Results: 3711Comments by: zork
File: rFilter03-14-12
PUPPY DETECTED. LOADING GUNS. Hi...
Posted By: zork
PUPPY DETECTED. LOADING GUNS. Hint...the info page tell you about the spec attribute.
File: Roth UI (Diablo)03-14-12
I'm nearly finished. I managed to a...
Posted By: zork
I'm nearly finished. I managed to add an reset command aswell. Thus frames can now be reseted to the lua code position with a single slash command. LOCKING / UNLOCKING FRAMES /rabs lock --will lock all actionbars /rabs unlock --will unlock all actionbars /diablo lockart --will lock all art frames /diablo unlockart --will unloc...
File: rBuffFrame03-14-12
Only by hacking the code.
Posted By: zork
Only by hacking the code.
File: Roth UI (Diablo)03-14-12
I had one of this "Oh!" moments yes...
Posted By: zork
I had one of this "Oh!" moments yesterday. Thus I'm currently in the process of rewriting some of the drag frame functions. It will affect actionbar and unitframe movement at most. I finally understood that it is possible to delegate mouse events from one frame to another. Thus I can have a dedicated dragframe that delegates t...
File: rObjectiveTracker03-13-12
Just add "wf:SetScale(0.8)" to the...
Posted By: zork
Just add "wf:SetScale(0.8)" to the bottom of the code.
File: rObjectiveTracker03-13-12
Found out why the position resets....
Posted By: zork
Found out why the position resets. New version will work like it should.
File: rBuffFrame03-13-12
Errr. I found the bug. Patch is com...
Posted By: zork
Errr. I found the bug. Patch is coming. Sorry. For the time being you can use the latest commit: http://code.google.com/p/rothui/source/browse/trunk/rBuffFrameStyler/func/functions.lua I tried to make the code a bit cleaner and messed up the call. Late calling is actually reseting the position value. DOH!
File: Roth UI (Diablo)03-12-12
Dafür musst du Lua-Code in oUF_Diab...
Posted By: zork
Dafür musst du Lua-Code in oUF_Diablo/units/player.lua anpassen.
File: Roth UI (Diablo)03-11-12
Nimm dich selbst in's Ziel. :)
Posted By: zork
Nimm dich selbst in's Ziel. :)
File: Roth UI (Diablo)03-10-12
@Mezmerire Animatonen haben bereit...
Posted By: zork
@Mezmerire Animatonen haben bereits eine voreingestellte Farbe. Die lässt sich nicht ändern. Aber du kannst das Animationssystem auch ausstellen. Einfach das hier auf "false" setzen: http://code.google.com/p/rothui/source/browse/trunk/oUF_Diablo/config.lua#27 Dann kriegen die Orbs den "Galaxy"-Effekt. FAQ dazu: http://www.wowinterf...
File: Roth UI (Diablo)03-10-12
Re: meter
Posted By: zork
@Antizetorix That is not my damagemeter. I just skinned it. But you can move it with SHIFT+Drag. (This works best when no bars are visible) You can use /ald to show/hide the frame. @Kendian I have class coloring in rActonButtonStyler. What you need is an RGB to HEX calculator. I have such a function in rDiabloPlates2. @Mezme...
File: Roth UI (Diablo)03-09-12
Ok. I found the bug that resets the...
Posted By: zork
Ok. I found the bug that resets the buffframe position. Additionally I will add the possibility to move the minimap via slash command. http://www.abload.de/thumb/wowscrnshot_030912_2282kcv.jpg http://www.abload.de/thumb/wowscrnshot_030912_228kj9j.jpg http://www.abload.de/thumb/wowscrnshot_030912_22tgcsj.jpg To bad...have to upl...
File: oUF_Diablo03-09-12
Re: Re: Re: health bar
Posted By: zork
As I said. You have installed oUF_LightOrbs. Don't do that.
File: Roth UI (Diablo)03-09-12
Here we go: http://code.google.com...
