Results: 9Comments by: kingamajick |
File: oUF_AuraBars09-07-10 |
Sorry for the late reply!
Int...
Posted By: kingamajick
Sorry for the late reply!
Interface\AddOns\Tukui\unitframes\layout.lua:628: attempt to index global 'self' (a nil value)
: ?
Interface\AddOns\Tukui\unitframes\layout.lua:628: in function `PostCreateBar'
Interface\AddOns\Tukui\libs\oUF_AuraBars\aura.lua:161: in function
|
File: oUF_AuraBars08-22-10 |
PostCreateBar needs to be set to a...
Posted By: kingamajick
PostCreateBar needs to be set to a function, where as here you have set it to the parent frame of the aura frame, which is why you get "attempt to call field 'PostCreateBar' (a table value)", as a frame is a table not a function.
The attribute should be set to a function which takes a single argument, which is a statusbar.
Some...
|
File: oUF_AuraBars03-02-10 |
Originally posted by sacrife
The...
Posted By: kingamajick
Originally posted by sacrife
The bar is VERY choppy. Any way to fix this?
I've updated a couple of points of the addon, and one is to try and smooth the bar. I'm trying to work out if there is an optimum value for updating, and whether I approach this from a more time based perspective (i.e short timers would get updated more...
|
File: oUF_AuraBars02-17-10 |
Originally posted by richerich
Th...
Posted By: kingamajick
Originally posted by richerich
Thanks, works like a charm :)
Now for the last part (sorry for many questions, but i just cant seem to get it to work), i wanna filter out any long-term buffs, like Molten Armor and Arcane Brilliance, but still wanna see short-term buffs like Missile Barrage and Battle Shout (if u get what i mean)....
|
File: oUF_AuraBars02-11-10 |
Originally posted by richerich
Th...
Posted By: kingamajick
Originally posted by richerich
Thx for the answer, got it working now :) Now i just need to figure out how to filter out any non-duration auras from the timers, like Blood Frenzy.
This would work:
function(name, rank, icon, count, debuffType, duration, expirationTime,
unitCaster, isStealable)
if...
|
File: oUF_AuraBars02-10-10 |
Originally posted by richerich
Tr...
Posted By: kingamajick
Originally posted by richerich
Tried to apply this to oUF_Caellian, but i keep on getting this error :S
....
Took a bit, but I've found the problem, there is a comma missing in line 796
self.AuraBars:SetPoint("TOPLEFT", self, "TOPRIGHT", -1, 29)
Also you should be assigning values to the option attributes rather than t...
|
File: oUF_AuraBars02-09-10 |
Originally posted by ckeurk
hello...
Posted By: kingamajick
Originally posted by ckeurk
hello
I am a French user tukui
it is possible to have an simple example for rogue ?
because I can not put bars
thank you
Hi, I'm not familiar with that ui package, I'm assuming its based on oUF? If it is, you need to find where in that layout it creates the frame you want to add the aurabars to...
|
File: oUF_AuraBars01-31-10 |
Originally posted by thatguyzp
Th...
Posted By: kingamajick
Originally posted by thatguyzp
The memory use from oUF_AuraBars seems to skyrocket for me while in combat, I have a feeling it's from buffs that constantly refresh themselves (ex Herkuml War Totem proc)
edit: Screenshot here
It went up to around 1mb of memory usage in around 2 minutes of testing it out on combat dummies, from...
|
File: oUF_AuraBars01-31-10 |
Originally posted by swiffy
I was...
Posted By: kingamajick
Originally posted by swiffy
I was waiting for an addon like this. Thanks, much appreciated!
However, I'm having difficulty getting the addon to work. Do I need to add any specific code to my oUF layout? I'm using oUF_viv.
Yea, you would need to add specific code to oUF_viv, it would be something along the lines of the follow...
|