Results: 425Comments by: nightcracker |
File: ncMinimap02-10-10 |
![]() Posted By: nightcracker
Originally posted by Skylinee
Anything with animations uses CPU, so how does this compare with other minimap addons CPU-wise?
I don't have the slightest clue, you should monitor yourself :P
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File: ncMinimap02-09-10 |
![]() Posted By: nightcracker
Originally posted by LiNK2088
Just set my scale to 0.64 and the border animation is very smooth now.
I'm gonna put it back to my scale cause everything else is messed up.
Ok, I know what the problem is and solving it right now!
EDIT: Update uploaded, should be fixed.
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File: ncMinimap02-09-10 |
![]() Posted By: nightcracker
Originally posted by LiNK2088
Yes indeed my UI scale is 0.78. Scaling the minimap itself doesnt solve the problem.
Try set the scale at .64(my scale) and see if the problem is solved. If yes, then I know what to do.
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File: ncMinimap02-09-10 |
![]() Posted By: nightcracker
Originally posted by LiNK2088
Is it possible to make the border animations more smooth? The 4 object always seem to skip a part near the end just before they go back the other side.
Hmmm, I think this is an UI scale issue. I'll look after it(this is a known problem).
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File: ncUI02-09-10 |
![]() Posted By: nightcracker
Originally posted by Malphis
I tried replacing it with what you suggested but I still get the same error. Thank you for trying :)
I'll look after it in the next version :)
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File: ncHoverBind02-08-10 |
![]() Posted By: nightcracker
Originally posted by ichik
Latest build of MacroBank fixed the error.
Great to hear that!
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File: ncUI02-06-10 |
![]() Posted By: nightcracker
Originally posted by Malphis
Message: ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:671: attempt to call global 'AchievementMicroButton_Update' (a nil value)
Time: 02/06/10 01:28:35
Count: 1
Stack: ...ns\Blizzard_AchievementUI\Blizzard_AchievementUI.lua:671: in function <...ns\Blizzard_AchievementUI\Blizzard_Achievemen...
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File: ncCooldown02-05-10 |
![]() Posted By: nightcracker
Originally posted by kwok
Yes, I want it work only on the action bar, but when I follow your words, it doesn't work even on the action bar.:eek:
Please check it. Thank you.
Woops, should be this:
Find
if start > 0 and duration > 3 then
and replace with
if start > 0 and duration > 3 and self:GetParent().action then
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File: ncUI02-05-10 |
![]() Posted By: nightcracker
Originally posted by Malphis
Just a quick question, everytime I earn an achievement or open the achievement tab I get an error message that pops up and doesn't want to go away. I was wondering if there was anything I could do to make it go away? Thanks for any responses and help. I love this UI and don't really want to switch to...
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File: ncUI02-04-10 |
![]() Posted By: nightcracker
Originally posted by attah
How do I bind mounts?
Make a macro like this and bind that:
/use
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File: ncHoverBind02-04-10 |
![]() Posted By: nightcracker
Originally posted by strawberrie
I've noticed a small bug with this. On certain keybinds like Shift+D, it will work on first bind, but when i want to try and bind it onto a different button, it bugs out. It doesn't bind, it just uses the item/spell instead even after I hit escape to clear the keystrokes.
Another one is (now I'...
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File: ncHoverBind02-04-10 |
![]() Posted By: nightcracker
Originally posted by ichik
Interface\AddOns\MacroBank\MacroBank.lua:1057: attempt to index field 'ExpandedTree' (a nil value)
(tail call): ?
Interface\AddOns\MacroBank\MacroBank.lua:1057: in function `GetMacroIndex'
Interface\AddOns\MacroBank\MacroBank.lua:964: in function `DisplayMacro'
Interface\AddOns\MacroBank\MacroBank.lu...
