Results: 169Comments by: Doonga |
File: Supervillain UI (Classic)12-30-10 |
Request
Posted By: Doonga
Would it be possible to get the cooldown count back on the pet bar? I cast Freeze from my Water Elemental and it would be nice to see the cooldown on it. :)
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File: Supervillain UI (Classic)12-26-10 |
Re: Re: Re: Having install issues
Posted By: Doonga
Originally posted by timberbear60
Let me clarify as I think you may have misunderstood. I can't move the files after unzipping. After I unzip the download I have a file called SVU12_v12.5, when I open that folder I have a fonts and an interface folder along with what looks like a second document corresponding to the 2 folders, but...
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File: Supervillain UI (Classic)12-25-10 |
Re: Having install issues
Posted By: Doonga
Originally posted by timberbear60
First off, I hope you are having a wonderful Christmas. I have used your compilation in the past , but the last couple of releases will not install. I download the zip, extract it and attempt to move the files into my WoW folder. This is where the issue is, when attempting to drag the files I get a...
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File: Supervillain UI (Classic)12-23-10 |
Error
Posted By: Doonga
Looks like I'm getting the same error as below. I only get it on my druid, other toons are fine.
Message: ...rvillain_Emerges\Supervillain_Units\VillainUnits.lua:1064: Usage:
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File: Supervillain UI (Classic)12-20-10 |
Mark bar..
Posted By: Doonga
The only thing I like on the mark bar is the ground targetted marks. Those don't have a keybind as far as I can see.
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File: Supervillain UI (Classic)12-17-10 |
Thanks for all the quick fixes, it'...
Posted By: Doonga
Thanks for all the quick fixes, it's looking great!
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File: Supervillain UI (Classic)12-15-10 |
Raid frames
Posted By: Doonga
Ugh, raid frames are not happy:
Message: ...rld_Dominated\Supervillain_PartyRaid\VillainRaid.lua:126: attempt to index field 'unitframes' (a nil value)
Time: 12/15/10 20:47:55
Count: 1
Stack: Interface\FrameXML\RestrictedFrames.lua:600: in function
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File: Supervillain UI (Classic)12-15-10 |
Originally posted by Munglunch
HA...
Posted By: Doonga
Originally posted by Munglunch
HAHAHAHAHA MY GOD WHAT HAVE I DONE!?!?!?!?!
......put the wrong scripts in the zip.....uploading again in a sec.
LOL, no big deal. I'll catch the update later. :) Thanks as always.
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File: Supervillain UI (Classic)12-15-10 |
Error
Posted By: Doonga
On a fresh install, getting this on logon:
Message: ...villain_Emerges\Supervillain_Stats\elements\bags.lua:85: svUIBags:SetAllPoints():
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File: Supervillain UI (Classic)12-13-10 |
Lookin good
Posted By: Doonga
Looks great so far, doing a 10m raid tonight will report any issues.
Minor thing: The tooltips for ping and durability aren't anchored to the statblock.
Thanks so much for the UI.
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File: Supervillain UI (Classic)12-12-10 |
Buffs..
Posted By: Doonga
I was getting the error a couple of posts down with the 7.1 version so I reverted to 7.0. I noticed that I only have 1 row of buffs showing, only roughly 6 or 7 of my total buffs are displayed. If this was corrected after 7.0 my apologies. :)
edit: It looks like both rows of buffs are overlapping.
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File: Supervillain UI (Classic)12-11-10 |
Error...
Posted By: Doonga
Getting this on a fresh install right at logon. (v 7.1)
Message: ...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: attempt to index field 'tapped' (a nil value)
Time: 12/11/10 21:46:03
Count: 1
Stack: : ?
...s\A_Supervillain_Emerges\Supervillain_Units\main.lua:1360: in function <...s\A_Supervillain_Emerges\Superv...
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File: Supervillain UI (Classic)12-11-10 |
Amazing
Posted By: Doonga
Looks amazing so far, thanks so much for the change to the cast bars!! One thing I noticed, /xCT (the command) returns an error. (Type /help for a listing of a few commands.) Also the text on the FPS frame still says "FPS XX FPS" instead of "FPS XX MS".
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File: Supervillain UI (Classic)12-09-10 |
Lookin good!
Posted By: Doonga
This get better every update. Couple more things... The FPS/MS status bar has the ping labeled as FPS.
Also, would it be possible to add an option to pop the castbars out of the unitframes? As a caster it's rough to see the mana bar while casting. If that isn't do-able how about an option to turn on %'s for health and mana in the...
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File: Supervillain UI (Classic)12-08-10 |
Another request..
Posted By: Doonga
Thanks again for the great UI, I've really enjoyed using it so far. I have another feature request. I'd like to be able to disable the built in bag mod. I've been using a different one for a very long time and just can't get used to a different one. Currently when I go to the bank it opens both. Hopefully this is possible, thanks eit...
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File: Supervillain UI (Classic)12-05-10 |
Found a couple of issues. The mage...
Posted By: Doonga
Found a couple of issues. The mage portal/teleport flyout buttons are just black squares. They work correctly, but there's no image on them. Also clicking on the "C" in the chat frame throws a LUA error.
edit: The mage buttons seem to have fixed themselves with a relog.
Chat error:
Message: ...A_Supervillain_Emerges\Supervil...
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File: Supervillain UI (Classic)12-04-10 |
Yay! Thanks!!
Posted By: Doonga
Yay! Thanks!!
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File: GemList03-07-07 |
Re: Feature request:
Posted By: Doonga
Originally posted by Yerodan
Feature request:
Wispering back the materials to craft the gem
Should look like this:
from Player: !gem
to Player:
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File: X-Perl UnitFrames09-12-06 |
Originally posted by Zeksie
The c...
Posted By: Doonga
Originally posted by Zeksie
The code is 99% copy from a function in default WoW UI that's not used, seems the put it in, but don't use it.
I've not played with it's duration or anyhing yet, just wanted some good/bad feedback from the public before I wasted any time on it ;)
Since it seems popular, I'll add some options.
I...
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