Results: 74Comments by: DanielCoffey
File: DoTimer07-11-11
------------------- DoTimer v. 4.5...
Posted By: DanielCoffey
------------------- DoTimer v. 4.5.1 ------------------- Bug Fixes: - Fixed a bug that could cause an error when InterfaceOptions_OpenToCategory is called. - I've disabled clicking-to-remove buffs, due to strange errors it creates. I'll hopefully re-enable this in a future version. I assumed this meant we could not click off...
File: DoTimer07-08-11
Out of interest, how many of you ar...
Posted By: DanielCoffey
Out of interest, how many of you are still running with v4.5 rather than 4.5.1 so you can click off buffs out of combat?
File: ZMobDB Advanced605-04-11
Excellent work - nicely done! DW...
Posted By: DanielCoffey
Excellent work - nicely done! DWARF MALE dead animation - falls over backwards away from camera, no flickering DRAENAI FEMALE dead animation - falls over backwards away from camera with a little flip in the air, no flickering
File: ZMobDB Advanced605-03-11
I see you have changed the Dwarf Ma...
Posted By: DanielCoffey
I see you have changed the Dwarf Male death animation to the "drowned underwater" animation. While it does not flicker, it does not really work as a "dead" animation on land.
File: ZMobDB Advanced605-03-11
I have just created a Dwarf Male mo...
Posted By: DanielCoffey
I have just created a Dwarf Male model, made sure the Player Model was displayed and allowed myself to be killed. Yes, the dead DWARF MALE model flickers. Most of the time the corpse is facing forwards lying face down but the flickers are a reflection of the corpse facing away from the viewer. It is not a rotation of the corpse 18...
File: ZMobDB Advanced605-02-11
The instructions on how to move mod...
Posted By: DanielCoffey
The instructions on how to move models are included with the addon in the readme. There are many models that don't line up right but it is not the addon's fault, it is where Blizzard put the anchor point.
File: ZMobDB Advanced604-30-11
Thank you for fixing this, Dant - t...
Posted By: DanielCoffey
Thank you for fixing this, Dant - the current version solved the UI error for me. I did have to unlock the frame and shift-drag the model back to where I wanted it but that was easy to do (/zmob config to bring up the config screen, find the tab with the unlock and shift-drag it, relock and you are done).
File: ZMobDB Advanced604-28-11
Good find... I saw that string.find...
Posted By: DanielCoffey
Good find... I saw that string.find(arg1,"raid") occurs a couple of times so it might be a good idea to replace all occurrences of it.
File: ZMobDB Advanced604-28-11
OK, here we are... 1x ZMobDB-6.6...
Posted By: DanielCoffey
OK, here we are... 1x ZMobDB-6.6.0 beta1\ZMobDB.lua:172 bad argument #1 to 'find' (string expected. got nil) ZMobDB-6.6.0 beta1\ZMobDB.lua:172: in function '?' ZMobDB-6.6.0 beta1\ZMobDB.lua:3441: in function The addon appears to function perfectly and also the error does not appear at all when ZMobDB...
File: ZMobDB Advanced604-28-11
Dant - patch 4.1 causes ZMobDB to t...
Posted By: DanielCoffey
Dant - patch 4.1 causes ZMobDB to throw an error to the bugsack. The target model does display, however. I have not yet been able to copy out the exact bug because so many other addons are doing the same that my bugsack fills too fast but as soon as I can, I will list the error. As adlib asked, have you officially given up support...
File: xMerchant02-17-11
I can confirm that changing... l...
Posted By: DanielCoffey
I can confirm that changing... local RECIPE = select(9, GetAuctionItemClasses()); to... local RECIPE = select(7, GetAuctionItemClasses()); works because "Recipes" used to be the 9th item in the list returned by GetAuctionItemClasses() and now it is the 7th. Now if we can only work out why xMerchant doesn't like the hol...
File: xMerchant02-14-11
Sadly it appears this addon is now...
Posted By: DanielCoffey
Sadly it appears this addon is now unsupported.
File: Combuctor02-11-11
Tuller - is there a known conflict...
Posted By: DanielCoffey
Tuller - is there a known conflict between Bagnon and Combuctor? They had played nice until 4.0.6 so I wondered when I saw your reply to W0lfie.
