Results: 334Comments by: gmarco
File: rButtonTemplate11-19-16
Hi Zork, As long as the addon is...
Posted By: gmarco
Hi Zork, As long as the addon is referenced in the optionalDeps it will work As I wrote in the previous post ... is it possible it works the same without this ? Actually I have in my rFilter_GM: ## Interface: 70100 ## Author: zork ## Title: rFilter_Gm ## Notes: Layout and optional theme for rFilter ## RequiredDeps: rL...
File: rButtonTemplate11-18-16
Hi Zork, everything works as expect...
Posted By: gmarco
Hi Zork, everything works as expected :) http://s15.postimg.org/he48ju3sr/image.jpg In this way it works nicely but I have to hardcoded somethings: rFilter_Gm/rFilter_Gm.toc: ## OptionalDeps: rButtonTemplate, rButtonTemplate_Gm_rs rFilter_Gm/theme.lua: --check if the button template addon and the action button con...
File: rButtonTemplate11-18-16
Hi Zork, sorry for the delay in...
Posted By: gmarco
Hi Zork, sorry for the delay in feedback but I was so busy to merge the latest changes yesterday :) I have a problem with the new rFilter and rButtonTemplate. https://s15.postimg.org/igrqo89tn/screenshot_456.png As you see the rFilter button is not skinned. I made the following things: 1) Updated and merging the r*...
File: rButtonTemplate11-17-16
Zork, you are a monster :) I'...
Posted By: gmarco
Zork, you are a monster :) I'll check "all" changes (and they are a lot :) asap when I'll be in home later :) Thanks again for now. Your work is really appreciated.
File: rButtonTemplate11-17-16
Hi Zork, I see you have updated...
Posted By: gmarco
Hi Zork, I see you have updated also the github with this changes :) Later in the morning I check this out :) Thanks :) Just a thing I am thinking about... Actionbars and de/buffs happily work without have to make them depends on a specific addon for the button layout. Example: http://s15.postimg.org/ji9wcy3ej/screensh...
File: rButtonTemplate11-16-16
Hi Zork and others, Make a roun...
Posted By: gmarco
Hi Zork and others, Make a rounded square is easy ... but it is not so easy to if the texture is a circle ... I can't even imagine how to code it :) I have finished a different template (rounded square). https://s15.postimg.org/9rlav32rf/squarerounded3.png A couple of things I'd like to share: The Blizzard cooldown sw...
File: rButtonTemplate11-16-16
Zork, Another question if possible....
Posted By: gmarco
Zork, Another question if possible. May I forced an icon inside the texture ? For example to let you understand better ... if I make circle texture may I force the icon inside without to see the angles of it outside ? Thanks :) P.s http://s15.postimg.org/ufewcphob/screenshot_426.png Es. removing the angles here :)
File: rButtonTemplate11-16-16
Hi Zork, thanks very much for yo...
Posted By: gmarco
Hi Zork, thanks very much for yoyr precious tutorial :) I have made a set of buttons: http://s15.postimg.org/4opqbp8e3/screenshot_426.png and they looks grey but my normal texture is in this way: http://s15.postimg.org/8avjocerf/screenshot_426.png and it is white :) not grey. But I have forgotten to check this:...
File: rButtonTemplate11-16-16
Hi Zork, I am trying to understa...
Posted By: gmarco
Hi Zork, I am trying to understand better how the textures will be applied to the UI, but I think something is missing me. So to begin understand I have read: https://github.com/zorker/rothui/blob/master/wow7.0/rButtonTemplate/README.me and Highlight = hover. Equipped = border. Normal, flash, pushed and checked are the...
File: rFilter11-06-16
Thanks Zork, It works great.
Posted By: gmarco
Thanks Zork, It works great.
File: oUF_SimpleConfig11-06-16
Thanks Zork, I'll check it ... :)
Posted By: gmarco
Thanks Zork, I'll check it ... :)
File: rFilter11-05-16
Hi Zork, in the old rFilter ther...
Posted By: gmarco
Hi Zork, in the old rFilter there was the possibility to check for the current spec: if player_class == "DRUID" then cfg.rf3_BuffList = { {spellid = 158792, spec = 3, -- and so on ... Is this setting present in the new rFilter, because I was not able to find it here: https://github.com/zorker/rothui/blob/master/wow7.0...
