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Results: 3681Comments by: zork
File: rBuffFrame03-27-12
Generallyl yes, but only if you pre...
Posted By: zork
Generallyl yes, but only if you prevent any kind of scaling.
File: Roth UI (Diablo)03-26-12
Actually no. I haven even disabled...
Posted By: zork
Actually no. I haven even disabled it by will. You could disable rBuffFrameStyler and use any other buffmod you like.
File: rThreat03-26-12
Edit the color values of SetStatusB...
Posted By: zork
Edit the color values of SetStatusBarColor() and SetVertexColor() to whatever you like: http://code.google.com/p/rothui/source/browse/trunk/rThreat/core.lua#228 http://code.google.com/p/rothui/source/browse/trunk/rThreat/core.lua#235
File: Roth UI (Diablo)03-25-12
Re: Default raid groups are visible
Posted By: zork
Hover the left side your screen and the raidframe manager will appear. Open it and disable the Blizzard raidframes.
File: rActionBar03-25-12
Re: CONFIG.LUA
Posted By: zork
That will only work if you set the userplaced variable of that bar to false. When a bar userplaced attribute is enabled it can be moved ingame via /rabs unlock.
File: alDamageMeter03-22-12
It does work on the background only...
Posted By: zork
It does work on the background only. Don't try it on a displayed bar.
File: Roth UI (Diablo)03-20-12
Re: quests
Posted By: zork
The addon with the name rQuestWatchFrameMover? ;)
File: oUF_Diablo03-18-12
Re: Old target colors
Posted By: zork
The texture is "statusbar5". It can be found in the texture folder. Just pick that texture and change the colors in the colorswitcher. (Check FAQ) Regarding icons. No. But you could write yourself a small addon that does exactly this. (Show icons based on those conditions)
File: Roth UI (Diablo)03-18-12
No. Use Gladiator. Or just extend t...
Posted By: zork
No. Use Gladiator. Or just extend the layout and add arena frames.
File: Roth UI (Diablo)03-18-12
Ok alles klar. Damit lässt sich das...
Posted By: zork
Ok alles klar. Damit lässt sich das ganze vermeiden: BNToastFrame:SetClampedToScreen(true) Das einfach ans Ende von rChat/core.lua einfügen.
File: Roth UI (Diablo)03-18-12
@Blinddenial Thanks. The solution...
Posted By: zork
@Blinddenial Thanks. The solution is easy. Hover the left side and you see the raidframe manager. You can disable the default raidframes here.
File: Roth UI (Diablo)03-17-12
Hmm. Du kannst mal /fstack machen w...
Posted By: zork
Hmm. Du kannst mal /fstack machen wenn es kommt und dann den Namen aufschrreiben, falls es den gibt. Dann könnte man mit SetPoint() den Frame verschieben. Derzeit k.A. wie der heißt.
File: Roth UI (Diablo)03-17-12
@anj Good to know @penguin Che...
Posted By: zork
@anj Good to know @penguin Check your xCT config settings. Just enable whatever you like. @reizzor For the fps issue follow the tullaRange FAQ. For the colors follow the orb animation and colors inverted FAQ.
File: Roth UI (Diablo)03-16-12
@Digweed That is a Blizzard UI err...
Posted By: zork
@Digweed That is a Blizzard UI error. Thus I don't care.
File: rFilter03-16-12
Actually you brought me a good idea...
Posted By: zork
Actually you brought me a good idea. That counts.
File: Roth UI (Diablo)03-15-12
Combopunkte: http://code.google.com...
Posted By: zork
Combopunkte: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/units/target.lua#235 Das suchen in oUF_Diablo/units/target.lua if adjust == 1 then bar.filling:SetVertexColor(60/255,220/255,20/255,1) bar.glow:SetVertexColor(60/255,220/255,20/255,1) else bar.filling:SetV...
File: rFilter03-15-12
Added it and updated the documentat...
Posted By: zork
Added it and updated the documentation. Example That is actually pretty neat. You can now show/hide an icon based ony any macro condition possible.
File: Roth UI (Diablo)03-15-12
Re: Move / Hide the raid frames?
Posted By: zork
You can move the raidframes while they are visible with /diablo unlockunits. raidframes are part of the unitframes.
File: rFilter03-15-12
Hmm...interesting. Not yet possible...
Posted By: zork
Hmm...interesting. Not yet possible but I got an idea. visibility state-driver http://www.wowace.com/addons/bartender4/pages/custom-state-header/ actionbar:1/.../6 or bar:1/.../6 — Given action bar page is selected bonusbar:5 — The possess bar is active (controlling a vehicle or another player) button:1/.../5/
File: Roth UI (Diablo)03-14-12
Re: Bigger action bar?
Posted By: zork
Added this to the FAQ: How to only increase the actionbars + bottom bar panel?
File: rFilter03-14-12
PUPPY DETECTED. LOADING GUNS. Hi...
Posted By: zork
PUPPY DETECTED. LOADING GUNS. Hint...the info page tell you about the spec attribute.
File: Roth UI (Diablo)03-14-12
I'm nearly finished. I managed to a...
Posted By: zork
I'm nearly finished. I managed to add an reset command aswell. Thus frames can now be reseted to the lua code position with a single slash command. LOCKING / UNLOCKING FRAMES /rabs lock --will lock all actionbars /rabs unlock --will unlock all actionbars /diablo lockart --will lock all art frames /diablo unlockart --will unloc...
File: rBuffFrame03-14-12
Only by hacking the code.
Posted By: zork
Only by hacking the code.
File: Roth UI (Diablo)03-14-12
I had one of this "Oh!" moments yes...
Posted By: zork
I had one of this "Oh!" moments yesterday. Thus I'm currently in the process of rewriting some of the drag frame functions. It will affect actionbar and unitframe movement at most. I finally understood that it is possible to delegate mouse events from one frame to another. Thus I can have a dedicated dragframe that delegates t...
File: rObjectiveTracker03-13-12
Just add "wf:SetScale(0.8)" to the...
Posted By: zork
Just add "wf:SetScale(0.8)" to the bottom of the code.