Results: 3Comments by: yxj0312 |
File: Roth UI (Diablo)12-12-09 |
thx a lot for fast response.
i che...
Posted By: yxj0312
thx a lot for fast response.
i check out ,and surely put my .tga files in the rtexture folder.but it still no working.
and i try to use ur code.but it still no display.:(
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File: Roth UI (Diablo)12-12-09 |
i wanna to display an combat/rest i...
Posted By: yxj0312
i wanna to display an combat/rest icon
the code i used before doesn t work
if unit == "player" then
self.Resting = self:CreateTexture(nil, "OVERLAY")
self.Resting:SetHeight(48)
self.Resting:SetWidth(48)
self.Resting:SetPoint("TOPRIGHT", 420, 25)--
self.Resting:SetTexture("Interface\\AddOns\\rTextures...
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File: Roth UI (Diablo)12-09-09 |
Re: Swap Red/Gray on Enemy Nameplates?
Posted By: yxj0312
Originally posted by Burphel
With the new version, I can't seem to get the enemy nameplates switched so that a mob at full health shows a red bar instead of grey. I've managed to swap the oUF-based bars, but I couldn't find a likely suspect for swapping them in evl_NamePlates. Any suggestions?
While I'm posting, thanks for all...
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