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Results: 196Comments by: gmarco
File: gmSpeed01-26-19
can't see the icon at all, how to u...
Posted By: gmarco
can't see the icon at all, how to unlock it? maybe it is hidden behind the map or something? I also cleared cache folder, still nothing is showing. Hi, are you using a LDB display like chocolate bar, bazooka, ninjapanel, stat block, titan panel, docking station and more ? Please let me know. No I'm not using any of the...
File: gmSpeed01-21-19
can't see the icon at all, how to u...
Posted By: gmarco
can't see the icon at all, how to unlock it? maybe it is hidden behind the map or something? I also cleared cache folder, still nothing is showing. Hi, are you using a LDB display like chocolate bar, bazooka, ninjapanel, stat block, titan panel, docking station and more ? Please let me know.
File: oUF_Simple01-03-19
OUV 9.x
Posted By: gmarco
Hi Zork, can you please check what is happening if we update OUF to 9.x ? Here is a screenshot. It doesn't matter what I target that the unit frame is always plain white with any info on it. https://i.postimg.cc/m2TPjk0k/screenshot-977.png Thanks so much
File: gmLm01-01-19
Hi, I'll check it asap. I am cur...
Posted By: gmarco
Hi, I'll check it asap. I am currently use docking station and it seems to works fine. I'll let you known. Hi again. Uhm I have to check better because I am not able to reproduce it. https://i.postimg.cc/VLZfjydh/screenshot-976.png Can you try to move in the bar position to see if something else is covering it ?
File: gmLm01-01-19
Hi, I'll check it asap. I am cur...
Posted By: gmarco
Hi, I'll check it asap. I am currently use docking station and it seems to works fine. I'll let you known.
File: rActionBar12-14-18
It works like a charm now :) Tha...
Posted By: gmarco
It works like a charm now :) Thanks.
File: rActionBar12-14-18
I have it too. 8x FrameXML\Actio...
Posted By: gmarco
I have it too. 8x FrameXML\ActionButton.lua:471: assertion failed! : in function `assert' FrameXML\ActionButton.lua:471: in function `ActionButton_ShowGrid' rActionBar\bars.lua:69: in function : in function `MultiActionBar_UpdateGridVisibility' :4: in function `setFunc' FrameXML\InterfaceOptionsPanel...
File: gmFonts09-20-18
How can I adjust the status text si...
Posted By: gmarco
How can I adjust the status text size? Hi, which font do you mean ? Can you provide a screenshot ? myfont: https:// screenshot:https:// Hi, I think it is a problem related to the specific font you choose that has big numbers and relative small letters in the same size. For me the best solution you can find for y...
File: gmAutopsy09-20-18
This does exactly what I want to ha...
Posted By: gmarco
This does exactly what I want to happen in combat. Would it be an easy fix for you to make a combat toggle? Hi, can you explain better what you mean ? Thanks. Well it only reports the death after combat ends but I want it to happen during combat and I don't see any config options besides changing which channel it reports to...
File: gmAutopsy09-17-18
This does exactly what I want to ha...
Posted By: gmarco
This does exactly what I want to happen in combat. Would it be an easy fix for you to make a combat toggle? Hi, can you explain better what you mean ? Thanks.
File: gmFonts09-08-18
How can I adjust the status text si...
Posted By: gmarco
How can I adjust the status text size? Hi, which font do you mean ? Can you provide a screenshot ? myfont: https://goo.gl/EWQnTM screenshot:https://imgur.com/a/wcRCL7L Hi, I think it is a problem related to the specific font you choose that has big numbers and relative small letters in the same size. For me th...
File: Zork UI09-07-18
Hi Zork, I had tried that, but i...
Posted By: gmarco
Hi Zork, I had tried that, but it seems it didn't work. For Example: SetCVar("nameplateSelectedScale","5") Or I am missing something ? Thanks.
File: Zork UI09-06-18
Selected Mob NamePlate
Posted By: gmarco
Hi Zork, I am using global vars to setup the nameplates (as you suggested me some times ago) : SetCVar("nameplateMaxAlpha","0.4") -- SetCVar("nameplateMaxAlphaDistance","40") SetCVar("nameplateMinAlpha","0.4") -- SetCVar("nameplateMinAlphaDistance","0") -- SetCVar("nameplateSelectedAlpha","1") -- SetCVar("nameplateShowFr...