File: ZMobDB Advanced610-28-10
Re: Re: about CC Eye Catch
Posted By: DanielCoffey
Adlib - it would help Dant if you told him which version of ZMobDB you were using and what you did when the error appeared... on loading? Moving a model?
File: ZMobDB Advanced610-27-10
6.6.0 alpha 3 loads without errors...
Posted By: DanielCoffey
6.6.0 alpha 3 loads without errors and displays the correct 3D models. Providing you don't need to test a figure, it is working.
File: ZMobDB Advanced610-26-10
It is good to see you back, Dant. H...
Posted By: DanielCoffey
It is good to see you back, Dant. Hopefully we will see you active for the Cataclysm expansion? ZMobDB is a great addon and the ability to pan and scale the 3D models is what sets it above the competition.
File: Dominos01-12-09
Re: Call of the Wild
Posted By: DanielCoffey
DUPLICATED under Dominos 1.8.3 I was right - it was my playstyle. Assuming a Pet on Defensive stance... Correct behaviour... 1. Fly near an enemy and land outside aggro range 2. Dismount and wait till your pet fades in and the Pet Bar appears 3. Attack the enemy with a ranged attack - the pet will charge in 4. Pet spec...
File: Dominos01-12-09
Call of the Wild
Posted By: DanielCoffey
Bleargh - the new 1.8.3 Dominos didn't fix the Call of the Wild problem. It turns out that there is some sequence of events that stops it working and I have to reproduce the error before I can point fingers. The problem is common enough that I encounter it every time in my normal solo playstyle. When I try to reproduce it, I can'...
File: Dominos01-11-09
Hunter Pet Call of the Wild problem
Posted By: DanielCoffey
Dominos Version 1.8.2 As a Beastmaster Hunter I am having a problem triggering Call of the Wild from the Pet Bar. Call of the Wild is a Ferocity Pet skill which has a long cooldown. When I train it on my Wasp, the skill appears in the Pet Skills List and the Pet Bar as expected. If I change it to Autocast or not in the Skills...
File: Dominos06-20-08
Re: Spacing between buttons
Posted By: DanielCoffey
Wow - it certainly looks like you have thought about all this! I am particularly pleased to see the padding between bars - it is nice to be able to group abilities and then have a little gap between them and the next group. I assume that this means I can say (making the numbers up) set the padding between bars to 20px and hang bar...
File: Dominos06-20-08
Spacing between buttons
Posted By: DanielCoffey
Firstly, well done for trying to return Bongos to its roots and simplify it. I have not yet tried the mod, but I have a couple of questions for you... 1. I am sure it is a practical one but what is the reason behind limiting the user to ten action bars? I assume you can decide how few buttons you display in a bar, yes? A long t...
File: ArkiveUI05-14-08
NaGeL - if you search in this threa...
Posted By: DanielCoffey
NaGeL - if you search in this thread for font size, you will see that the bottom three options listed in the /arkiveui menu are to do with font size.
File: ArkiveUI05-14-08
karkaroff - it looks like you have...
Posted By: DanielCoffey
karkaroff - it looks like you have stuff in your bugsack... EDIT : one run through JWowUpdater at around 7:30am UK time and all was well - no bugs in my bugsack. There were a few addons and libs to get and that was all. :banana: Try doing that on MazzleUI after a patch...
File: ArkiveUI05-13-08
toothbrush - it should not matter a...
Posted By: DanielCoffey
toothbrush - it should not matter at all that you use a mac - I have an iMac myself and it's fine though I match the 1.6 ratio exactly (1920x1200). Do you have any errors in the bugsack at all? If you've not found it yet, it should be the first icon on the top left of the fubar hidden at the top of the screen. Oh, and did you c...
File: ArkiveUI05-13-08
richwarf - when you say Hunters don...
Posted By: DanielCoffey
richwarf - when you say Hunters don't need Zomgbuffs, what level Hunter do you refer to? Once we get Aspect of the Cheetah, I find it useful to have something like Zomgbuffs (or SmartBuffs in the previous compilation) to reapply AoCheetah when landing at flightmasters.