Results: 503Comments by: Mikord
File: MikScrollingBattleText01-27-09
bqq: Ah, I see what you're askin...
Posted By: Mikord
bqq: Ah, I see what you're asking. No, there isn't a log event to trigger on in that case. It would have to be done with some kind of timer or other events for which there aren't any trigger options.
File: MikScrollingBattleText01-27-09
dorian24h: Unfortunately, I have...
Posted By: Mikord
dorian24h: Unfortunately, I have not figured out a good way around that. The problem is that the fade is reported before the unit is actually dead. As a result, checking if the unit is dead does not work since it's not really dead yet. bqq: There is a combat log message when a spell is interrupted, but there is already a...
File: MikScrollingBattleText01-23-09
Zeetocht: You can disable most o...
Posted By: Mikord
Zeetocht: You can disable most of those partial effects in General -> Partial Effects. The merge trailer can't be disabled though.
File: MikScrollingBattleText01-22-09
Skylinee: I'll add one, but you...
Posted By: Mikord
Skylinee: I'll add one, but you can as well until I'm able to get some free time to add it. It's just an aura application like the vast majority of others. Aura Application: Skill Name - Is Equal To - Lock and Load Recipient Unit Affiliation - Is Equal To - You Duskmoon: Conditions within a single event are AND con...
File: MikScrollingBattleText01-20-09
Caellian: The per skill throttli...
Posted By: Mikord
Caellian: The per skill throttling feature only works for damage/heal types of abilities whereas suppressions work on anything that has a skill name associated with it. Wowaddictt: There isn't a combat log event for that, so you wouldn't be able to create a trigger for it. Triggers are based on combat log events. Cra...
File: MikScrollingBattleText01-13-09
Meluda: That is not currently an...
Posted By: Mikord
Meluda: That is not currently an option for that. Balum: Since it does damage and has a name, it should be a Skill Damage event with you set as the source unit (you don't want to see it when it procs for somebody else, only yours). Skill Damage Source Unit Affiliation - Is Equal To - You Skill Name - Is Equal To - Lig...
File: MikScrollingBattleText01-12-09
JohnCover: No, that is not an av...
Posted By: Mikord
JohnCover: No, that is not an available option with MSBT, and it is very unlikely to ever become one. Blizzard does not provide a legimate method to get the position of 3D game world objects. They have stated this is on purpose and unlikely to change. As you allude to, nameplates can by used to get around this to certain degree...
File: MikScrollingBattleText01-09-09
Beschnitten: Uncheck Events->Not...
Posted By: Mikord
Beschnitten: Uncheck Events->Notification->Money Gains.
File: MikScrollingBattleText01-08-09
vpr: I haven't done any modifica...
Posted By: Mikord
vpr: I haven't done any modifications to the mail system, so I can't really say for sure, but one event you might want to look at is UPDATE_PENDING_MAIL. From what I understand it fires when a new message is received, but it also fires under other circumstances such as leaving and entering an instance. You can probably filter ou...
File: MikScrollingBattleText01-05-09
Deviant: I've thought about intr...
Posted By: Mikord
Deviant: I've thought about introducing a delay for that purpose, but how long the delay would have to be depends on latency which can be anything from 50ms to a full second or more depending on the connection. I wouldn't want to delay a trigger that long since it would be counter to their intended purpose of a being a real time...
File: MikScrollingBattleText01-05-09
ScytheZ: That explains it. WoW'...
Posted By: Mikord
ScytheZ: That explains it. WoW's combat log implementation was significantly changed from version 2.4.3 to version 3.x (WotLK) and they are completely incompatible with one another. All mods that make use of the combat log (which includes scrolling text type of mods, boss mods, etc) that have been updated to work with WotLK...
File: MikScrollingBattleText01-05-09
ScytheZ: Interesting. Everythin...
Posted By: Mikord
ScytheZ: Interesting. Everything appears to be in order as far as installation is concerned. What version of WoW (patch, language) are you running? Also, do you have lua errors enabled (Interface->Help)?
File: MikScrollingBattleText01-05-09
ScytheZ: From what you describe,...
Posted By: Mikord
ScytheZ: From what you describe, it sounds like perhaps the options module is installed, but not the core module. First, verify that the following two folders exist in your addons directory: \Interface\AddOns\MikScrollingBattleText \Interface\AddOns\MSBTOptions Next, on your character selection s...
