Results: 9Comments by: Lagardere |
File: SliceCommander11-19-10 |
I just try the latest version and I...
Posted By: Lagardere
I just try the latest version and I confirm that SliceCommander stay steady at 145,2 Ko :D
Thanks very much for your work !!
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File: SliceCommander11-19-10 |
You're the one !!
Posted By: Lagardere
You're the one !!
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File: SliceCommander11-18-10 |
I'm back with the "memory leak".
M...
Posted By: Lagardere
I'm back with the "memory leak".
Made some test and still have the issue.
Best case :
Only SliceCommander active after a fresh installation of the addon and clearing the savedvariable files.
Just loged-in and the addon start consuming memory until garbage collection, and then grow again. (Max size at this point 3.2 Mo, starting a...
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File: SliceCommander11-07-10 |
Hi ^^
Don't know if it's only me...
Posted By: Lagardere
Hi ^^
Don't know if it's only me, but I've got some kind of "memory leak". Memory is increasing to 9 or 10 Mb until cleaning up by Blizzard collector and fall back to 145 kb.
Have you seen this behavior or it's just me ?
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File: SliceCommander10-19-10 |
Hi ^^
So it was my mistake about...
Posted By: Lagardere
Hi ^^
So it was my mistake about the DP bar, was using the envenom bar instead and I intended to get 2 bars (one for envenom buff and one for DP), but I select to hide the envenom buff and I get what I want ^^
In another hand, I think there is a problem with the Rupture config Frame.
I get on the right side panel "Vendetta Opt...
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File: SliceCommander10-18-10 |
I think there something wrong with...
Posted By: Lagardere
I think there something wrong with the deadly poison stack. With "Master Poisoner" talent, the deadly poison stack is not consume with envenom, but as soon as I use it, the poison combo count reset to zero.
Maybe it's me but I'm quite sure of this comportment.
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File: SliceCommander10-18-10 |
Exactement ^^
Posted By: Lagardere
Exactement ^^
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File: SliceCommander10-18-10 |
Not at all, everything works great,...
Posted By: Lagardere
Not at all, everything works great, but I was thinking of spellId cause it's universal ^^ and avoid like I said previously trouble about localisation change (and I know that the French client got too many change since I played WoW ^^)
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File: SliceCommander10-18-10 |
Hi there :)
Just a suggestion, c...
Posted By: Lagardere
Hi there :)
Just a suggestion, could you work with spellId rather than spellName ?
It could be useful to avoid any translation change or ability rename and ensure you a working addon on all supported language.
And by the way, thanks so much for reviving this addon on WoW 4.x
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