Results: 23Comments by: kokomala
File: Koko Totems09-30-16
Any chance you would put this addon...
Posted By: kokomala
Any chance you would put this addon on Curse as well?It was on my to do list which got sidelined. I've recently uploaded it there some once it gets approved you should see it :)
File: Koko Totems07-03-16
After a long hiatus, this has now b...
Posted By: kokomala
After a long hiatus, this has now been updated for Legion. Rather than update my stomp alert addon, I've instead opted to include a module for totem death announcements. It has most of the features from the previous addon.
File: Koko Spell Auras03-04-16
Updated for a couple of bug fixes,...
Posted By: kokomala
Updated for a couple of bug fixes, minor code changes for better usability.
File: Koko Spell Auras11-02-10
I forgot to include a file (libData...
Posted By: kokomala
I forgot to include a file (libDataBroker) in 40000.1.3 so if you get lua errors just download 40000.1.3.1 Enjoy this release. I'm pretty happy with it.
File: Koko Spell Auras10-26-10
The SpellActivationOverlay is simpl...
Posted By: kokomala
The SpellActivationOverlay is simply a frame, and all overlay locations are in relation to that single frame. Effectively this gives you a symmetrical alert layout, although the locations are 'fixed'. You can resize the frame, and even shift it about which is something I'm planing on adding. I would imagine nibSpellAlertConfig mov...
File: Koko Spell Auras10-25-10
Updated. The bug *should* be fixed...
Posted By: kokomala
Updated. The bug *should* be fixed good and proper. Sorry about that folks. The intent is that if Koko SpellOverlay Sounds(kSOS) is installed, then it will use the kSOS sound settings. Otherwise the addon will use it's own sound settings/configuration. If the bug still exists, just let me know. As a temp fix you can revert b...
File: Koko Spell Auras10-25-10
Yea, last min bug. Doh! I'll hav...
Posted By: kokomala
Yea, last min bug. Doh! I'll have it fixed and a new version uploaded shortly. Sorry for the inconvenience. :)
File: Koko Stomp Alert10-17-10
Thanks for those. I'm actually p...
Posted By: kokomala
Thanks for those. I'm actually planing on redoing a fair chunk of the code, just so it's a bit easier to maintain/read/update/add new things. However I will post a quick update with those changes for those wanting a fast update. I do think you're using an older version however, as the current release (30300.1.1) switched to spe...
File: Koko Stomp Alert10-15-10
Originally posted by syeren Hey K...
Posted By: kokomala
Originally posted by syeren Hey Koko! Will be updating this addon any time soon? Love your work as always :D Planning on it. Working on finishing a couple of projects first, and then I'll be fixing/updating this. I can't give an actual estimate, except 'before cataclysm'. I will try to get it down within a couple of weeks tho...
File: Koko Totems07-30-10
If you're after a much more robust...
Posted By: kokomala
If you're after a much more robust totem stomp warning addon, you may wish to look at one of my other addons: Koko Stomp Alert. http://www.wowinterface.com/downloads/info14811-KokoStompAlert.html My totem timer addon is just that, timers. Future updates will include minor display editing (fonts), and possibly some layout styles...
File: pMinimap02-22-10
Any chance we can get an indicator...
Posted By: kokomala
Any chance we can get an indicator for the dungeon/raid flag with the final release? ie: 5 man, 5 man heroic, 10 man, 10 man heroic, 25 man, 25 man heroic?
File: Koko Stomp Alert02-11-10
Originally posted by syeren Hmm,...
Posted By: kokomala
Originally posted by syeren Hmm, it mostly fixed the issues I was having. I know actually have control over where the icon is displayed and there is no random text. The icons are now also smaller, but your idea of 'small' isn't exactly what I would call small :P Thanks for your efforts, and the problem persisted in 1.2b too ;...
File: Koko Stomp Alert02-11-10
Syeren, I'm a little baffled by th...
