Results: 5Comments by: Incantator
File: MorgDKP07-12-08
BugSack is satching an error when t...
Posted By: Incantator
BugSack is satching an error when trying to export from MorgDKP in-game (error prevents the export string from coming up): : MorgDKP-6.2\DKPTracker.lua:215: attempt to concatenate field 'value' (a nil value) MorgDKP-6.2\RaidFunctions.lua:27: in function `ExportRaids' MorgDKP-6.2\MorgDKPOptions.lua:456: in function `func' Dewdro...
File: MorgDKP07-03-08
Hehe like I said, no worries :D...
Posted By: Incantator
Hehe like I said, no worries :D I actually wiped my MorgDKP saved variables, etc. before running the raid last night and made a specific point to turn on the hourly award (since I was so excited to be able to use it!) for both the raid and the waitlist, but it never awarded the points. I'll try again tonight in a test raid and...
File: MorgDKP07-03-08
Re: Re: Re: Re: ListDKP Using Relational DKP & Export Problems
Posted By: Incantator
Originally posted by Morgalm You wouldn't need to but the mod would. The item value is set and transmitted through the DB. So if I make the cost 1/2 price cause the person rolled take then next time you see that item the price will come up as 1/2 not full. Also my guild rolls take if they already received an item or if they don'...
File: MorgDKP06-30-08
Re: Re: ListDKP Using Relational DKP & Export Problems
Posted By: Incantator
Originally posted by Morgalm Thanks for the feedback first 2 problems are fixed. I will think about that feature request but has lots of ugly ramifications. I would have to start tracking what members rolled (looting event and rolling are totally separate.) I wouldn't need to know what the roll was; more what I'm asking is if...
File: MorgDKP06-29-08
ListDKP Using Relational DKP & Export Problems
Posted By: Incantator
A couple of comments which may be bugs, or may be working as intended, or may be just that I haven't figured out how to work everything quite yet ;) First - I'm using MorgDKP/Bid in relational mode, and it seems to show people based on their priority (the division) just fine when I'm actually querying / distributing loot. However,...