Posted By: zork
Here we go: http://code.google.com/p/rothui/source/detail?r=813 Heal prediction added and tested.
File: rActionBar03-09-12
Re: Re: Re: Bonusbar
Posted By: zork
I think you should just use Dominos/Bartender4. Because you would have to use the same FrameRef technique used on bar 1 for bar 2 making the buttons swap on condition. I'm not even sure how I would do such a thing. Maybe a macro can help. Try playing with swapactionbar. /swapactionbar 3 7 /swapactionbar 3 3
File: rActionBar03-09-12
Re: Bonusbar
Posted By: zork
Rogues do not have a second bonusbar. :) Bonusbars are for stances. Your only stance is stealth. Shadowdance is no stance but a form. You can switch bars for shadow stance by using: " 10" for a new bar or " 7" for the same bar as stealth. But I heard rumors that this will not work properly. Some code in the SecureTemplates bug...
File: Roth UI (Diablo)03-09-12
@Xastral Go to interface options >...
Posted By: zork
@Xastral Go to interface options > Others and enable "show lua errors". Type in /reload in the chat. Check for Lua errors. If you get one post it. If you are using the curse client it may have installed oUF_LightOrbs which is not part of the compilation and will get you errors. @Jerzup Regarding player buffs: I assume you are u...
File: oUF_Diablo03-09-12
Re: health bar
Posted By: zork
You have used Curse Client and installed a wrong addon. Curse installed a different and outdated mod. Make sure there is only oUF and oUF_Diablo active. You can track the error by enabling "show lua errors" in your interface settings. (under others/help) Post me the Lua error.
File: Roth UI (Diablo)03-08-12
Version 40300.08 has been uploaded....
Posted By: zork
Version 40300.08 has been uploaded. The alDamageMeter with rThreat look-alike skin is available too. Click here if you want alDamageMeter with rThreat look-alike skin. Have fun!
File: oUF_Diablo03-08-12
Sure. Open oUF_Diablo/config.lua an...
Posted By: zork
Sure. Open oUF_Diablo/config.lua and adjust the scale of the player. That will scale the bottom art+orbs. Each other frame has scale values aswell. If you are using rActionBarStyler you want to scale bar1, 2 and 3 aswell matching the player scale of oUF_Diablo.
File: Roth UI (Diablo)03-08-12
There will be a new release of Roth...
Posted By: zork
There will be a new release of Roth UI in the next days. A lot of tweaks have made it through my tests and want to get online. If I get permission I will release the adjusted alDamageMeter as an option download. Changelog - Changed rFilter3 talent tree identification (check rFilter3 comments) - Fixed ExtraActionButton taint -...
File: Roth UI (Diablo)03-07-12
@Yami rBuffFrameStyler does not su...
Posted By: zork
@Yami rBuffFrameStyler does not support consolidated buffs. I you want them disable the mod. @Digweed Sure that is possible. That is like checking for stamina buffs. Multiple spell ids can be gathered in a spelllist. So just combine your to procs in one single buff and use a spelllist. (Example: http://code.google.com/p/rothui/s...
File: rThreat03-04-12
Added it but used the type informat...
Posted By: zork
Added it but used the type information from GetInstanceInfo().
File: alDamageMeter03-02-12
@Qupe Boy you really want to keep...
Posted By: zork
@Qupe Boy you really want to keep things complicated? ;) You can do that but only if you have the number of current bars to display and the number of maximum bars visibile. So you want sth like this: local adjust = 0 if (#barguids
File: alDamageMeter03-01-12
For bottom->top search for: bar:Se...
Posted By: zork
For bottom->top search for: bar:SetPoint("TOP", 0, -(barheight + spacing) * (i-1)) Change "TOP" to "BOTTOM" and invert the y-axis value. (the second one) The numFormat function I'm using is --number format func local numFormat = function(v) if v > 1E10 then return (floor(v/1E9)).."b" elseif v > 1E9 then...