Results: 207Comments by: Soeters
File: oUF_TotemBar06-10-09
I'm glad you like it, really :)
Posted By: Soeters
I'm glad you like it, really :)
File: oUF_Deith06-07-09
You should look in Deith_normal.lua...
Posted By: Soeters
You should look in Deith_normal.lua, at the top there are some options you can choose to enable or disable. So just change false to true for the layouts you want but they will be shown on mouseover only, and their style fit with the previous layout and I'm currently working on these plugins layouts (which would look like the castbar)
File: oUF_TotemBar06-03-09
Just change the SetPoint to make th...
Posted By: Soeters
Just change the SetPoint to make the bars go the order you want like this (for exemple) self.TotemBar:SetPoint("TOPLEFT",self,"BOTTOMRIGHT",0,0) self.TotemBar:SetPoint("LEFT",self.TotemBar,"RIGHT",2,0) self.TotemBar:SetPoint("LEFT",self.TotemBar,"RIGHT",2,0) self.TotemBar:SetPoint("LEFT",self.TotemBar,"RIGHT",2,0)
File: cargBags_Gnomed05-29-09
Line 589 you'll find backdrop:S...
Posted By: Soeters
Line 589 you'll find backdrop:SetFrameStrata("MEDIUM") Replace it by backdrop:SetFrameStrata("HIGH")
File: oUF_Deith05-24-09
The layout has almost the same stru...
Posted By: Soeters
The layout has almost the same structure, and I don't want to have tons of oUF layouts. I wasn't really happy with the last version but I'm feeling well with this one and I think that I'm gonna stick with that layout.
File: cargBags_Gnomed05-24-09
Yeah that's a very good idea becaus...
Posted By: Soeters
Yeah that's a very good idea because I'll test this tomorrow. That would be very helpful which the subcategories too.
File: cargBags_Gnomed05-16-09
Originally posted by jadakren nee...
Posted By: Soeters
Originally posted by jadakren needs a keybinding to allow viewing of bank frame. important for the cargbags_anywhere aspect. Originally posted by metalchoir It's the korean locale ------------------------------------ elseif gl == "koKR" then L.Armor = "방어구" L.Weapon = "무기" L.Gem =...
File: cargBags_Anywhere (Handler)05-13-09
Error
Posted By: Soeters
Now whenever I log in I got this error Interface\AddOns\cargBags_Anywhere\core.lua:99: attempt to index upvalue 'curr' (a nil value) : ? Interface\AddOns\cargBags_Anywhere\core.lua:99: in function `GetContainerNumSlots' Interface\AddOns\cargBags\core.lua:290: in function Interface\AddO...
File: Smooth Quest05-12-09
Thank you for updating this addon,...
Posted By: Soeters
Thank you for updating this addon, I was really missing it (I tried to fix it by myself but I am not able to fix everything) :banana:
File: cargBags_Gnomed05-08-09
I'll see what I can do when I have...
Posted By: Soeters
I'll see what I can do when I have time but that don't seem to be hard to do. I'll only need localization if I don't find localization in the global strings.
File: OPie05-03-09
Is there any way to change the butt...
Posted By: Soeters
Is there any way to change the buttons borders without using ButtonFacade. I'm actually using rActionButtonStyler but I'd really like to change the border because I don't like it. I know that I could just replace the goods blp in my Interface folder but I'd really like this because it would be easier to change to skin than using b...
File: Molinari04-25-09
Really great addon thanks :banana:
Posted By: Soeters
Really great addon thanks :banana:
File: cargBags_Gnomed04-21-09
It's almost already done for types...
Posted By: Soeters
It's almost already done for types and I may add a subtype filter but only when the whole localization will be done, the bank filtering, and a better placement done. So this is not a thing that will appear very soon. I use BankStack to organise my bags in type if no filter then in subtype (except for quest) for every bag so you can...
File: cargBags04-21-09
They are movable when holding Alt i...
Posted By: Soeters
They are movable when holding Alt in cargBags_Pernobilis and movable anytime with my layout. I sometimes got the same error but I'm not able to reproduce this bug whenever I want to try fixing it
File: cargBags_Gnomed04-21-09
Ok I think this is just another spa...
Posted By: Soeters
Ok I think this is just another spawn order problem. I'll check this afternoon and I'll try to add the ruRu and the french localisation.
File: oUF_Deith04-20-09
It's ButtonFacade Darion adapted fo...
Posted By: Soeters
It's ButtonFacade Darion adapted for rActionButtonStyler. You can find it here
File: Tabard-O-Matic04-19-09
Originally posted by thatguyzp If...
Posted By: Soeters
Originally posted by thatguyzp If you could get around to adding support for cargBags, that would be awesome. Nice addon also. This is what I'm trying to do for my cargBags layout but I'm having some difficulties :) Edit: It works now
File: cargBags_Gnomed04-19-09
Re: Bank doesn't work
Posted By: Soeters
Originally posted by Shaetano Just downloaded this to try and the bags work fine but when I go to the bank to open it, it is not showing my last 2 bags. When I click on bags on the bottom they are not highlighted. I click on them to highlight them and they light up but do not open. It is showing the correct total slots 105/166 but...
File: oUF Asym UI - Widescreen03-19-09
Very nice UI. I took nBuff and nCl...
Posted By: Soeters
Very nice UI. I took nBuff and nClock from it and they are very good addons. The only thing is that I'm having issues between Carbonite and nBuff I just can't have a working nBuff with Carbonite enabled. Edit: after changing some Carbonite options it seems they can work together
File: Thesaurus03-11-09
I just saw that I forgot it but I'l...
Posted By: Soeters
I just saw that I forgot it but I'll add them today (with the GUI I think)
File: Thesaurus03-10-09
I got nChat from Neal UI a long tim...
Posted By: Soeters
I got nChat from Neal UI a long time ago and I've modified it because that wasn't exactly what I needed
File: rButtonTemplate01-19-09
ItemRack
Posted By: Soeters
I try to make your (wonderful) addon usable with ItemRack with a code like that for i = 0, 20 do local bu = _G("ItemRackButton"..i) if bu then bu:SetHighlightTexture(rb2_hover_texture) bu:SetPushedTexture(rb2_pushed_texture) bu:SetCheckedTexture(rb2_checked_texture) bu:SetNormalTexture(rb2_normal_texture...
File: oUF_Deith12-17-08
Have you modified something in the...
Posted By: Soeters
Have you modified something in the layout? The problem looks like the previous time and Haste told you that you told oUF one fontstring should contain tags but didn"t contain one. So if you've have modified the tags, look if you've haven't forgotten update the self.TaggedStrings part
File: oUF_Whiskey12-13-08
I think I've understood what you sa...
Posted By: Soeters
I think I've understood what you say but I'm not sure (I'm french) I'll go into a group to see if I've the bug Edit: Maybe it's oUF_Deith layout that is overlapping even if oUF_Deith doesn't spawn it
File: oUF_Deith12-13-08
That's because I added tags in the...
Posted By: Soeters
That's because I added tags in the 2.0 version. Before I was using Caellian's code for values