File: MikScrollingBattleText01-03-09
Hello everyone, I apologize for...
Posted By: Mikord
Hello everyone, I apologize for the delayed response. I've been preoccupied with the holidays and such. I've just released v5.3.33 that addresses many of the reports over the last couple of weeks such as the DK cooldown interaction with runes. I've also put in some logic to help reduce some of the spam that is created from stra...
File: MikScrollingBattleText12-21-08
Dawn: I'll put that on my list o...
Posted By: Mikord
Dawn: I'll put that on my list of stuff to get to. Poco/alrit: I would think throttling should actually reduce the lag because your not displaying as much information as you would be otherwise. That said, I recently lowered the merge time and I suspect the combination of the massive amount of AoE DKs have (multiple spells o...
File: MikScrollingBattleText12-15-08
nvus: Uncheck Events->Notificati...
Posted By: Mikord
nvus: Uncheck Events->Notification->Combo Point Gains and/or Events->Notification->Combo Points Full Ruana: That is interesting because MSBT doesn't change the clearcasting sound by default. It would have to be selected specifically for the clearcasting trigger, and even then it wouldn't override the default sound since a...
File: MikScrollingBattleText12-13-08
Re: Sound Error
Posted By: Mikord
Maldazzar: You could move the scroll area over slightly to the right so the icons do not overlap the HUD, but naturally the text without icons would also be slightly further right as well. Mistik911: The quickest fix is to remove the spaces you've added from Low Health and Low Mana like so: local SOUND_FILES = { Low...
File: MikScrollingBattleText12-12-08
Maldazzar: There is not a specif...
Posted By: Mikord
Maldazzar: There is not a specific trigger reset option in the UI (aside from resetting the profile as you pointed out), but you can modify the saved variables file while you are not in the game (World of Warcraft\WTF\Account\\SavedVariables\MikScrollingBattleText.lua) Look for the triggers entry and delete it along...
File: MikScrollingBattleText12-12-08
Nemnacill: Can you give me speci...
Posted By: Mikord
Nemnacill: Can you give me specific events that are making it through? It shouldn't be displaying anything with the scroll area disabled, but if you can provide me with which events are still showing, I'll look into it.
File: MikScrollingBattleText12-02-08
Tsigo: No, there is not currentl...
Posted By: Mikord
Tsigo: No, there is not currently a main event for mob emotes. Malygnos: I've played on more than one system far less beefy than the one you've listed, and I've not had any slowdown issues at all. I'd suggest grabbing a performance monitoring mod like resource tools to monitor CPU utilization to try and pinpoint your issu...
File: MikScrollingBattleText11-28-08
Elkano, Thanks for the post. Ac...
Posted By: Mikord
Elkano, Thanks for the post. Actually the LSM code is written that way on purpose. When I first put native support for LSM, I was relying completely on LSM for the media handling, but it opened MSBT up to issues when other mods caused errors. I finally decided to go with the current approach of cooperating with LSM to give the...
File: MikScrollingBattleText11-27-08
Garfi: I'll look into it, but I...
Posted By: Mikord
Garfi: I'll look into it, but I don't imagine mods will be able to do it as well as the built-in version since it is handled as a part of the 3D graphics engine. Mods can't get the location of 3D objects to show information above their head nor can they get information about units that don't have an accessible unit id. This mean...
File: MikScrollingBattleText11-26-08
Taroven / Derivel: Alright after...
Posted By: Mikord
Taroven / Derivel: Alright after playing around a bit, I see what you're talking about. It seems like the combat log is sometimes reporting refreshes as a fade followed by a gain. It doesn't happen all the time, but sometimes it does. It looks a lot like an intermittent combat log bug. Since MSBT relies on the combat log, it...
File: MikScrollingBattleText11-21-08
Arkive: Are you talking about th...
Posted By: Mikord
Arkive: Are you talking about the interaction between sticky and non-sticky notifications? That is to be expected. I haven't noticed it ever overlap on 2 stickies though. As far as releases, I typically push them live as I commit them to the SVN unless there are massive changes in which case I release it as beta and it shows...
File: MikScrollingBattleText11-20-08
Hevanus: Good suggestion. I'll...
Posted By: Mikord
Hevanus: Good suggestion. I'll have it in the next minor rev.