Results: 30Comments by: metalchoir |
File: ChatLink08-23-09 |
This is the correct koKR-locale
Posted By: metalchoir
I'm sorry that I informed you of the wrong locale, my last comment
So I corrected errors. This is the result.
If I find any problems, I'll report that immediately.
Thanks :)
if (GetLocale() == "koKR") then
-- Function strings.
STR_CHATLINK_LOADED = "ChatLink %s 사용가능"
STR_CHATLINK_LOADED_WARNIN...
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File: Shieldmonitor06-16-09 |
Bug fix code
Posted By: metalchoir
at line 783 in shieldmonitor.lua
----------------------------------------------
*Before
shieldstore.shieldexpires= GetTime() + 6;
*After
local shieldTex = 'Interface\\Icons\\Ability_Paladin_GaurdedbytheLight'
for i=1,40 do
local _,_,imsiIcon,_,_,_,imsiTime = UnitBuff("player",i)
if shieldTex == imsiIcon then...
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File: Shieldmonitor06-05-09 |
partial koKR locale
Posted By: metalchoir
the additional korean locale
-- 성기사
={tip=1,bonus=2,slot=1,icon='Ability_Paladin_BlessedMending',r=.8,g=.8,b=.2},
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File: cargBags_Aurora05-13-09 |
Bug Report
Posted By: metalchoir
Right after Entering the World, The "ESC" key gets out of order.
But It's gonna be in running order after I open bags just once.
That problem is only happened in this layout.
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File: cargBags_Gnomed05-13-09 |
koKR Locale
Posted By: metalchoir
It's the korean locale
------------------------------------
elseif gl == "koKR" then
L.Armor = "방어구"
L.Weapon = "무기"
L.Gem = "보석"
L.Trades = "직업용품"
L.Consumables = "소비용품"
L.Quest = "퀘스트"
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File: EventAlert05-04-09 |
Remember
Posted By: metalchoir
Remember my last comment about ChangeTimer problem
Check it again, plz
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File: ElementalFlux05-03-09 |
koKR
Posted By: metalchoir
In Korean,
= "물의 정령"; -- Korean
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File: SkillMonitor05-01-09 |
Bug Report
Posted By: metalchoir
You may miss some codes at line#172 in SkillMonitor.lua
So, It needs to be changed like that
before: function SM_InitialiseMenu()
After : function SM_InitialiseMenu(self, level)
Check it, plz
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File: Debuff Filter and Cooldowns04-28-09 |
It's the koKR locale
Posted By: metalchoir
elseif (GetLocale() == "koKR") then
DFILTER_BACKDROP_TOOLTIP = "Shift+left: 이동\nCtrl+right: 시간표시 위/아래 위치변경"
DFILTER_OPTIONS_TARGET = "대상:"
DFILTER_OPTIONS_GROW = "나열 방향:"
DFILTER_OPTIONS_ROW = "...
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File: EventAlert04-26-09 |
missing code
Posted By: metalchoir
You may miss this code after line#14 in EventAlertOptions.lua
--------
EA_Options_Frame_ChangeTimer:SetChecked(EA_Config.ChangeTimer)
--------
check it, plz
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File: AzCastBar Plugins04-25-09 |
Bug Report
Posted By: metalchoir
■ core.lua at line#203 in acb_Shaman plugin
-------
function plugin:UNIT_SPELLCAST_SUCCEEDED(event,moo,spell,rank,id)
if (unit == uToken) and (spell == spiritWolves) then
--------
In my thinking, The unit value "moo" is your test code, isn't it?
So, It needs to be changed to "unit"
■ nil value error
Inte...
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File: TargetCheck12-26-08 |
Re: Re: and..
Posted By: metalchoir
Originally posted by Dust
Are you sure you use the newest version? On line 278, table.insert is not called. On 277 it is. maybe a problem with the error message.
In what circumstance did this happen? Maybe you have to delete the TargetCheck settings for pet support, although I think it should automatically reset.
I use Target...
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File: TargetCheck12-26-08 |
and..
Posted By: metalchoir
I met the error message again like this
---------------------------------------
Interface\Addons\TargetCheck\TargetCheck.lua:278: bad argument #1 to 'insert' (table expected, got nil)
---------------------------------------
Check it, plz
and Happy New Year~ :)
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File: AzCastBar Plugins12-25-08 |
Re: Grow upwards...
