Results: 12Comments by: mojosdojo |
File: Broker: Whereabout12-02-11 |
Sorry for not answering for so long...
Posted By: mojosdojo
Sorry for not answering for so long, but I don't play anymore, so there will be no new features (expect someone wants to contribute ofc). I will fix bugs, though, and do the TOC updates for patches.
Edit: I looked through my code and realized that this is already possible ;) You can influence the LDB output, tooltip will always st...
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File: MikScrollingBattleText05-07-11 |
This "bug" happens because of new C...
Posted By: mojosdojo
This "bug" happens because of new CLEU changes in 4.2 (similar to the 4.1 changes, which caused a lot of trouble). I've attached a diff file for those using SVN, but you can open it with a text editor and get the changes likewise and apply them to your local copy.
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File: Fatality02-03-11 |
Feature request: Seperate report ca...
Posted By: mojosdojo
Feature request: Seperate report caps for 10 and 25 man? Should be easy to implement with the GetInstanceDifficulty api.
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File: oUF Phanx01-03-11 |
Originally posted by Akkorian
Cou...
Posted By: mojosdojo
Originally posted by Akkorian
Could you give me an example of a situation where it would be helpful to know if your target was silenced? I can’t think of any, for the classes I play, but that list doesn’t include a moonkin. :)
Solar Beam is multi-target. So it actually silences the target you cast it on but also prevents casting i...
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File: oUF Phanx12-23-10 |
Druids are missing Solar Beam: = 2...
Posted By: mojosdojo
Druids are missing Solar Beam: = 2, -- Solar Beam
Edit:
Lifebloom adds a 20 second haste buff: http://www.wowhead.com/spell=55503
Basic Ecipse bar:
-----------------
-- Eclipse Bar --
-----------------
if unit == "player" and playerClass == 'DRUID' then
local eclipseBar = CreateFrame('Frame', nil, self)...
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File: Broker: Whereabout12-10-10 |
Glad you like it!
Posted By: mojosdojo
Glad you like it!
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File: nivBuffs11-25-10 |
So, this is definitely a nivBuffs b...
Posted By: mojosdojo
So, this is definitely a nivBuffs bug. Just happens with your addon enabled. I was able to get a bug report the other time, see above. Seems like there is some interaction with the riad frames. Also hiding blizz aura stuff didn't suppress the taint, I'm sorry =(
17x ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:300: Crea...
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File: nivBuffs11-23-10 |
Will try and report back.
Edit:...
Posted By: mojosdojo
Will try and report back.
Edit: I tried a few things including joining raids, parties, playing a few BGs. Still got some taint. I will try a few other addons now, maybe somethings borked with them.
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File: nivBuffs11-22-10 |
I get a lot of taint with the newes...
Posted By: mojosdojo
I get a lot of taint with the newest version in raids. Log's here: http://www.file-upload.net/download-2994058/taint.rar.html
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File: oUF Phanx11-18-10 |
Thanks for your input, I didn't use...
Posted By: mojosdojo
Thanks for your input, I didn't use SpawnHeader() due to the concerns mentioned. What I did is simply commenting the party table in config.lua and hiding the resulting blizzard frames via
local frame = CreateFrame"Frame"
frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
frame:SetScript("OnEvent", function()
HidePartyFrame()
end)
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File: oUF Phanx11-11-10 |
Is it possible to hide the party fr...
Posted By: mojosdojo
Is it possible to hide the party frames when joining a raid? Really like your layout :banana:
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File: oUF_DruidHots01-30-09 |
Yes, and I would vote for an indica...
Posted By: mojosdojo
Yes, and I would vote for an indicator, which displays if the target is ready for a swiftmend (there can be regrows or rejuvs not cast be you).
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