester for the debuff/buff addon. Well, if you want to do that, I would suggest you download it and use it :p
File: ncDebuffTimer02-17-10
I might do it once I got the buffs...
Posted By: nightcracker
I might do it once I got the buffs version running and this is stable and bugless(too less tests to give it the "bugless" mark).
File: ncUI02-17-10
Originally posted by OddBall Have...
Posted By: nightcracker
Originally posted by OddBall Have you considered writing an addon to track the players own cd's? Atm it tracks dots etc. on the enemy but no way to track your own cooldowns. Also gonna attempt that PLAYER_LOGIN fix. Yes, I think I will also do a timer for your cooldowns(and after that I will attempt an addon on enemy cooldow...
File: ncUI02-16-10
Originally posted by kneeki Glad...
Posted By: nightcracker
Originally posted by kneeki Glad I could help :) I've been playing with ncUI for about 2 hours total, and I've written a silly amount of code to get the UI to function and look exactly the way I want. 8 action buttons = not gonna cut it imo. I've edited the code as to allow two bars of 12 buttons each showing at all times, and I...
File: ncDebuffTimer02-16-10
Originally posted by Rostok line...
Posted By: nightcracker
Originally posted by Rostok line 121 : local color = DebuffTypeColor or DebuffTypeColor.none should solve the error above. Thanks, put into the addon. I will add in some filtering, but since using slash commands for that is really dumb there will be options in a .lua file for it. About the bufftimer, I will make one...
File: ncUI02-16-10
Originally posted by Pas I delete...
Posted By: nightcracker
Originally posted by Pas I deleted 33-126 and don't have any lua-error or any freezes. I've been playing for ours with random-dungeons and continent-changes between Azeroth, Northrend and Outland. I already know that it's in the enter() function, look in the thread I made to see where the problem lies more "zoomed in".