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File: ncShadow02-03-10 |
![]() Posted By: nightcracker
Originally posted by Phatrik
Zyn here, and it's fun to see you going RAWR RAWR RAWR over who was first :)
I know I was first to come up with the idea (and see it used it many other UI's), but I do not care that much about getting credit. I love open source and the like, and I am not stopping anyone from using my stuff; actually I...
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File: ncShadow02-03-10 |
![]() Posted By: nightcracker
Originally posted by Landrell
Here is an example. If you look at the left and top, you can see that it's one pixel shy of being spot on. I know in the piccie it's hard to see, but you can clearly see it at least on the left side. I'm so sorry about this, I'm being very picky and I can't help it. As you can see, I don't use a vi...
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File: ncShadow02-02-10 |
![]() Posted By: nightcracker
Originally posted by Landrell
Strange thing is, the file originally was in SHARED MEDIA...
Haylie asked me where I got it from, told her, Ferous REMADE the texture (btw Woot for that!)
Anyhow...
I noticed that when I use this addon, that along the top and left part of the screen it's not originating at 0. I'm sorry, I'm being...
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File: zStats02-01-10 |
![]() Posted By: nightcracker
Great to see more of these addons with empty .zip files! (Dude, your zip is empty).
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File: ncUI01-31-10 |
![]() Posted By: nightcracker
Originally posted by attah
Explain how to bind the main bar? Bind pad doesnt work with it
Use /framestack and hover over the buttons. You'll get the names and you know what to use with the default binding frame. Will be easier in the next version(mouse-over binding).
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File: ncNameplates01-30-10 |
![]() Posted By: nightcracker
Originally posted by Shakabalus
How Can I remove the big icon class when I enter the arena ?
You can't unless you edit the Lua code yourself. Why would you want to remove the icon anyway? It's really helpful to determine where your enemies are, especially in arena.
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File: ncUI01-30-10 |
![]() Posted By: nightcracker
Originally posted by jurlan
Inside the scripts folder in the ncUI folder in your AddOns folder, there is a file called core.lua
Open this with any texteditor.
At line 80 there is
local function install()
2 lines below that, you see
SetCVar("uiScale", .64)
Try changing that any higher number (for example .74) (I'm sure there's...
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File: ncShadow01-29-10 |
![]() Posted By: nightcracker
Originally posted by ArrchDK
Wouldn't require any photoshopping, just sum TexCoords adjustments
You're right, I'll start experimenting with it!
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File: ncShadow01-27-10 |
![]() Posted By: nightcracker
Originally posted by Wimpface
Oh dear god...
1. Say "Oh dear god..."
2. Answer the question in Wimpface's signature (I do like waffles, thanks for asking)
3. ???
4. WIN
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File: ncChat01-27-10 |
![]() Posted By: nightcracker
Originally posted by shinchih2001
i use latest ncChat,chateditbox not move top of chatframe
Correct, I decided that this addon should no longer modify the looks of the chatframe, just it's functionality. Also this was deleted from the description with the last update.
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File: ncShadow01-27-10 |
![]() Posted By: nightcracker
Originally posted by Wimpface
That's what he did in his first ui, where he came up with the idea. The actual addon was done in his second version of the UI, a year later I think. (As far as I know, Zyn did it first in 2007 (or early 2008), and then addonized it in late 2008, no? Would like a confirmation on this as I'm not sure at...
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File: ncShadow01-26-10 |
![]() Posted By: nightcracker
Originally posted by kkam
However Dominos was made looong after Bartender ;)
although Wimp has a point (kinda), you aren't the first one to addonize it, Zyn did it already in late 2008 and I had the same overlay as an option in an older version of my UI :)
I didn't look at his code at all, I didn't even know that his UI exis...
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File: ncShadow01-26-10 |
![]() Posted By: nightcracker
Originally posted by Wimpface
False. Zyn's ran an addon to do this for a long time. I'm not sure if he's scrapped it. It's part of his !Zyn mod.
Credit where credit is due. ;)
Should bartender credit dominos because the fit the same purpose? No.
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