Results: 1740Comments by: Tuller
File: Sage UnitFrames03-28-08
Originally posted by S9Th Thanks...
Posted By: Tuller
Originally posted by S9Th Thanks for the reply. I mentioned LibSharedMedia, because somehow Sage stopped seeing SM textures after i installed SharedMedia update. I believe, the reason for this is that Sage couldn't find the version of Sharedmedia library it supports among the loaded libraries. So embedding such a library, like you...
File: Bongos303-27-08
Re: Cant bind keys
Posted By: Tuller
Originally posted by lucajal Hello! I hope some1 can help me: I cant seem to bind localized keys (such as è ò à) to the action buttons. When im in binding mode, bongos accepts the key bindings (and it shows them in the pop-up window), but when i exit binding mode and try to use the action by pressing the keys, nothing happens. :con...
File: Sage UnitFrames03-27-08
Originally posted by S9Th Are you...
Posted By: Tuller
Originally posted by S9Th Are you planning to update Sage UF to support LibSharedMedia-3.0 and possibly LibMobHealth-4.0? And will there be any other changes to Sage in the light of you writing Bongos3 and implementing Ace3 in most of your addons? Sage will be updated, its just my other stuff has a higher priority right now....
File: Bongos303-27-08
Everyone seems a bit confused by ac...
Posted By: Tuller
Everyone seems a bit confused by action sets. I'm going to look into redesigning the system. Originally posted by Nefarion This is a continuation from Bongos2, correct? So this is what we should be using? Bongos2 should work fine in 2.4. Bongos3 is very different than Bongos2, and you should be prepared to redo your setup if...
File: Bagnon03-26-08
Re: Getting error popup
Posted By: Tuller
Originally posted by GilliamII "Interface\Addons\Bagnon_Core\Events.lua:20: attempt to call method 'IsVisible' (a nil value)" Happening every time something goes into my bags, whether the window is shown or not. EDIT: Also getting this when trying to bring up the main menu (with esc key) "Interface\Addons\Bagnon_Core\co...
File: OmniCC03-25-08
Originally posted by juhakosk Hi,...
Posted By: Tuller
Originally posted by juhakosk Hi, is it possible to have same kind of counter to OmniCC as ABinfo has, a counter that shows you how many times you can use some ability before you run out of mana / rage / energy ? I have been using ABinfo for a long time but since no-one updates it anymore I am soon forced to find alternatives. Omn...
File: Combuctor03-25-08
Re: Changelog
Posted By: Tuller
Originally posted by jaliborc Which are the differences between Beta 1.2 and Beta 1? Ca you post them at the changelog, please? 1.2 and 1.1 are different only because of the included version of Bagnon_Forever. Err actually, as a heads up. Combuctor 2.4 is using older versions of bagnon forever/tooltips. It won't be a problem...
File: Bongos303-25-08
Re: upgrading to bongos3
Posted By: Tuller
Originally posted by Glok Before I download this please tell me all my settings/layout from bongos2 will be imported! If not... please consider this for future updates :P I DO love this mod but its painful having to set it up all over Keep up the brilliant work I have no real intention of writing a converter. Bongos2 will...
File: Bongos303-25-08
Its because you're running 2.4 stuf...
Posted By: Tuller
Its because you're running 2.4 stuff on 2.3 :P
File: Bongos303-24-08
Re: Changelog
Posted By: Tuller
Originally posted by jaliborc Which are the differences between Beta 4 and Beta 5? They aren't in the changelog. Just bugfixes.
File: Bongos303-24-08
Re: Memory
Posted By: Tuller
Originally posted by hipjipp I have a question about this; will Bongos3 use less memory than Bongos2? Bongos2 uses about 850kb of memory (not alot i know, but i'm slimming down my memory usages) and i'm looking for something simple that doesnt use alot of memory... I'm asking since i still havn't gotten the hang of the more comple...
File: Bongos303-22-08
So, this latest build uses some 2.4...
Posted By: Tuller
So, this latest build uses some 2.4 specific functionality, see the changelog for more details. It will not work with 2.3. Originally posted by z32o Bongos is THE Actionbar management addon. I'm looking foward for the final release, until that I'll stick with Bongos2 I was wondering if you included the option of the interva...
