Results: 31Comments by: sBaildon |
File: sInterface06-12-18 |
![]() Posted By: sBaildon
How to restore the visibility of command bars in a standard place?
When you enter the game, you get an error LUA:
Message: ...nterface\AddOns\sInterface\modules\skins\details.lua:121: attempt to index global 'Details' (a nil value)
Time: 06/11/18 15:27:50
Count: 1
Stack: ...nterface\AddOns\sInterface\modules\skins\details.lu...
|
File: rFilter12-10-10 |
![]() Posted By: sBaildon
Is there any chance of returning functionality from rFilter2 where icon alpha could be changed depending on combat state? Preferably an option for each icon rather than all of them.
|
File: Allez UI10-25-10 |
![]() Posted By: sBaildon
Originally posted by Allez
snip
Much love, spent a fair amount of time trying to sort this out but to no avail. No donate button? :-)
|
File: Allez UI10-24-10 |
![]() Posted By: sBaildon
Would it be possible to get help modifying alUnitFrames?
I've combined target auras together (self.auras not self.buff + self.debuff), buttttt, I want debuffs not applied to hostile targets by me to be in greyscale/desaturated whilst everything else (inc. buffs on enemy targets)is in full colour.
Thanks for any help.
|
File: ncChat06-22-10 |
![]() Posted By: sBaildon
Just wondering if I could change reputation text to something different.
The default reads
Reputation with faction increased by amount
I would like it to read
faction +amount rep
Also something similar with experience/weapon skill would be great too.
Thanks
|
File: oUF_Hank03-26-10 |
![]() Posted By: sBaildon
Not something I would use personally, but I love the design. Great work.
|