Results: 9Comments by: gfxamk
File: amk_archaeologyoverlay07-25-11
hi, i was thinking about making a...
Posted By: gfxamk
hi, i was thinking about making an option for an alternate button position. i didnīt do it because i wanted the addon to be as lightweight as possible. same aplies for slashcommands. but being as it is i will give the addon a hotkey. that should do the trick. thanks for the feedback :)
File: amk_archaeologyoverlay07-22-11
updated the addon, reworked the who...
Posted By: gfxamk
updated the addon, reworked the whole thing. yes i know, i took really long and iīm sorry for that, there is just so much other stuff to do. tested about anything i could think of, found no bugs. do not wonder about questblobs not following when you move the map in overlay mode, they will follow as soon as you stop moving the...
File: amk_autocell05-23-11
to be completely honest i dont even...
Posted By: gfxamk
to be completely honest i dont even know for shure if it is working pinpoint the way it should^^ the "simulation" (big name yeah^^) follows really simpel rules. every cell is checked per cycle, if a living cell is surounded by a certain amount of cells it dies, else stays alive. if a dead cell is surrounded by a certain amount of cel...
File: amk_flower05-14-11
thanks :) i hope it works as it...
Posted By: gfxamk
thanks :) i hope it works as it should and that it perhaps encourages somebody to make 1 or 2 nice skins. that would be great :D
File: xCT04-30-11
Originally posted by Tense This ca...
Posted By: gfxamk
Originally posted by Tense This can easily be fixed. Open the xCT.lua file in the xct folder scroll down to line #1071 and replace it with this. Original code: xCT3:AddMessage(ACTION_PARTY_KILL..": "..tname, .2, 1, .2)Replace with: xCT3:AddMessage("Killing Blow", .2, 1, .2)You could also just add a -- at the start of the line to co...
File: amk_macro03-05-11
Originally posted by Swal This ad...
Posted By: gfxamk
Originally posted by Swal This addon looks nice, very helpful for beginner macro makers, and also good to have a nice overview of macros. However, I didn't really get what "pack" does. (nvm, figured that it removes double spaces, but I think you should write that into the addon definiton ) Also, a bigger macro icon selection, and...
File: HoPo - The Holy Power Monitor11-20-10
sry if this is a stupid comment, fo...
Posted By: gfxamk
sry if this is a stupid comment, for i am only a lua noob ;P wouldnīt it be possible to anchor the three frames to a parentframe and make that spin instead? probably you have alllready tried, but just a thought of mine.
File: bdActionbars10-17-10
if this works i love you :D i tried...
Posted By: gfxamk
if this works i love you :D i tried making something very similar. but i never got the bonusbar to work right^^
File: bdActionbars10-16-10
normally i dont ask for release, be...
Posted By: gfxamk
normally i dont ask for release, because i know that good work takes time... but this addon is the only thing my ui needs till completion. please release, please =)