File: OmniCC03-22-08
Originally posted by Cardnyl Ever...
Posted By: Tuller
Originally posted by Cardnyl Every now and the I am able to get OmniCC to display its cooldown timers on my buffs/debuffs which I like. However I can't seem to get it to do this consistently. Is cooldown display of buffs and debuffs on the unit frame not an intended feature? Decrease the minimum scale value in the main options...
File: Bongos303-21-08
Originally posted by erica647 Hey...
Posted By: Tuller
Originally posted by erica647 Hey Tuller... just wondering if the version on your svn is the same as the latest release from Jailborc. :P Nope! The version of bongos minimap on my svn is the same thing as the version from bongos2.
File: Bongos303-21-08
Right, Bongos_Minimap is now part o...
Posted By: Tuller
Right, Bongos_Minimap is now part of jailborc's new addon and will not be included in the main download. I do keep a version on my SVN that I personally use, but I will not support it.
File: Bongos303-19-08
Originally posted by erica647 I'm...
Posted By: Tuller
Originally posted by erica647 I'm absolutely falling in love with Bongos 3... it's amazing! I just have a question about the possess bar... do I need to have a bar setup with a certain amount of buttons for it to work properly? For example, would it cause a problem if I just setup one bar of 3 rows and 24 columns and have the pos...
File: Bongos303-19-08
Originally posted by Taki Just ab...
Posted By: Tuller
Originally posted by Taki Just about to install and try, but is it possible to set bar positions by x.y co-ords? That's a feature I'd love to see. I don't implement it directly, but /run Bongos.Bar:SetPoint(, ) should work. The args after are the same as those for the normal version of SetPoint.
File: Bongos303-18-08
Originally posted by erica647 Hey...
Posted By: Tuller
Originally posted by erica647 Hey Tuller... trying out Bongos3 and I love it so far. Only thing I noticed isn't actually a problem with Bongos3 necessarily but it seems that Cycircled only affects the pet bar. Does Cycircled need to be changed to work with the new Bongos or is that something you're still working on since this is...
File: Bongos303-17-08
So, the !UIOptions_2.4 addon is fro...
Posted By: Tuller
So, the !UIOptions_2.4 addon is from Trinity Bars. Only run it if you're running Bongos3 on a 2.3 realm. Differences from Bongos2 to Bongos3 The configuration interface has been completely redesigned. The old /bongos options menu is now part of the new interface options menu. All right click menus now look more Blizzard like....
File: Combuctor03-17-08
Originally posted by Raptorz The...
Posted By: Tuller
Originally posted by Raptorz The search function isn't working so well.. I had Hearthstone, Corpsemaker and Deviate Scale in my bag and I searched for some letters, this was results: Corpsemaker: d, h, t, w, x Deviate Scale: g, h, o, r Hearthstone: c, i, j, k, l, m, n, u Or does the search function search tooltip infos too?...
File: Bongos203-17-08
Bongos3 is now available as a beta...
Posted By: Tuller
Bongos3 is now available as a beta here.
File: Bongos203-10-08
Originally posted by dishes No, o...
Posted By: Tuller
Originally posted by dishes No, only one bar is faded, but the opacity values for all set to 100. I think we're going around in circles. Can you give me a screenshot of the right click menu of the bar you're having a problem with?
File: Bongos203-08-08
Originally posted by dishes So is...
Posted By: Tuller
Originally posted by dishes So is there no way to fix this? Are both faded and normal opacity values set to 100?
File: Combuctor03-07-08
Originally posted by Nefarion I l...
Posted By: Tuller
Originally posted by Nefarion I love you! This bag mod is exactly what I've been searching for for so long. Organized display, search features and perfect layout without all the fuss and bloat of virtual bags and custom filters. And finally somebody realizes ammo and inventory don't go together in an all-in-one bag display. I would...
File: Ludwig03-07-08
Re: Re: Re: RABuffs and Ludwig
Posted By: Tuller
Originally posted by Silvas Actually, it's the interaction that's at fault here - you're calling SetItemRef (slash.lua:59) without supplying all of the arguments the default UI does (see ItemRef.lua, "function SetItemRef(link, text, button)"), I'm not doing sanity checking on my hook input. I'll add a check to make that error go...