Results: 192Comments by: tayedaen
File: eXtreme Unit Buttons07-09-07
Hi ! Tayedaen <> Pallindrome....
Posted By: tayedaen
Hi ! Tayedaen <> Pallindrome. :D Pallindrome is a very good programmer, who already contributed a lot of code to v1.7. I voted for him as new maintainer of this addon. My reason for doing this was that I really lack the time to support this addon properly. I do not want this great addon to die because of lack of updates,...
File: eXtreme Unit Buttons07-08-07
Hi ! I just posted a hotfix for...
Posted By: tayedaen
Hi ! I just posted a hotfix for 1.7. !!! IT'S NO COMPLETE DOWNLOAD !!! That means you need to install it OVER v1.7. This hotfix fixes the bug Cosmic Cleric has reported:CUSTOM BUTTONS _Curse_of_agony,buff,Curse of Agony,,Curse of Agony GROUPS curse,_Curse_of_agony,target PROFILE normal,target,curse,0,40 When t...
File: eXtreme Unit Buttons07-08-07
Re: Bug Report v1.7 final
Posted By: tayedaen
Originally posted by Cosmic Cleric For buttons attacked to 'Target', the buttons do not disable like they did with the previous beta.Ha ! Now I understand why debuffs were added to the buffs ;) Could you please reenable line 1338 of 'extremeUnitButtons.lua' and tell me if it works then ? (reenable means: remove the two '--' in f...
File: eXtreme Unit Buttons07-07-07
Re: New USE DEBUFF ! example in v1.7
Posted By: tayedaen
@Cosmic Cleric: Now did you read your own quote in your first post below ? ^^ :D Because there is already !Fear/!Poison ;) The changelog is already be corrected here, but I think this is not important enough for an new upload. And Yes, each condition is checked seperatly, so !Fear/Uber is possible. :) best regards tayedaen
File: eXtreme Unit Buttons07-07-07
Hi ! Version 1.7 is now final :D...
Posted By: tayedaen
Hi ! Version 1.7 is now final :D This would not have possible if the original code of Elenesski would not have been so well documented. Thanks Elenesski, not only for a great addon but also for a well documented code :). As usual: This release has been thoroughly tested by me (tayedaen) and did NOT pop up any nasty bugs....
File: eXtreme Unit Buttons07-07-07
@cosmicCleric: You were completely...
Posted By: tayedaen
@cosmicCleric: You were completely right. In the original code a 'Use'-Button is only checked for Buffs. And due to a codeline that I do not completely understand, all debuffs spells on a unit were added to the BUFF list, while only the debuff TYPE was added to the debuff list. That's the reason why your button disappeared. So...
File: eXtreme Unit Buttons07-07-07
Hi ! It's weekend, and so I had...
Posted By: tayedaen
Hi ! It's weekend, and so I had finally the time to continue with the addon. 1.7 is going final soon, only some minor tests to do. @ Bronzeburn: You are right - it's not working. The reason it worked here was because I added a code that fixes this specific (Blizzard) bug. Blizzard promised to fix the bug in 2.1.2 but the f...
File: eXtreme Unit Buttons07-04-07
About Selfbuff: I should never N...
Posted By: tayedaen
About Selfbuff: I should never NEVER answer whil confused and in a hurry ;) This was a mistake of course, it's just a simple custom button type BUFF. And I have no problems here, so it's hard to test for me :(
File: eXtreme Unit Buttons07-02-07
@Munroe: RANK is from 'Globalstrin...
Posted By: tayedaen
@Munroe: RANK is from 'Globalstrings.lua', and this file is always assumed to be correct ;) About the PowerWord:Shield-problem: I had no time to check this yet. I did not notice this problem since my PowerWord:Shield is defined as custom button, type SELFBUFF. So while this is not checked/fixed yet, I would advice you to use t...
File: eXtreme Unit Buttons06-30-07
Re: Power Word Shield Wierdness
Posted By: tayedaen
Originally posted by Peregran I'm a priest and whenever I target a mob hostile or otherwise, my Power Word Shield disappears as an ability to cast on myself. This is really bad when I try to bubble myself when I'm in combat. This is with 1.7b2.....worked with 1.6 - Peregran I just tested it. It works perfectly here with Wow...
File: eXtreme Unit Buttons06-30-07
Re: Power Word Shield Wierdness
Posted By: tayedaen
Originally posted by Peregran I'm a priest and whenever I target a mob hostile or otherwise, my Power Word Shield disappears as an ability to cast on myself. This is really bad when I try to bubble myself when I'm in combat. This is with 1.7b2.....worked with 1.6 - Peregran I will look at it - but Blizzard posted this as fixe...
File: eXtreme Unit Buttons06-30-07
Originally posted by OxiMoron Tha...
Posted By: tayedaen
Originally posted by OxiMoron That will make sure the button gets created at the frame specified in the config instead as destination unitHi ! Some news here: while you are right, your code still would lead to some problems because of the way buff/debuff checking works. But while looking at the code, I got an idea how to imp...
File: eXtreme Unit Buttons06-28-07
@Oximoron: It seems you are right...
