Results: 3Comments by: Safari |
File: Nomnom10-27-08 |
Just an FYI: version 1.1 still work...
Posted By: Safari
Just an FYI: version 1.1 still works fine.
I will be updating in the next couple of weeks with a German language compatible version as soon as it's completed.
|
File: Nomnom08-23-08 |
Originally posted by TGulics
I'd...
Posted By: Safari
Originally posted by TGulics
I'd definitely prefer the mod to hide the Feed Pet button until it is needed: 1) the pet is out, and 2) the pet is either Content or Unhappy and needs food. Most unit frame mods, including the default UI, already have a visual pet happiness indicator :) Plus, hiding allows one to keep a less cluttered i...
|
File: Nomnom08-21-08 |
You should be able to do it pretty...
Posted By: Safari
You should be able to do it pretty simply. Scroll down in Nomnom.lua to where it says:
-- If pet's happy, the button should be white.
elseif ( happiness == 3 ) then
Put in just after that:
NomFeedPetButton:Hide();
It should then hide the button when happy. Should, that is. :)
You might have to do some tweaking but that...
|