Results: 39Comments by: whizque |
File: SquidFrames (inc - SquidMod)09-17-09 |
![]() Posted By: whizque
That I can do. I'm working on it. :D
Originally posted by AutolycusWolf
Hmm ok dunno if these will work as a temp or perma solution but here are a few ideas:
Make the addon reload the UI by itself when you switch frames.
Make the addon remember/save which frame is used by which character (much like what EliteFrame does) so for exa...
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File: SquidFrames (inc - SquidMod)09-16-09 |
![]() Posted By: whizque
i can move those 2 dk frames to background but then everytime you want to switch frame you have to reloadui. :(
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File: SquidFrames (inc - SquidMod)09-14-09 |
![]() Posted By: whizque
Thanks man. I dont play druid but i'll look into it. Originally posted by AutolycusWolf
Nice we got an update, the sword frames are my favorites! Alas there is a slight problem with the druid class... When shapeshifted the druid, as of patch 3.2, is able to see his/her mana bar. With this addon enabled and while using either of th...
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File: SquidFrames (inc - SquidMod)06-24-09 |
![]() Posted By: whizque
Originally posted by Orinai
Hey, any chance that you could make one to match the one used in God of War:chains of Olympus? always love that playerframe and it would be cool to have it in wow
Do you have a picture of it? I dont play GoW.
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File: SquidFrames (inc - SquidMod)04-12-09 |
![]() Posted By: whizque
Originally posted by Mattarias
Hm, aye, I've been having the same problem with test frames. :\ I set the name after default, though. My bad.. pls set it after "eliterare"
Originally posted by Nikzilla
Can I make a request for this mod plz?
What I want is the greatsword and sword glow ability with 3 colours (for unholy, frost and b...
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File: SquidFrames (inc - SquidMod)04-03-09 |
![]() Posted By: whizque
Originally posted by Mattarias
:D Thank you very much! I'll make sure to post any I make here for you if you wish. Now, to get crackin'..
Sure thing! I'd like to see more frames too :p
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File: SquidFrames (inc - SquidMod)03-28-09 |
![]() Posted By: whizque
Originally posted by Mattarias
:eek: Yowza! I've been looking for something like this! I must know- Is there any way to add your own textures? Yes you can add your own texture.
After you done with DefaultFrame.psd save as
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File: SquidFrames (inc - SquidMod)03-01-09 |
![]() Posted By: whizque
Originally posted by Teliko
This is PERFECT! Exactly what i was looking for. Just wanted the deadly avatar UI without runic power being changed around. Also lovin' the /squif elite. Seen a screenshot a year ago with someone having that and i WANTED one. nice job mate. Don't go puttin this outta date on us xD
Ty! I'll keep this ali...
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File: thek: Actionbar02-28-09 |
![]() Posted By: whizque
can you add options to move MultiBarRight/Left up & down? those get way to bottom when i scale them.
i use this code atm (on short bar):
MultiBarRightButton1:ClearAllPoints();
MultiBarRightButton1:SetPoint("TOPRIGHT", UIParent, "RIGHT", -6, (MultiBarRight:GetHeight() / 3));
MultiBarLeftButton1:ClearAllPoints();
MultiBarLeft...
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File: SquidFrames (inc - SquidMod)02-02-09 |
![]() Posted By: whizque
Originally posted by ggreen
Completely useless request: add a murloc frame. Cause murlocs rock, and creating textures can be hell to do. - Thanks! been using Squid Bar forever and this was a perfect fit. Did I say more murlocs? :P
Going to add some more frames in next update. It might be a while :p
Originally posted by Andeh...
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File: thek: Castbar02-01-09 |
![]() Posted By: whizque
Originally posted by thek
Don't know why you want to do that, but you this one should work:
--tcb = SetupCastingBar("TargetFrameSpellBar");
--fcb = SetupCastingBar("FocusFrameSpellBar");
--mcb = SetupCastingBar("MirrorTimer1", true);
from line 127-129
and line 89 too
if ( pcb:IsShown() ) then pcb:Hide(); else pcb:Sho...
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File: SquidFrames (inc - SquidMod)01-28-09 |
![]() Posted By: whizque
Originally posted by Roath
I havent had time to test this yet as i'm currently at work, but can anyone confirm that this updates correctly (changes UF skin) upon entering/exiting a vehicle?
Well.. I've no problem with Icecrown/Wyrmrest quests and Battleground vehicle so far, I think its alright.
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File: SquidFrames (inc - SquidMod)01-26-09 |
![]() Posted By: whizque
Originally posted by kasca
Id like to use this but i have a question first. Is the frame movable? If so this would be great.
You can use FluidFrames for that.
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File: Class Player Frame01-26-09 |
![]() Posted By: whizque
Originally posted by Viper423
Nice work! There is an issue though, its out of alignment when used with Titan Bar as it stays at the normal corner instead of being pushed down a little with the rest of the screen. Again, great work! I've been dieing for an add-on like this!
Hi, please try SquidFrame. I have not check with titan...
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File: RaidFrameHider01-21-09 |
![]() Posted By: whizque
can you add keybind?
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File: thek: Castbar01-11-09 |
![]() Posted By: whizque
is there options to hide icon and timers? i just need lag meter.
ty awesome addon!
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File: EventAlert01-09-09 |
![]() Posted By: whizque
can you make frame not overlapping previous buff when another new buff proc?
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File: Nao!!01-09-09 |
![]() Posted By: whizque
how about item proc? can you add them as well?
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File: LootCount12-16-08 |
![]() Posted By: whizque
any chance to add button facade?
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File: QuestClicks12-11-08 |
![]() Posted By: whizque
can you add button facade for qclicks?
ty.
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File: GodLike!12-03-08 |
![]() Posted By: whizque
Hi great job with the addon! I like it very much.
But here's the thing I'd like to, can you add only certain spell crit play sound? Say.. I play mage and I only want my firebolt crit does the sound or maybe I can add more spell later on.
Ty.
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File: SimpleBar12-01-08 |
![]() Posted By: whizque
Originally posted by Frost-SiB
I also think its a great Addon, but I'm still getting multiple bugs.
Almost everytime I enter a vehicle, the "vehicle bar" (which should replace the normal action bars) simply doesn't show up OR it shows up, but after leaving the vehicle, my normal action bars don't show up again.
--> /reloadui fixe...
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File: PhanxChat11-27-08 |
![]() Posted By: whizque
Originally posted by Phanx
FCF_SetChatWindowFontSize() ~= fontObject:SetFont()
PhanxChat doesn't add outlines or otherwise modify the chat font in ways that the default UI cannot. The font size setting is merely a convenience to save you from having to right-click every tab and set the size over and over if you want to change it...
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File: PhanxChat11-27-08 |
![]() Posted By: whizque
where can i add "outline" to font? i tried to option.lua line 364 but it doesnt work.
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File: Pull Warning11-26-08 |
![]() Posted By: whizque
whats that hud you're using?
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