Results: 10Comments by: Zenier
File: LumUI07-13-21
*snip* You have not let anyone d...
Posted By: Zenier
*snip* You have not let anyone down. I got curious enough to ask as I did not see a message where you announced the lack of interest to the game. I'll see in some weeks the completed version so I can go back to what I had in BFA. I have these stupid issues with the current ui, for example my loss of control information is scale...
File: LumUI07-12-21
Hey. I've kinda phased out of Wo...
Posted By: Zenier
Hey. I've kinda phased out of WoW, lost my interest in this expansion, it was being boring! I might return to try this new patch. The last iteration is here: https://github.com/greven/LumenUI I hadn't finish everything but it was close. Sorry, but yeah, this WoW expansion was a bit of a letdown for me. :/ Thanks for t...
File: LumUI06-24-21
Hello! Any update on the rewrite...
Posted By: Zenier
Hello! Any update on the rewrite progress? I've had to use some ElvUI as replacement and it's not the same. :(
File: oUF Lumen12-03-20
Hello, again! I support your dec...
Posted By: Zenier
Hello, again! I support your decision to clump the UI stuff together, it is yours after all. I just use parts of it. I do, however, only use the unit frames in their now called "compact" mode with some additional stuff hidden (exp bar and so on) and some timers added to the Filter list. Not sure it still works as I think it should...
File: oUF Lumen11-22-20
Let's hope there ain't too many bad...
Posted By: Zenier
Let's hope there ain't too many bad bugs, ideally none. :D I'm having some weird issues. Well, "issues" since BugSack addon is not throwing errors regarding some custom settings. However, it is throwing 2 errors after downloading the newest version from GitHub repo: 1) oUF_Lumen\elements\spellwatchers.lua:9: Cannot find a libra...
File: oUF Lumen11-19-20
Actually that is a good idea. My qu...
Posted By: Zenier
Actually that is a good idea. My question is, what would be the criteria to check? Also update on my spell watchers (kinda mimics what we see a lot nowadays people using WeakAuras, but since I kinda hate GUIs configs and having to write several different configs for each char, is all config based, but way simpler of course, just t...
File: oUF Lumen11-18-20
To reduce color overload a bit on b...
Posted By: Zenier
To reduce color overload a bit on bar timers and to give color more meaning, I'm using gray as a base color and changing color of the bars according to remaining time. https://i.imgur.com/SttYd6S.png There are options now to color buffs by class and debuffs by debuff type too, or use a smooth gradient to color by remaining time...
File: oUF Lumen11-18-20
Hey! Just a small question regar...
Posted By: Zenier
Hey! Just a small question regarding name strings. There are some bosses, or other enemies, for which I would like to use a simpler, or shorter version. E.g. just "Wrathion" instead of "Wrathion, the Black Emperor" and "Xanesh" instead of "Dark Inquisitor Xanesh". I know there perhaps would be a way to shorten name strings to c...
File: Stuf Unit Frames (and Raid)10-26-12
Aren't you talking about the extra...
Posted By: Zenier
Aren't you talking about the extra action button? If so, that's action bars, not unit frames. Check out BEAB (better extra action button) addon and that might get it back for you. I'm talking about that. What you say is weird because when this happened first time (in The Jade Forest during lorewalker quests) I disabled Bartender...
File: Stuf Unit Frames (and Raid)10-26-12
Any idea why I'm missing some 'new'...
Posted By: Zenier
Any idea why I'm missing some 'new' action skill buttons during certain encounters? I'm talking about those buttons that are supposedly come to lower middle of your screen (above default cast bar I think) when you have, let's say, the hammer during Hoptallus fight in the brewery instance. I can see the counter (how many are killed...