Posted By: kokomala
Syeren, I'm a little baffled by that large icon bug that you're experiencing, however I did notice you were using 1.2a and then realized I forgot to upload 1.2b to WOWI (only uploaded it to curse). I've just updated it to 1.2c both here and on curse. No real major changes but some slight coding changes in the backend and a minor...
File: Koko Stomp Alert01-28-10
This is not abandoned. It still wor...
Posted By: kokomala
This is not abandoned. It still works perfectly fine and an update would simply be updating the toc file to the latest wow version. I have not come across the "huge" icon bug, and neither has this bug been reported. Under what conditions has this occurred?
File: Koko Totems11-14-09
Originally posted by ylarion Nice...
Posted By: kokomala
Originally posted by ylarion Nice addon, but the tick bars are not working on a german client :( One of these days I should probably add localization support. You'll want the following lines with the following code portions: line 500 and 603: (name == "Tremor Totem") line 507 and 607: (name == "Cleansing Totem") line 514 an...
File: Koko Stomp Alert11-04-09
Originally posted by syeren Hey K...
Posted By: kokomala
Originally posted by syeren Hey Koko, Could you think about adding the option to choose how long the icon / KSA alert appears on the screen for? At the moment I find the Icon alert to last a little too long for my tastes, and I'm not great at lua, so I can't edit it myself. edit: I threw a quick update together. 1) Custo...
File: Koko Stomp Alert11-04-09
The 1.2 update has some nice change...
Posted By: kokomala
The 1.2 update has some nice changes in it. Firstly, settings are no longer reset on updates since I've changed the way I'm storing them. Unfortunately your totem alert settings will not carry over. Secondly, you can now easily add your own custom sounds, or add additional sounds from WoW to use. You can do this in game via the...
File: Koko Stomp Alert11-01-09
Originally posted by Kappus Koko,...
Posted By: kokomala
Originally posted by Kappus Koko, is there a method to use our own sound files? I'd like to use some sounds I've always used in the past, but I can't figure out how to implement them into your mod. Sounds like a good suggestion, I'll look at making this possible. In the meantime, you can edit the code in 2 places to add in your...
File: Koko Stomp Alert10-29-09
Originally posted by G00DFe77a Do...
Posted By: kokomala
Originally posted by G00DFe77a Does this work if I use it to track totems from a shaman in my party? Specifically I want to be able to know when the shaman's totems get stomped and remind them to refresh or ask for different totems instead of what they dropped. No, this mod does not track other shaman's totems - that is outside the...
File: Koko Stomp Alert10-23-09
Originally posted by syeren Thank...
Posted By: kokomala
Originally posted by syeren Thanks for the update :)! Your welcome. :) ------------ V1.1a is mostly a bug/code fix to do with some of my variables. Seriously, some days I write good code and other days it's utterly terrible and slips under the radar for a while. Same thing with the .toc file. Ugh. On the upside I added a...
File: Ara Broker XP10-23-09
Any chance of having this minor add...
Posted By: kokomala
Any chance of having this minor addition to your block.text put in your Function OnEvent(self, event, unit)? Basically its just putting the text "XP:" in front of the reputation bar (not the tooltip). block.text = "|cff"..colorRested .. "XP:".. "|cff"..colorXP ..strsub( bar, 1, lenXP*lenChar ).. "|r|cff"..colorRested .....
File: Koko Stomp Alert10-19-09
Originally posted by syeren Is it...
Posted By: kokomala
Originally posted by syeren Is it possible to move where the warning is displayed when it's 'icon only'? I can't seem to move it at all, even after /rl'ing. http://sadpanda.us/images/60558-LLLW2XQ.jpg Right now it can't be moved, but I'll put that in the next update for sure.
File: Koko Stomp Alert10-17-09
It notifies on any totem death that...
Posted By: kokomala
It notifies on any totem death that is not caused by totemic recall, regardless of cause. It includes: Totem expires naturally. Totem killed by player/pet/npc etc. Totem destroyed via the DestroyTotem(slot) api method (includes destroying individual totems via right clicking on the default UI's totem timer). Player running out...