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Results: 290Comments by: Rilgamon
File: zz_Actionbuttons05-04-12
Hey :) Thanks! The code is handy un...
Posted By: Rilgamon
Hey :) Thanks! The code is handy until I figure out if it makes sense to combine the possessbar buttons and the exitbutton :)
File: zz_Actionbuttons05-03-12
Minimalism is always welcome. I lo...
Posted By: Rilgamon
Minimalism is always welcome. I look forward to seeing what this is like. :cool: atm its not yet ready for "real" use ... need to add support for the extrabar (ultraxion) and find a way to hide bars so they only appear on mouseover :) and vehicles need better testing :)
File: Tidy Plates Beta04-28-12
Typo
Posted By: Rilgamon
TidyPlatesWidgets\Tanks.lua:95 spellid should be spellID :) local spellID, _, name
File: zz_Money04-25-12
Cool :) I finally found a way to up...
Posted By: Rilgamon
Cool :) I finally found a way to upload my files there quickly. Took a while to figure how to write an automated uploading script but now I can upload with a little php-script :)
File: zz_Infoclock04-22-12
40300.10 doesn't load. Do you get...
Posted By: Rilgamon
40300.10 doesn't load. Do you get an error ? Here it loads fine. Tested it on chars with old wtf and chars with wtf deleted. Edit: Damn ... it's the Addonloader support again ... need to remember to check this twice :( Edit 2: 40300.13 is pending ... could you check if this works for you ? I'll update the other addons asap if this...
File: zz_Taunted04-15-12
Yes, I know :) And probably most pe...
Posted By: Rilgamon
Yes, I know :) And probably most pet-taunts could be removed, too ... since they're included in different ranks :) But I've not yet had the time to check each taunt in my list. This update was aimed at the underlying addon framework shared with all my addons to make maintaining easier and preparing for pandaria.
File: ProcWatch5 Beta04-12-12
Normally the bar should be unlocked...
Posted By: Rilgamon
Normally the bar should be unlocked when you check/activate it in the preferences and moveable by clicking alt+leftclick. If you have alt pressed a big green frame appears that you can move with leftmouse which is the parent moving the buttons. Masque-Support is relative new and I'm not yet sure if done right. I'll look into this...
File: Easy Merchant04-08-12
thanks for the heads up Ril! I had...
Posted By: Rilgamon
thanks for the heads up Ril! I had started using local variables and I'm not sure why I had changed it. Will release an update asap. nitpicking ;) you forgot one variable ... the "_" is a variable, too :) local _ = UnitName('player') print(_)
File: Easy Merchant04-08-12
hi :) your addon only uses global v...
Posted By: Rilgamon
hi :) your addon only uses global variables and this is (or can be) really dangerous for other addons and the users stability. http://lua-users.org/wiki/ScopeTutorial
File: CallMePet03-06-12
Re: AddOn Loader link broken
Posted By: Rilgamon
Nothing at all to do with the addon you wrote, but your link to wowwiki gives me the search page saying nothing was found. Would it be possible for you to put more info in the info page? Are these hunter pets, non-combat pets? What situations? I can't tell if I want this or not. Thanks!Its for noncombat pets, so not exactly use...
File: ProcWatch02-24-12
I do have a question, though: Are t...
Posted By: Rilgamon
I do have a question, though: Are there supposed to be saved variables in the "Path to your WoW folder\WTF\Account\ACCOUNT NAME\SavedVariables\" folder with this version? I remember they used to be in that folder, but they are no longer there instead saving to each character's sv folder. Since buffs and procs are a characterbased...
File: ProcWatch02-23-12
I'll look into this after work. Hav...
Posted By: Rilgamon
I'll look into this after work. Have you picked a different font ? does it help if you switch to another ?
File: zz_Money02-04-12
Not seeing any button for sending m...
Posted By: Rilgamon
Not seeing any button for sending money to my "banker" The buttons should be attached to your send-frame.
File: zz_Repair01-14-12
Seems there is a timing problem set...
Posted By: Rilgamon
Seems there is a timing problem setting the ldb text in the same cycle the addon is loaded. The next version tries to fix it.
File: zz_Repair01-08-12
I'm having the same issue with your...
Posted By: Rilgamon
I'm having the same issue with your other addon zz_Money (already posted there). Yes, if one addon has the prob, all addons will show it. The addon-startup is handled in my "common" scripts. Cant promise a quick solution but I'll look into it during the week.
File: PassLoot01-03-12
When enter a dungeon with a full gr...
Posted By: Rilgamon
When enter a dungeon with a full group you can roll need on everything even chaos orbs. In a dungeongroup with at least one random you cant roll need on the orbs since the last patch. This was changed so that everyone can now see and roll for them since they're no longer bop.
File: zz_Repair12-31-11
I "fixed" what I think could be the...
Posted By: Rilgamon
I "fixed" what I think could be the cause of the error. It was a variable that should be local and a function I've no clue what I was thinking it would do ;) If you use the "included" version of zz_Repair of BrokerPack it will take a little longer as I need to make sure for all parts to work as expected before I push it. The st...
File: zz_Repair12-30-11
Re: I've been getting the following error..
Posted By: Rilgamon
Date: 2011-12-30 20:56:15 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\zz_Repair\common\common.lua line 160: attempt to index global 'v' (a nil value) Debug: : ? zz_Repair\common\common.lua:160: zz_Repair\common\common.lua:146 zz_Repair\common\common.lua:175: func() zz_Repair\common\commo...
File: ProcWatch12-25-11
I can confirm the bug but I cant fi...
Posted By: Rilgamon
I can confirm the bug but I cant find why the setting is ignored. Even when I hardcode a different size its ignored. Not sure if I will fix it and how ...
File: zz_MiscHelper12-23-11
Re: Re: Re: Re: grammar
Posted By: Rilgamon
Yeah ill try out the latest one - have alts to run through Dragon Soul and lower ones through new 5-mans, heroic and old content - so will get a good mix of testing - just didnt want to use the newer code on mains in case it didnt do things right. Yeah i think that is where the "SkipNeed" option is confusing because when i want to...
File: zz_MiscHelper12-22-11
Re: Re: grammar
Posted By: Rilgamon
Blizz has changed it so that if you need BoE items they become BoP. It is only if you greed the BoE that it stays BoE As to it falling through that it might get DEd.. i suppose it could be the options getting me a little confused but in anycase it looks like you can see what i am talking about. Yes, but at the time the addon de...
File: zz_MiscHelper12-22-11
grammar
Posted By: Rilgamon
Replace all trashholds with treshold ;) My english sucks sometimes :P
File: zz_MiscHelper12-22-11
or really have a new slider for can...
Posted By: Rilgamon
or really have a new slider for canNeed items and have if(canNeed and quality>getPref2('showNeed') and getPref2('skipNeed')) then return end Yes, thats the part where the mentioned trashhold should kick in. A BoE becomes a BoP if you did need it. If a BoE falls through to line 8 you will have items that you might have wante...
File: zz_MiscHelper12-21-11
Yeah, I know documentation is not m...
Posted By: Rilgamon
Yeah, I know documentation is not my strength ;) ignoreOrbs is included so that orbs can be handled by the greedorbs-module. As you could roll need on them before 4.3 I added a choice which would fail if the autogreed-module was quicker to greed them. Not sure yet what I'll do of it now that you can roll greed only (need only in...
File: zz_MiscHelper12-20-11
A new version is pending and should...
Posted By: Rilgamon
A new version is pending and should work for random groups. A trashhold is not yet added so it will popup for loot you can need even if its way too low to be usefull ;)