Results: 22Comments by: Garagar |
File: Stuffing01-16-10 |
![]() Posted By: Garagar
Hello,
there are a few features that would be nice to have, if / when you have time to add them:
- ability to purchase bank slots on my low-levels, without disabling the add-on
- the search function to also match item type not only name (i want to search for a head item for example in my backpack that i fail to spot by icon an...
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File: ncCooldown12-31-09 |
![]() Posted By: Garagar
Originally posted by nightcracker
I can't see the image. And please PM me the git :)
here's the URL to it, hope you'll be able to DL it directly from rapdishare:
img-link
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File: ncCooldown12-31-09 |
![]() Posted By: Garagar
Originally posted by nightcracker
Tukz implements my new script in T9, not in some T8.xxx.
I still have the t8.24 which had your addon included and upgraded it with your latest code.
I did a few random instances with the DK, and after a while tried to drop smth-ing from the bags and found it like this, so have no idea what tri...
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File: ncCooldown12-31-09 |
![]() Posted By: Garagar
Originally posted by nightcracker
Did you update to the latest version already?
I am / was convinced that I also copied the "upgraded" tukui 8.24 to my WoW directory, but I'm testing it again now.
Edit: not sure anymore :( did 3 portal-jumps from shatt to ironforge and it's working OK .. i'll keep my eyes open and see what i d...
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File: ncCooldown12-31-09 |
![]() Posted By: Garagar
I did an experiment today, dropped an ez-thro dynamite on the ground (the dynamite is accessible from my actionbars); jumped through a teleport from Shatt to Ironforge, and the cooldown timer on the in-bag item-icon got stuck at 21sec, but the cooldown on the actionbar finished the count-down successfully.
Edit: re-did the test wi...
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File: ncCooldown12-30-09 |
![]() Posted By: Garagar
Originally posted by Skylinee
This still happens i'm afraid, atleast during heavy combat. CD and fadeout on Rapid Fire etc still appear after using Readiness. It sometimes clears itself up after a few seconds, but still.
Edit: Clears itself up after using any ability with CD it seems.
Edit 2: nvm, completely random
I don't kn...
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File: ncCooldown12-27-09 |
![]() Posted By: Garagar
Originally posted by Skylinee
Is there a way to make the font slightly bigger?
Search for this line and replace / increase the multiplier in 2nd argument (0.5*height):
text:SetFont("Fonts\\FRIZQT__.ttf", 0.5*height, "THINOUTLINE")
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File: ncCooldown12-26-09 |
![]() Posted By: Garagar
Originally posted by nightcracker
Thanks for the comment mate, forgot to delete it :P
Is everything else working fine? looks good to me so far; I'm on the edge of recommending it to Tukz as replacement for OmniCC_Basic.
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File: ncCooldown12-26-09 |
![]() Posted By: Garagar
Originally posted by nightcracker
Holy shit, forgot that! Thanks for the reply, updating now.
No problem; btw looking at function startcd I see var fontSize is defined but not used.
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File: ncCooldown12-26-09 |
![]() Posted By: Garagar
Hi,
there is a "small" bug that makes the text to be rendered in black in my case. replacing:
if remaining > treshold then
self.text:SetTextColor(color)
else
self.text:SetTextColor(tresholdcolor)
endwith
if remaini...
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File: cargBags_Gnomed12-13-09 |
![]() Posted By: Garagar
Originally posted by Garagar
if I press "Shift" the item comparison frame doesn't show up :(
a temporary solution right now is to have the shift key press before hovering over the item i want to compare.
diss-regard this please it was my tooltip add-on to blame for it, I wander where my mind was when I posted / tested this :o
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File: cargBags_Gnomed12-13-09 |
![]() Posted By: Garagar
Originally posted by Soeters
Fixed in r19
Thanks :banana:
not sure, but looks like the bugged version got released. we need to replace
local space = self:SpawnPlugin("Space", " / free", self.Name == "cB_Gnomed_Bag" and "bags" or "bank")
with local space = self:SpawnPlugin("Space", " / free",...
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File: cargBags_Gnomed12-12-09 |
![]() Posted By: Garagar
if I press "Shift" the item comparison frame doesn't show up :(
a temporary solution right now is to have the shift key press before hovering over the item i want to compare.
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File: Reminders12-12-09 |
![]() Posted By: Garagar
from mage module, I borrowed the missing armor function
from rogue & shaman, I put together a reminder for applying "Master Spellstone" or "Master Firestone" (no level restrictions added, even if not all warlocks have access to those stones)
-- wishlist: some how to be able to create the 2 stones type (preferably by holding shift...
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File: Reminders12-12-09 |
![]() Posted By: Garagar
Hi,
I started a very simple module for the shaman, to handle the 2 shield types (water shield & lightning shield) using the mage module as inspiration:
if select(2, UnitClass("player")) == "SHAMAN" then
evl_Reminders:AddReminder("Missing Armor", function() return not evl_Reminders:PlayerHasBuff("Water Shield") and not evl_Re...
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File: cargBags_Gnomed12-06-09 |
![]() Posted By: Garagar
Originally posted by Soeters
Fixed in r18, which I just uploaded
"bug": toc file still reporting revision 17.
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File: cargBags_Gnomed12-04-09 |
![]() Posted By: Garagar
Originally posted by Garagar
the purchase new slots in bank is rendered on top of the bags button, under the bag slots and it's not accessible.
Hi,
I see you didn't have time to look into it, so I start to search around and crunch some numbers in the code.
- 1st of all, here is a screenshot showing the "bug":
http://rapids...
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File: rActionBar11-27-09 |
![]() Posted By: Garagar
After looking at add-on Movable Totem Frame by avis57, I found a simple way to implement the totem bars for rActionBarStyler:
--totem bar (idea borrowed from avis57, author of Movable Totem Frame add-on)
if select(2, UnitClass("Player")) == "SHAMAN" and UnitLevel("Player") >= 30 th
en
MultiCastActionBarFrame:SetParent...
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File: cargBags_Gnomed11-25-09 |
![]() Posted By: Garagar
the purchase new slots in bank is rendered on top of the bags button, under the bag slots and it's not accessible.
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File: ncUI11-23-09 |
![]() Posted By: Garagar
because the GameToolTip is rewritten, the quest related information is dropped in the process making it hard for a leveling character.
In this thread on TukUI's technical forum is a "patch" that addresses this problem but it probably needs some code review / cleanup / enhancement.
one feature that I would probably like to see i...
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File: rActionBar11-22-09 |
![]() Posted By: Garagar
Hi,
I'm playing a shaman and would love to see the following 2 enhancements added to your add-ons:
- rActionBarStyler: add support for shaman's tomtem bar (support for the MultiCastActionBarFrame & co. crazy frames & buttons)
- rActionButtonStyler: MultiCastSummonSpellButton & MultiCastRecallSpellButton don't have any border...
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File: AtlasLootReverse10-15-09 |
![]() Posted By: Garagar
Hi,
On my shaman I'm getting this errors in taint.log when I try to change the totems in my totem-bar, while in combat:
9/21 18:22:31.516 An action was blocked in combat because of taint from AtlasLootReverse - SetMultiCastSpell()
9/21 18:22:31.516 Interface\FrameXML\MultiCastActionBarFrame.lua:529 MultiCastFlyoutButton_...
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