Results: 146Comments by: Wagthaa
File: MoveAnything12-06-10
Had hoped to have a MA release read...
Posted By: Wagthaa
Had hoped to have a MA release ready for Cataclysm's release but it will have to wait at least a few days, if not a week, as I continue to test and harden the new code. It's getting there, and should be ready for a beta release with a few more days of me beating the coding. The initial -12 release will only be the first step of se...
File: MoveAnything11-13-10
Just dropping in to say I'm hard at...
Posted By: Wagthaa
Just dropping in to say I'm hard at work on a new version, 12, taking a more modularized and object oriented approach to allow for easier extension down the road. This new architecture will allow me to implement frame independent options. Some new movers will also be included in the release, chat edit and bags to mention a couple....
File: MoveAnything10-27-10
Originally posted by WillsDM Not...
Posted By: Wagthaa
Originally posted by WillsDM Not sure what's happening, but I recently grabbed the latest update and whenever I visit a bank, my bank window won't appear. I get the sound that it opens, but then no frame and I haven't moved or modified the bank or bags as I use Combuctor/Bagnon to handle those frames. Reverting to v11.3.3 hopef...
File: MoveAnything10-26-10
Forgot to add that I've made change...
Posted By: Wagthaa
Forgot to add that I've made changes to the data format in the just released 11.4, and as such the stored data will no longer be backwards compatible.
File: MoveAnything10-26-10
Just released 11.4. Profiles, impor...
Posted By: Wagthaa
Just released 11.4. Profiles, import/export dialog and frame groups are the highlights. I'm glad that I can finally give you profiles, as they were long overdue. They replace character specific settings. Import/export dialog for easy porting of frames and profiles. The dialog can also export/import textstrings as an easy way to...
File: MoveAnything10-26-10
Originally posted by Yooya Can we...
Posted By: Wagthaa
Originally posted by Yooya Can we expect this to support the corruption meter on Cho'gall and the sound meter on Artemedes? The name implies that it will... No harm in asking though right? There sure ain't any harm. In fact support may already be there. Use the FS checkbox to get the name of the frames and then type "/move frame...
File: MoveAnything10-26-10
Re: error
Posted By: Wagthaa
Originally posted by Grilor getting this error in latest update to MA 1x MoveAnything-11.3.3\MoveAnything.lua:1122: attempt to index local 'self' (a nil value) MoveAnything-11.3.3\MoveAnything.lua:6199: in function Thanks for reporting. It will be fixed in 11.4, which should be ready later t...
File: MoveAnything10-26-10
Re: Conflict with LibExtraTip
Posted By: Wagthaa
Originally posted by Hirsute Hey Wagthaa, Thanks for looking into the conflict with LibExtraTip, we're investigating it over at Auctioneer as well, any information you have would be welcome. Please feel free to pop over to http://forums.norganna.org No problem, glad to have it sorted once and for all in MA(even if 11.4 aren...
File: MoveAnything10-26-10
Re: Re: Re: Re: Re: Temporary Enchant bar location problems
Posted By: Wagthaa
Originally posted by LittleWhiteDove :) You fixed it :) :banana::banana::banana: Thank you so very much. :banana::banana::banana: I just made a small donation to show my support and appreciation. Cheers, I really appreciate it :)
File: MoveAnything10-22-10
Re: sshot help any?
Posted By: Wagthaa
Originally posted by Fedxx I was not able to produce an error code with swatter or similiar addon so I took a screenshot that might help you understand whats happening. I've tried deleting the mod entirely and reinstalling newest version. I've tried windowed/fullscreen, etc. No change. In this shot I'm mousing over the wound p...
File: MoveAnything10-22-10
Re: Player level up frame
Posted By: Wagthaa
Originally posted by Mechrior my appologies for being ahiney user but im trying to fine the option to move the frame that pops up when you level up to tell you your level and if you need to go train at a trainer...... i think you added it but I cant find it now! Thanks It's Level Up Display in the Miscellaneous category. I can r...
File: MoveAnything10-21-10
Re: Re: Re: Temporary Enchant bar location problems
Posted By: Wagthaa
Originally posted by LittleWhiteDove I should have made it clear that it was not just the button I listed that moved - rather it was the whole bar of buffs. I just listed that one since it seemed to be the one that caused the move. I have the latest version and had removed all of the previous saved variables to be certain there...
