Results: 6Comments by: Anossov |
File: Archy - Archaeology Assistant12-30-10 |
Please change the "Solved Count: "...
Posted By: Anossov
Please change the "Solved Count: " string to "Solved Count: %d" so we could use grammar.
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File: Archy - Archaeology Assistant12-30-10 |
The new digsites frame is cool, art...
Posted By: Anossov
The new digsites frame is cool, artifacts not so much :)
Artifact name and fragment count overlap (in compact mode particularly), everything is on a different horizontal and nothing is vertically centered.
Also there are major screwups in Russian localization :) There was a reason I wanted to do it myself.. will get to it later)
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File: Archy - Archaeology Assistant12-21-10 |
Originally posted by daihenka
Fro...
Posted By: Anossov
Originally posted by daihenka
From the WoW_Interface_ruRU/FrameXML/GlobalStrings.lua
PROFESSIONS_ARCHAEOLOGY = "Археология";
I know that. But CURRENCY_GAINED_MULTIPLE for a night elf, for example, fragment would be 'Вы получ&...
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File: Archy - Archaeology Assistant12-21-10 |
Originally posted by daihenka
I h...
Posted By: Anossov
Originally posted by daihenka
I have just submitted 1.6.1 and it's awaiting approval which should resolve most, if not all, problems.
If the artifacts list doesn't update after receiving fragments on an non-english client, could you please email me so I try to resolve the problem.
Thanks.
The artifacts list DOES update bu...
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File: Archy - Archaeology Assistant12-20-10 |
New bugs! :D
- Dig site boundari...
Posted By: Anossov
New bugs! :D
- Dig site boundaries are drawn outside minimap (I use chinchilla)
- No dig site icons on minimap (probably chinchilla's fault again)
- Artifact list doesn't fit into its background (minor)
- priv:checkLoot is still bugged:
wrong:
if races == nil then priv:LoadTables(true) end
local raceId = races
should be...
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File: Archy - Archaeology Assistant12-15-10 |
This is a really great addon, but i...
Posted By: Anossov
This is a really great addon, but it must not depend on localization to work!
Here's what I've done to make it work:
In Archy.lua:
We'll need another table to store localized fragment names:
Archy.RaceCurrencies = {}
We will fill it at the same time as Races:
function Archy:PopulateRaceList()
if GetNumArchaeologyRac...
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