Results: 3Comments by: mathieulegrand |
File: oUF Asym UI - Widescreen05-26-09 |
oUF_Banzai, grid like
Posted By: mathieulegrand
I am trying to modify the aggro notification to be more Grid-like, as an indicator in a corner of the frame instead of changing the color of the whole frame (which is quite confusing to me in a raid when healing).
I have rewritten oUF_Banzai as follow:
http://pastey.net/114896
But it doesn't work. For some reason, nothing show...
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File: oUF Asym UI - Widescreen05-13-09 |
Hi,
I am catching up on the thre...
Posted By: mathieulegrand
Hi,
I am catching up on the thread for this compilation. I have two questions on your screenshots:
what is the icons pack you are using in your map?
on the second screenshot, on the right of the target of target health bar, is that a debuff on target of target? Do I need to change something to enable this or is it a default in...
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File: oUF Asym UI - Widescreen05-12-09 |
I had to modify the file as follow:...
Posted By: mathieulegrand
I had to modify the file as follow:
local updateName = function(self, event, unit)
if(self.unit ~= unit) then return end
local name = UnitName(unit)
self.Name:SetText(string.lower(name):sub(1,20,nil))
if unit=="targettarget" then
local totName = UnitName(unit)
local pName = UnitName("player")
self.Na...
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