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Results: 290Comments by: Rilgamon
File: ProcWatch02-02-10
Originally posted by Phewx2 more...
Posted By: Rilgamon
Originally posted by Phewx2 more than 20 bugs per second ^^ How could I deactivate OmniCC for this addon? sry,...it looks like OmniCC... Can you give me the first error ? And yes, OmniCC is very similar to this one :) Edit: I've tested with OmniCC and I cant find something throwing errors ... could you tell me what set...
File: ProcWatch01-30-10
Originally posted by Lothorn Hi,...
Posted By: Rilgamon
Originally posted by Lothorn Hi, I just wanted to ask if Death Knight procs are covered. Thanks for your time, great looking add-on. This addon "learns" your procs and buffs when they are applied to you/your weapon or your focus/target. All buffs that are marked as "player" are added to the known list (whitelist + blacklist, d...
File: ProcWatch01-29-10
Originally posted by xtoq Does th...
Posted By: Rilgamon
Originally posted by xtoq Does this have the ability to monitor cooldowns as well as de/buffs? No, cooldowns are not monitored ... I think there are so many good addons for cooldowns I'm not sure we need another one ;) Edit: Well, v 0.4 has cooldown-support ... but I'm not yet sure if I like it this way ;) Try it and tell...
File: ProcWatch01-28-10
Always good to hear someone uses my...
Posted By: Rilgamon
Always good to hear someone uses my addons :)
File: CallMePet01-22-10
Re: Feature Request
Posted By: Rilgamon
Originally posted by Feistisalive First, thx for the awesome addon. I was wondering if you might be able to add a lock frame feature. I have a tendency to accidentaly move the frame around quite a bit. Sure, I'll look into it this weekend. I had noticed some situations where the addon summons my pet even when it should not so...
File: Confirm Loot Roll01-16-10
Originally posted by Awbee oh.. d...
Posted By: Rilgamon
Originally posted by Awbee oh.. did it fix the problem though? From looking at the code I'd guess so. Like you this problem never happens on my or my sisters computer ... my idea of fixing this was a little bit more brutal StaticPopupDialogs = nil This staticpopup would never show no matter what ;)
File: Confirm Loot Roll01-16-10
StaticPopup_Hide("CONFIRM_DISENCHAN...
Posted By: Rilgamon
StaticPopup_Hide("CONFIRM_DISENCHANT_ROLL"); You can skip this line. There is no staticpopup with this name. Disenchant uses CONFIRM_LOOT_ROLL, too. Called from UIParent.lua OnEvent : if ( event == "CONFIRM_DISENCHANT_ROLL" ) then local texture, name, count, quality, bindOnPickUp = GetLootRollItemInfo(arg1); local dial...
File: zz_MiscHelper01-13-10
Originally posted by Schnubby I h...
Posted By: Rilgamon
Originally posted by Schnubby I have an Issue with this Addon, to be precise with the disenchanting option. I still have to confirm every blue item to be disenchanted, no matter if i turn on the 'Confrim disenchant' or not. The 'Confirm BoP items automatically' funktion is turned on too. Any Idea why this is happening? The other...
File: zz_MiscHelper01-13-10
Originally posted by ▀link i have...
Posted By: Rilgamon
Originally posted by ▀link i have same problem as those posted below. nothing seems to be working. i hardly use any addons. some ldb, bartender, ouf, recount What happens if you run only MiscHelper ? Is there a lua-error ? I tried to find the reason but with this addon running without problems on my setup and on my sister...
File: Confirm Loot Roll01-12-10
With my MiscHelper I ran into the s...
Posted By: Rilgamon
With my MiscHelper I ran into the same problem. To me it seems the hide comes before the staticpopup is open. So its a racecondition. Your addon is programmed too well and is faster than UIParent.lua which reacts to the same event and creates the staticpopup.
File: zz_MiscHelper12-28-09
Originally posted by SDPhantom...
Posted By: Rilgamon
Originally posted by SDPhantom I downloaded the addon code to offer some assistance. With all the libs there, I'm still not completely sure what's going on. I don't really see addon.db.profile being set anywhere even though addon.db.profile is being defined as a valid table by LibzzAddOnInit calling on AceDB. I'd dig deeper, bu...
File: zz_MiscHelper12-27-09
Originally posted by Lyssanne Thi...
Posted By: Rilgamon
Originally posted by Lyssanne This mod doesn't work for me. It still pops up with confirmation boxes for Blues/Epics even if I have all the boxes checked. I have an awful lot of mods, but I haven't the slightest idea what might be interfering with it. I have a mate with the same problem. I'm currently looking for the reason....
File: zz_Repair12-26-09
Originally posted by Zorklat ok,...
Posted By: Rilgamon
Originally posted by Zorklat ok, DurabilityStatus does much the same thing in an 18k download. Why does this need 6x as much code? My AddOns come with every library (Ace3 and some more) included. I'm a lazy programmer and I dont want to spend time with certain stuff that is handled by these libs. You will find that when y...
File: zz_Coords12-20-09
Originally posted by FarseerLolotea...
Posted By: Rilgamon
Originally posted by FarseerLolotea So far, so good. Unluckily not ;) I made a mistake storing the settings in the wrong file ... so it will "forget" the setting again and the minimapicon will hopefully reappear a last time with the next update ;)
File: Woge des Lichts Watch09-11-09
Originally posted by koshiru Is t...
Posted By: Rilgamon
Originally posted by koshiru Is there a way to force it to track my target over focus? Could you make an option for that? Or would it be easier to make another row of numbers for focus? Personally I would like to see another row for focus. This would mean stack counter would have to change a bit though Do you mean you wan...