Posted By: tayedaen
@Oximoron: It seems you are right ;) I'll test it at home, but that wont be before weekend. I wanted to post a 1.7 final today, but that is delayed now till this is fixed. Btw: Why do you want to change line 908ff ? The existing code already does all you want: if ( aDestUnit == "*" ) then myDestin...
File: eXtreme Unit Buttons06-28-07
@ Oximoron: I have no idea why you...
Posted By: tayedaen
@ Oximoron: I have no idea why you want to have the button there. As you said, it's a self-buff. So why should it be visible for anyone else but for you ? ;) best regards tayedaen
File: eXtreme Unit Buttons06-18-07
new version 1.7b2 Change notes f...
Posted By: tayedaen
new version 1.7b2 Change notes for 1.7 b2: ---------------------- FIXED: Error in 'extremeUnitButtons.lua' line 1633/1635 (global myCooldown = nil) FIXED: Some old typos in the toc file ADDED: XUB_UF_WIDTH_Float is now saved correctly ADDED: Conversion routine for saved variables from version < 1.7 (code thx to Palindrome, YA...
File: eXtreme Unit Buttons06-18-07
@Maretine: I think all that you...
Posted By: tayedaen
@Maretine: I think all that you want is already included. I usually specify my buttons with: normal,party,my_group,-280,-70 This would place the group left over the party members frame. So you already can place groups wherever you like them to be.
File: eXtreme Unit Buttons06-15-07
Re: Paladin: Blessing of Protection
Posted By: tayedaen
Originally posted by Bronzeburn Blessing of Protection stopped working for me with the introduction of the 2.10 patch. It is greyed out (as if out of mana/range) for all players/self until I target a friendly target. Does anyone know a cure/fix for this very frustrating problem? Thanks in advance, Bronze For a real fix,...
File: eXtreme Unit Buttons06-12-07
Re: bad argument #2 to 'format'
Posted By: tayedaen
Originally posted by paladindrome I am getting an error on my Mages Ice barrier Yes, thats the same error that Timmor reported, and the same fix applies. Originally posted by paladindrome Note - I have a conversion routine that converts old variables to new. The way the saved variables work makes it a bit clunky but can forw...
File: eXtreme Unit Buttons06-12-07
bugreport by Timmar
Posted By: tayedaen
Originally posted by Timmar I get "attempt to perform arithmetic on global 'myCooldown' (A nil value), from Line 1633. I also use OmniCC, perhaps that's a conflict? Thanks for the report. No that has nothing to do with OmniCC, I just made a mistake in the code. It's already fixed localy and it will be in the next version. Btw....
File: eXtreme Unit Buttons06-10-07
I just reuploaded v1.7 beta 1. I j...
Posted By: tayedaen
I just reuploaded v1.7 beta 1. I just forgot to disable some dbug messages. @Cosmic Cleric: ad 1) Paladin spell, Holy Shock I do not have this spell. However, I tested the situation (one spell in at least two groups) with many other spells, and it's working here. ad 2) Paladin, Hammer of Wrath tested, working here ad 3)...
File: eXtreme Unit Buttons06-10-07
new version: v1.7 beta1 Yes, we ad...
Posted By: tayedaen
new version: v1.7 beta1 Yes, we advanced to beta ;-) Please backup your configuration bevore updating, with one of the procedures below. Changelog for 1.7 b1: ---------------------- FIXED: Error in '..\FrameXML\Cooldown.lua line 4:' FIXED: config not loaded on startup best regards tayedaen
File: eXtreme Unit Buttons06-10-07
Sorry about the config loss, I real...
Posted By: tayedaen
Sorry about the config loss, I really should have mentioned this. So let me tell it in bold: !! If you install a version >= 1.7 a2, you will loose your configuration !!! To retain you config please do EITHER: (method thx to Abraxsis) Open ..\WTF\Account\\\\SavedVariables\eXtreme...
File: eXtreme Unit Buttons06-08-07
I just posted Alpha 2. A lot of co...
Posted By: tayedaen
I just posted Alpha 2. A lot of code has changed again, but not a lot of functionality ;). Change notes: ---------------- Removed all occurences of XUG (mental note: On mass renaming, always ALWAYS check if a the new variable name already exists. I only say: XUGUnits and XUBUnits ;-)) ) Implemented Elenesski's code for party...
File: eXtreme Unit Buttons06-07-07
EDIT: However, enablling this line...
Posted By: tayedaen
EDIT: However, enablling this line makes the pally party bubble not work unless I click on the party member first. In other words, if I have a party bubble button on each party member, it does not show up unless I first target the party member. That is exactly what I was describing: IsUsable only works correctly (for some spells), if...
File: eXtreme Unit Buttons06-06-07
Hi ! I just found an important p...
Posted By: tayedaen
Hi ! I just found an important post by Iriel (MVP) in the US 'UI & Macros' forum here: http://forums.worldofwarcraft.com/thread.html?topicId=102909657&sid=1 Upcoming 2.1.2 Changes Changes * Enabling and disabling buttons is now protected functionality and may not be called on secure frames while in combat. This has a big i...