File: MoveAnything10-21-10
Re: buffs
Posted By: Wagthaa
Originally posted by Grilor i am having a bit of a problme with buffs. if i move then to were i want the 2 row will be slightly more to the right. and if i try to resize them the debuffs will not change and then the really jump to the right more. not sure whats up with that. Will look into it. Cheers for reporting.
File: MoveAnything10-21-10
Originally posted by Aalwein Loca...
Posted By: Wagthaa
Originally posted by Aalwein Located an error in conjunction with Auctioneer. It occurs when you hover over an inventory item if you have moved the tooltip anchor. ... The interesting thing is that if the tooltip is NOT moved at the time WoW is loaded and then moved after you are in game, you won't get the error until you r...
File: MoveAnything10-21-10
Re: Temporary Enchant bar location problems
Posted By: Wagthaa
Originally posted by LittleWhiteDove Need help with where to find or how to move the buff bar when there is one or more temporary enchants on an item. i.e. a fishing buff or a weapon buff. I have moved the player buff, debuff, and consolidate bars to the location I like. However, when I apply a fish hook, or a weapon buff the ba...
File: MoveAnything10-20-10
Re: Re: Re: Losing my settings
Posted By: Wagthaa
Originally posted by Peregran Does this help: ... Not really, the error is from another addon(which the error reveals is outdated btw).
File: MoveAnything10-20-10
Originally posted by Debic Hi!...
Posted By: Wagthaa
Originally posted by Debic Hi! Ive got a problem! If I run moveanything, my minimap will be huger after a short time. The scale gets huger automatically I used to play with sexymap but i have the same problem with chinchilla ty for ur help Will add those addons to the list of addons i need to test for comp issues, however...
File: MoveAnything10-20-10
Originally posted by Christerpher...
Posted By: Wagthaa
Originally posted by Christerpher whenever I move the talent frame on any player it resets to the default size/location whenever I log back in, I cannot get it to save the size and location no matter what I have tried many different toons and tried it with and without CS setting on, any help? Fixed in the 11.3 I just uploaded.
File: MoveAnything10-19-10
Re: Losing my settings
Posted By: Wagthaa
Originally posted by Peregran I can't tell what is causing this but I can safely say I deleted the whole MOVEANY directory and the MOVEANY configuration files and started from scratch and the following problem occurs without any pattern that a can tell: The "Use Character Specific Settings" and "Show Nudger with Main Window" set...
File: MoveAnything10-19-10
Originally posted by Kolakhan Not...
Posted By: Wagthaa
Originally posted by Kolakhan Not sure what you call it but the frame that pops up in the lower right hand corner when you mouse over action bar icons. I can't seem to find that and move it and I surely would love to. Would appreciate any help on that! It's in the Miscellaneous category as Tooltip. /move tooltip is a quick way to...
File: MoveAnything10-19-10
Re: Buffs & Debuffs
Posted By: Wagthaa
Originally posted by faustobucci First of all tyvm for the addon, it's just great! One question tho: how can I move the buffs/debuffs which in the default ui are next to the minimap? I have found "Temporary item buffs" under Miscellaneous but I cannot find the option to move the other buffs/debuffs (they are just below the tem...
File: MoveAnything10-17-10
Released 11.b4.2, as a beta release...
Posted By: Wagthaa
Released 11.b4.2, as a beta release on Curse since I changed how some core functions operate. It should be stable enough, but history has taught me not to take any chances(especially when as tired as I am now). Change summary for 11.b4.2: fixed some issues with virtual movers fixed issue with PlayerBuffsMover hardened frame...
File: MoveAnything10-17-10
Originally posted by rayvio thank...
Posted By: Wagthaa
Originally posted by rayvio thanks for the mapster tip found another thing missing though :( the bit that says things like "invading enemies, current wave" in places like Hyjal, Violet Hold, etc. I'm sure I used to be able to move that with MoveAnything but now I can't find the option anywhere It's Miscellaneous -> Top Center St...
File: MoveAnything10-17-10
Originally posted by daeger Thank...
Posted By: Wagthaa
Originally posted by daeger Thanks for all the updates! It's nice to have this addon fully functional again. Cheers =)
File: MoveAnything10-15-10
Just released 11.b3.7. The only...
Posted By: Wagthaa
Just released 11.b3.7. The only real change, other than some code optimization and hardening, is that I made the frame synchronization fault tolerant. This means that if an error occurs it will continue with the next frame instead of just rolling over and dying. So MA should no longer appear not to be saving it's data and inste...