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Results: 12Comments by: lleafll
File: World Quest Tracker06-25-16
Do you have a bug tracking system s...
Posted By: lleafll
Do you have a bug tracking system setup somewhere? In case you don't here are some bugs I encountered with r2: When opening the World Map: 3x ...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1336: attempt to compare number with nil ...rfaceWorldQuestTracker\WorldQuestTracker-r2.lua:1336: in function `GetArtifactPowerIcon' ......
File: Conspicuous Spirits06-30-15
You wrote on Curse that it's didn't...
Posted By: lleafll
You wrote on Curse that it's didn't reset positions with the latest update but I need more specifics. Did it only reset on update or also on relog etc.?
File: Conspicuous Spirits06-18-15
I'll look into it, maybe I can comb...
Posted By: lleafll
I'll look into it, maybe I can combine this with some other features or possibly animation options. Personally I use show; hide in the visibility options to be able to check orbs without a target.
File: RangeDisplay06-12-15
Hey, The item you're using for t...
Posted By: lleafll
Hey, The item you're using for the 5 yd check (Ruby Acorn) seems to be closer to 2 yd. Worgsaw (63427) and Darkmender's Tincture (52741) would be alternatives. Also here's a list with items for additional range checks which you're currently missing: 50 yd: Haunting Memento (116139) 70 yd: Eyesore Blaster (41265) 100 yd: Mali...
File: Conspicuous Spirits06-12-15
I identified the Oregorger issue: t...
Posted By: lleafll
I identified the Oregorger issue: the crates are missing death events. I should have thought of that earlier but anyway, it's fixed in the latest beta version.
File: Conspicuous Spirits05-25-15
Is he possibly just out-of-range fo...
Posted By: lleafll
Is he possibly just out-of-range for the SAs? Max range for them is 100 yards which gets checked by the server on spawn and impact. I've not killed Oregorger in a while (focussing on BH right now). If you had a log/video where it clearly shows that you're in range and the SAs aren't hitting due to Rolling Fury, that'd be helpful....
File: Conspicuous Spirits05-16-15
Quite odd, I had already fixed it h...
Posted By: lleafll
Quite odd, I had already fixed it here ("Fixed a bug with the timed clean-up of Shadowy Apparitions which didn't hit"). The only explanation I might have is that I uploaded the wrong file. Reading the commit again this is also the explanation why you were seeing the extra orb since the function to clean up SAs which didn't hit rel...
File: Conspicuous Spirits05-15-15
The popGUID error should already be...
Posted By: lleafll
The popGUID error should already be fixed, are you sure you're using one of the latest versions? I fixed the orb cap color today, just forgot to upload it here. :rolleyes: I can't reproduce the wrong display of Shadow Orbs. The only way I could see this occuring is when two events don't fire in the order they should. But in thi...
File: Conspicuous Spirits05-08-15
I don't see how this could be a gli...
Posted By: lleafll
I don't see how this could be a glitch in my frames and I'm not able to reproduce it. When you notice it again and it persists after moving the frame send me your settings so I can take a look.
File: Conspicuous Spirits05-08-15
Let's keep the conversation in Engl...
Posted By: lleafll
Let's keep the conversation in English so everyone can follow. :) I'm playing on Eredar atm. May I get your permission to potentially use the .gif as a customization example in any of my addon descriptions? :cool:
File: Conspicuous Spirits05-07-15
What's up with you and always chang...
Posted By: lleafll
What's up with you and always changing settings in-fight. :rolleyes: The error should be fixed and the frame strata issue with the timer text as well. The overcap orb color is working as intended so it can be distinguished from the other indicators from the get-go. And yeah, I'm German and thus do the German translations myself.
File: Conspicuous Spirits05-07-15
I've added your proposed additional...
Posted By: lleafll
I've added your proposed additional display for anticipated Shadow Orbs in the latest version. Check it out, it's looking pretty neat imo.