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Results: 3687Comments by: zork
File: oUF_Simple11-13-18
It is fine. Just pay it forward.
Posted By: zork
It is fine. Just pay it forward.
File: oUF_Simple11-13-18
Ok I added it. There is now a new o...
Posted By: zork
Ok I added it. There is now a new option to add spell charge cooldowns to action buttons. https://i.imgur.com/yomsdfb.jpg?1 https://github.com/zorker/rothui/commit/9b1364a677abd1c8d1ef00ee21da3529033bbfe0#diff-a0bb96f97bc8f9214e12cef47d17d178
File: oUF_Simple11-13-18
Ok there is an API for that. This r...
Posted By: zork
Ok there is an API for that. This reflects the cooldown spiral thing already present on the action button. It is just barely visible. The default cooldown spiral only shows for global cooldown and when all charges are used and the last charge is on cooldown. One option could be to make that cooldown spiral more visible. Adding...
File: oUF_Simple11-13-18
I'm not even sure if there is actua...
Posted By: zork
I'm not even sure if there is actually a way to track that duration through the WoW API. It may just be weakaura timers. What WoW API calls are used in the wagio script to track the cooldown by charge?
File: oUF_Simple11-12-18
I use rButtonAura atm to track thos...
Posted By: zork
I use rButtonAura atm to track those. It shows a duration/border on any action button for the desired aura. I even ditched rFilter for it. You can kinda see it in this one: https://imgur.com/a/mSHHcDp The idea is from Diablo 3 where they added aura trackers on the action buttons. It is kinda handy.
File: Zork UI10-20-18
@Dwnldedskill I cannot really dig...
Posted By: zork
@Dwnldedskill I cannot really dig into legacy oUF layout code right now. But to create a healthbar with oUF all you need to do is create a statusbar and tell oUF that self.Health = statusbar oUF will handle the updates for you. Here is how oUF_Simple spawns the health bar https://github.com/zorker/rothui/blob/master/wow8.0/oUF_Si...
File: rTooltip10-14-18
It is already fixed in the git. Tho...
Posted By: zork
It is already fixed in the git. Those are called embedded tooltips and must not be styled. Will update the addon later.
File: Zork UI10-14-18
Disable the addon rIngameModelViewe...
Posted By: zork
Disable the addon rIngameModelViewer. To move any bar ingame you can use /rabs unlock to unlock and /rabs lock to lock them again in chat.
File: oUF_Simple10-14-18
Arena frames are already added to t...
Posted By: zork
Arena frames are already added to the git. They need an arena prep update only available in the oUF git atm. Friendly player nameplates are already added you just need to hit the keybind to enable them. Friendly NPC nameplates are added too, just disabled with a cvar setting in the nameplate config of oUF_SimpleConfig. Blizzard prev...
File: oUF_Simple10-12-18
Re: Debuff filtering
Posted By: zork
Yes that is pretty easy. You can change your aura filter to "HARMFUL|PLAYER" for debuffs. If that is not enough you can provide a custom filter. Nameplate config has an example for such an custom filter.
File: Zork UI10-02-18
Shielded casts are greyed out. Norm...
Posted By: zork
Shielded casts are greyed out. Normal casts are yellow. I tank m+ aswell and no issues yet. You can change the color in the global.lua of oUF_SimpleConfig. You can set interruptable casts to pink if you want?! :p https://github.com/zorker/rothui/blob/master/wow8.0/oUF_SimpleConfig/global.lua#L55
File: oUF_Simple10-02-18
Ohhh, you want something else. You...
Posted By: zork
Ohhh, you want something else. You don't want smooth you want frequentupdates. It is currently not available but I added it. https://github.com/zorker/rothui/commit/0d95cc7e3458b6ab305d2a8ed7627fecbc7323f1 You would need the latest oUF_Simple from git until I update the wowi version. This allows you to use the frequentUpdates att...
File: oUF_Simple10-01-18
@Rintrah It is nothing I am going...