Posted By: metalchoir
Originally posted by failed
Hi!
Like your addon AzCastBar.
With the plugin "debuffs bar" are there any way of doing so the bars can grow upwards insted of downwards ?
(sry 4 bad english)
You can do that by editing just two lines
At first, this line
bar:SetPoint("TOP",b.bars,"BOTTOM",0,b.cfg.backdropIndent * 2...
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File: Deadly Boss Mods12-23-08 |
It's fixed
Posted By: metalchoir
The Name of addon is 'JoJoNavi'. You haven't heard it maybe
That used the function name, "DBM". It's the reason of error message
So I made a comment on that post.
And now It's fixed. Don't worry about that problem.
Merry Christmas :)
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File: AzCastBar Plugins12-23-08 |
Bug Report
Posted By: metalchoir
Hello, Thanks for your mods, always lightweight. It's so good!
Anyway I found a bug about acb_PlayerBuffs Plugin
This is the error message
----------------------------------------
acb_PlayerBuffs\core.lua:100: attempt to concatenate a table value
----------------------------------------
Check it, plz
and thanks again :)
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File: Deadly Boss Mods12-23-08 |
Re: Re: Problem...
Posted By: metalchoir
Originally posted by Tandanu
Please post a list of installed addons.
I am sorry for bothering you
I found the addon to make trouble, It's not DBM
Sorry Again, and Thanks for a quick reply :)
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File: Deadly Boss Mods12-23-08 |
Problem...
Posted By: metalchoir
Hello.
I met the error message when I'm log in
The message is like that, then I can't use anything of DBM
--------------------------------------
Interface\AddOns\DBM-Core\DBM-Core.lua:171:attempt to index global
'DBM' (a function value)
--------------------------------------
In my thinking...
The DBM is having trouble with...
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File: EventAlert12-18-08 |
about "Toggle Alert" option
Posted By: metalchoir
When I click the button "Toggle Alert" in option frame, I meet the error frame
So, I fixed that in EventAlertOptions.lua like this
--------------------------------
function EventAlert_Options_ToggleAlertFrame()
if EA_Frame:IsVisible() then
EA_Frame:Hide();
EA_Frame:SetScript("OnUpdate", EventAlert_OnUpdate) -- insert c...
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File: EventAlert12-18-08 |
Hi
Posted By: metalchoir
In this update, I think that something need to be changed
At first, the position to define "spellID = arg9"
In my thinking, this position is better like this
---------------------------------------------------
if(event == "COMBAT_LOG_EVENT_UNFILTERED") then
local eventType = arg2;
if(eventType == "SPELL_AURA_APPLIED" and arg7...
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File: AnnoyingBuffReminder12-11-08 |
suggestion
Posted By: metalchoir
Thanks for your update.
And I have a suggestion to add the localization in the part of weaponbuff, esp. offhandEnchanted
Let me show you for example. Your code is...
----------------------------
local sName, sLink, iRarity, iLevel, iMinLevel, sType, sSubType, iStackCount = GetItemInfo(offhandLink);
if (sType == "Weapon" and no...
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File: AnnoyingBuffReminder12-10-08 |
report
Posted By: metalchoir
Hello. It's so good. Thanks
But I found some bugs
It's about ViperAspect for Hunter
Your code is....
-----------------------------------------------
if (string.match(buffName, ABR_LOCALE.regexAspect)) then
needAspect = false;
elseif (string.match(buffName, ABR_LOCALE.regexAspect)
and buffName ~= ABR_LOCALE.aspectOfTheVip...
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File: TargetCheck12-10-08 |
I can't use "MouseOver Target Checking"
Posted By: metalchoir
Hi, It's so good.
but.. I got a problem.
I can't use "MouseOver Target Checking"
After I input the command "/tc mouse", I could see the Header only which is MouseOver UnitName. Of course, I was in party and having the same target with party1
After that ReloadUI, I found error messages.
--------------------------------------...
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File: DialogChat12-01-08 |
Re: Re: It's not a bug.. but..
Posted By: metalchoir
Got it.
Thanks again :)
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File: DialogChat12-01-08 |
It's not a bug.. but..
Posted By: metalchoir
Thanks a lot. It's so good :)
Most chat addons have the option, 'Show/Hide scroll buttons'. so...
That option of DCR can make some trouble with chat addons like PhanxChat
(I use this)
Any idea? Must I change the chat addon?
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