File: gmFonts09-06-18
Hi, This is the only addon I've...
Posted By: gmarco
Hi, This is the only addon I've found to change fonts, it is one of a kind, thank you for this! One big issue for me: I badly need to retain the font setup PER CHARACTER PROFILE! How can I achieve that please? I use a lot of alts, I want to change their interface drastically, but if I use gmFonts, I have to change it log ou...
File: rObjectiveTracker09-05-18
Hi Zork, Is possible to prevent...
Posted By: gmarco
Hi Zork, Is possible to prevent that rObjectiveTracker frame intercepts the mouse click and keys ? In example If I press the right mouse button over it (in the empty part) and then move the mouse with the mormal Objective Tracker I can move the pg with rObjectiveTracker enabled nothing happens because I think the interface doe...
File: gmFonts09-04-18
How can I adjust the status text si...
Posted By: gmarco
How can I adjust the status text size? Hi, which font do you mean ? Can you provide a screenshot ?
File: gmExp08-31-18
L = "Maj" L = "Cli...
Posted By: gmarco
L = "Maj" L = "Clique droit" L = "Clique gauche" L = "Clique roulette" L = "niveau contenu max" L = "niveau" L = "XP actuelle" L = "XP restante" L = "% du niveau" L = "Repos restant" L = "Artéfact" L = "Ran...
File: gmExp08-18-18
is there any plans for a rep tracki...
Posted By: gmarco
is there any plans for a rep tracking support. my other addon is error prone now as it doesnt look to be updated. broker xp bar is the name. Hi, thanks for asking. I didn't even thought about it. gmexp is a very simple addon and I am a basic lua programmer :) But I can check your idea and see what I succeded in doing in t...
File: gmFonts08-18-18
That worked great, thanks! Am I abl...
Posted By: gmarco
That worked great, thanks! Am I able to comment out editing of the adventure guide as well? my chosen font seems to have made only the text in the guide very blurry. Hi, I am sorry but I think the guide use the standard font used elsewhere. I think you have to choose another font. You can also use a custom font if the addon d...
File: Click Menu08-12-18
Hi, which spaces !? :) secu...
Posted By: gmarco
Hi, which spaces !? :) securecall(ToggleCollectionsJournal,1) vs securecall(TogglePetJournal,1) :) Btw the important thing is that it works now :)
File: Click Menu08-12-18
Hi, at line 124 I think you shou...
Posted By: gmarco
Hi, at line 124 I think you should edit the line in this way: securecall(ToggleCollectionsJournal,1) or the Collection Entry fires an error. Thanks.
File: gmUi08-11-18
Should I add it to the top or botto...
Posted By: gmarco
Should I add it to the top or bottom of the LUA code? Hi, You should add the code before the last "}". Let take the player (World of Warcraft\Interface\AddOns\oUF_SimpleConfig\player.lua) for example: After adding the buffs it should looks something like: altpowerbar = { enabled = true, size = {130,5}, point...
File: gmExp08-10-18
Hi, I surely look at that, but b...
Posted By: gmarco
Hi, I surely look at that, but being in vacation and not having played the beta, I'll look at it after the beginning of the expansion. (I just removed the artifact power from this last version :)
File: gmUi08-09-18
Got ya, but is there a way to make...
Posted By: gmarco
Got ya, but is there a way to make buffs appear above the unitframe since u cant make auras ? Just so I can notice what buffs I get from roll the bones more easier for example Hi, yes you can make the buffs appear above the unit frame. for example if I add this code to: World of Warcraft\Interface\AddOns\oUF_SimpleConfig\pla...
File: gmUi08-07-18
Hi, for the "aura/buff bars" I t...
Posted By: gmarco
Hi, for the "aura/buff bars" I think you should use a separate addon or you have to code it by yourself in OUF. In the Zork framework, which is the base for my UI I don't think it is possible to realize using only modification of configuration files. In the point 4 I want to explain that if you have a pack of 5/6 mobs and you...