Posted By: zork
@Rintrah It is nothing I am going to add back in but it can be added by using the oUF_Smooth module. https://github.com/zorker/rothui/blob/master/wow6.0/oUF_Diablo/modules/oUF_Smooth.lua Once the module is added you can use it on your health and/or power elements like so: self.Health.Smooth = true self.Power.Smooth = true Only...
File: Zork UI09-24-18
You can resize it to any size you w...
Posted By: zork
You can resize it to any size you want with /rfilter unlock. That being said. You can always use Weakauras insted if it is to much of a hassle.
File: Zork UI09-22-18
Tested it. Works fine. https://git...
Posted By: zork
Tested it. Works fine. https://github.com/zorker/rothui/commit/da27a9cf4a86f995bdc3705bf171976ae86a6693 if L.C.playerClass == "ROGUE" then rFilter:CreateDebuff(1833,"target",36,{"CENTER"},"show;hide",{0.2,1},true,"player") --deep wounds end If you always want to show it use "show" instead of "show;hide".
File: Zork UI09-17-18
The player and pet frames each have...
Posted By: zork
The player and pet frames each have a config file that is currently setup to only show under a given macro condition. Find this part https://github.com/zorker/rothui/blob/master/wow8.0/oUF_SimpleConfig/player.lua#L20 and remove the frameVisibility and fader attributes. Basically remove everything between scale and healthbar. Do the s...
File: Zork UI09-17-18
Ohh snap. Just disable the addon rI...
Posted By: zork
Ohh snap. Just disable the addon rIngameModelViewer then. I probably forgot to remove it before uploading. :) I only need it when I am looking for models. I have it disabled myself.
File: Zork UI09-17-18
@Colipe There is a close button in...
Posted By: zork
@Colipe There is a close button in the lower left. If you have auto-afk enabled in the interface options moving the character with the movement keys disables it aswell. You can test it by typing /afk. If you don't need the addon you can just disable it. That applies to all of the addons provided. Only use what you like.
File: Zork UI09-16-18
You can't unless you always show it...
Posted By: zork
You can't unless you always show it. There is no such macro trigger.
File: rStatusButton09-08-18
@Shrulk https://github.com/zorker/...
Posted By: zork
@Shrulk https://github.com/zorker/rothui/issues/58
File: Zork UI09-07-18
Re: Selected Mob NamePlate
Posted By: zork
Currently there is no element that you can make use off. Health statusbar has class/reaction/health/threat coloring. Health backdropborder has debuffhighlight coloring. There is however another CVAR vor selected scale. You might want to try that.
File: rObjectiveTracker09-05-18
rObjectiveTracker is allowing a res...
Posted By: zork
rObjectiveTracker is allowing a resize of the frame next to drag which is setting the frame to a fixed size. You can check it with /fstack. For the frame fader to work you have to enable the mouse for the frame. Otherwise OnEnter/OnLeave will not fire. Any mouse enabled frame cannot be clicked through if it is shown. The frame...
File: Numeration Damage Meter09-02-18
I have a suggestion for the addon....
Posted By: zork
I have a suggestion for the addon. Adding the option to display the window via macro visibility state driver. Window.lua local window = CreateFrame("Frame", "NumerationFrame", UIParent, "SecureHandlerStateTemplate") RegisterStateDriver(window, "visibility", C.frameVisibility) Config.lua frameVisibility = " show; hide", That...
File: Zork UI08-31-18
Re: Unit Aura Duration
Posted By: zork
@Qupe It is the attribute disableCooldown on your buff and debuff configuration. Example for boss with enabled cooldowns: https://github.com/zorker/rothui/blob/master/wow8.0/oUF_SimpleConfig/boss.lua#L88 The timer text comes from either Blizzard cooldown timer text or OmniCC. @Infury There is no class bar for DK runes atm. Isn't...
File: Zork UI08-30-18
@infury128 Thanks. If you are talk...
Posted By: zork
@infury128 Thanks. If you are talking about cooldown numbers, those can be activated in your Blizzard interface options under actionbars. Omnicc does the same however. The tank coloring attribute is called colorThreatInvers. You can remove the attribute on units you do not want colored by tank threat. https://github.com/zorker/rot...