File: oUF_SimpleConfig11-05-16
Hi Zork, It should be possible t...
Posted By: gmarco
Hi Zork, It should be possible to setting differents values for differents spec/classes ? I.e: If I want to have when the player is in A tank spec (guardian druid, prot war and so on): colorTapping = true, colorReaction = true, colorClass = true, colorHealth = false, colorThreat = true, colo...
File: RemGank10-26-16
New Bug with recent version: Every...
Posted By: gmarco
New Bug with recent version: Every time you mouse over target from your gank list it will change all the tooltips to be red as well for every player alliance and horde and even every NPC. I have seen this strange behaviour and I think it happens when there so many players and the mouse over them fast... I have to check it out ..-
File: cUrsoc10-11-16
Hi, Thanks for the addon. It rea...
Posted By: gmarco
Hi, Thanks for the addon. It really helps me in Ursoc being me usually a guardian druid :) But I have to modify it because you have hardcoded the debuff names and I have the client in Italian :) What do you think if you modify the addon adding a locale section and defining there the names of the debuffs ? Something like (...
File: gmFonts09-29-16
This is what I was talking about th...
Posted By: gmarco
This is what I was talking about the Adventure Journal. It happens with both gmFonts and tekticles. This happens due to a font: SetFont(GameTooltipHeader, GMFONTS, 15, "OUTLINE") if we change in this way: SetFont(GameTooltipHeader, GMFONTS, 15) https://s14.postimg.org/smqytbtoh/screensho...
File: gmFonts09-29-16
Uhm I have to investigate e bit mor...
Posted By: gmarco
Uhm I have to investigate e bit more.... could be an addon with a name in the middle to gmfonts and tectiles (they are load alphabetically I presume) that overwrites this fonts ? Can you try the same test with only bartender and gmfonts ? btw I'll investigate more and let you know.
File: gmFonts09-27-16
Hi, thanks for the feedback....
Posted By: gmarco
Hi, thanks for the feedback. I see the addon uses the engine from tekticles. It's strange then why it doesn't modify the numbers on my action bars, tooltips, quest text, etc. The game still uses the default font. I'm selecting Calibri from shared media or from gmFonts presets. Oh, the text on the Adventure Journal only display...
File: rActionBar_Gm09-25-16
Hi, You have to manually edit th...
Posted By: gmarco
Hi, You have to manually edit the layout.lua: local micromenubar = { framePoint = { "TOP", UIParent, "TOP", 0, 0 }, frameScale = 0.8, framePadding = 5, buttonWidth = 28, buttonHeight = 58, buttonMargin = 0, numCols = 12, startPoint = "BOTTOMLEFT", fader =...
File: RemGank09-23-16
Hi, Now the name and note fields...
Posted By: gmarco
Hi, Now the name and note fields can be long as 50 chars (from 25) :)
File: RemGank09-16-16
Thanks for the report. I'll chec...
Posted By: gmarco
Thanks for the report. I'll check it asap :)
File: idTip09-16-16
Hi, should be possible to add th...
Posted By: gmarco
Hi, should be possible to add the tooltip also for the world quest ? Thanks :)
File: gmExp09-08-16
Hi, thanks for trying the addon....
Posted By: gmarco
Hi, thanks for trying the addon. I'll try to check out how factions function will work :)
File: Infinity Plates09-05-16
@gmarco Running around in Dalaran w...
Posted By: gmarco
@gmarco Running around in Dalaran with all nameplates on/off ... couldn't reproduce that error. What irritates me "InfinityPlates\InfinityPlates-r12.lua:104" ... This shouldn't say -r12, afaik. Maybe something messed up on extracting the zip? Hi Dawn, thanks for the reply. Zip is ok and filenames are correct too... I real...
File: Infinity Plates09-05-16
I got this error: 28x InfinityPl...
Posted By: gmarco
I got this error: 28x InfinityPlates\InfinityPlates-r12.lua:104: attempt to concatenate local 'name' (a nil value) InfinityPlates\InfinityPlates-r12.lua:104: in function :: in function 'CompactUnitFrame_UpdateName' FrameXML\CompactUnitFrame.lua:59: in function