Results: 314Comments by: weasoug |
File: oUF_PredatorSimple07-09-10 |
nice looking addon. positions dont...
Posted By: weasoug
nice looking addon. positions dont seem to work. as where you have your player and target is where i have mine. but mine are a bit higher so i edited the SV like you said in the notes. as im used to editing the addon and reloading the ui.
so i did like you said
positions by editing your character specific SavedVars file.
wi...
|
File: oUF_RuptureTourney07-07-10 |
Originally posted by Ilve
range c...
Posted By: weasoug
Originally posted by Ilve
range check works in raid frames only, but I'll add it for party too. ok
also how about an agro highlight of such.
for party raid self.
player castbar.
ps like the beta for the others looks good.
just missing the players one.
"sent you the info to you in a pm. how to add it if you didn't know...
|
File: oUF_RuptureTourney07-07-10 |
could you add. range check plz
Posted By: weasoug
could you add. range check plz
|
File: oUF_RuptureTourney07-07-10 |
Originally posted by Ilve
Yes, bu...
Posted By: weasoug
Originally posted by Ilve
Yes, but it will be v1.0.9. I''ll upload it today:
+
- Supported oUF Version: 1.4.x
- oUF_HealComm4 Integrated]
- oUF_DebuffHighlight Integrated]
- Castbar icon have border as on buffs/debuffs
- Fix for energy+druid mana bars and updates
- Length of pet name now is 11 symbols
- Added some options i...
|
File: oUF_Wiskas07-01-10 |
Originally posted by AlleyKat
rb...
Posted By: weasoug
Originally posted by AlleyKat
rb added
glad to see the RB.
|
File: oUF_Wiskas07-01-10 |
Originally posted by AlleyKat
Run...
Posted By: weasoug
Originally posted by AlleyKat
Runebar will be added as soon as posible
cant wait for runebar, my DK is missing it. hehe
just a quick note. i see that you dont have any onupdate events. ie
"UNIT_HEALTH UNIT_NAME_UPDATE PLAYER_FLAGS_CHANGED"
as when a member of the party dies it says dead. but when ressed it still says t...
|
File: BasicChatMods06-30-10 |
Originally posted by funkydude
Fi...
Posted By: weasoug
Originally posted by funkydude
Firstly, update to the latest version.
Yes, Blizzard made most things sticky by default now, which is why the latest BCM only stickies the things Blizz missed. But these were always stickied by BCM before Blizzard stickied them by default.
Using ChatTypeInfo.WHISPER.sticky = 0 WILL work.
y...
|
File: BasicChatMods06-30-10 |
Originally posted by funkydude
Th...
Posted By: weasoug
Originally posted by funkydude
There is no code in this addon that deals with Chat Frame sizes.
I quite like it personally, but whatever suits you. :)
strange. if it wasn't in there before,. then i guess before this patch,. you could make the chat box. smaller :)
|
File: BasicChatMods06-30-10 |
Re: v3.60
Posted By: weasoug
Originally posted by funkydude
NEW Timestamps Customize module, customize the Blizzard timestamps, default is to return the style to the old BCM style, but you need to turn them on in Blizz config.
FIXED edit box is back at the top.
FIXED chat frame can be placed at the edge of the screen again.
FIXED copychat icon now only show...
|
File: AI-Art06-30-10 |
Re: Mini Map Button
Posted By: weasoug
Originally posted by Eide
Any chance for a skin for MMB? Right now when MMB is expanded it looks really weird.
one note about MMB its not been updated for 7 months. ie since last year. december..
MMB is nothing to do with AI-Art. its best you look into the the addon and change the image for it called icon, or ask Pericles,...
|
File: BasicChatMods06-30-10 |
Originally posted by Reiden33
Whe...
Posted By: weasoug
Originally posted by Reiden33
Where is this line found or if it needs to be added... where to add the line?
i just added it in buttons. like so
do
ChatFrameMenuButton.Show = ChatFrameMenuButton.Hide
ChatFrameMenuButton:Hide()
ChatFrame1:SetClampRectInsets(0,0,0,0)
|
File: BasicChatMods06-29-10 |
I see also with 3.5 the edit bar is...
Posted By: weasoug
I see also with 3.5 the edit bar isn't working. its always showing at the bottom.
and you cant resize the chat box any smaller
any fix for this.
:)
|
File: QuestGuru06-29-10 |
errors
Posted By: weasoug
errors i get when trying to ping a quest to chat
Interface\AddOns\QuestGuru_Tracker\QGT_Quests.lua:542: attempt to call global 'ChatEdit_GetActiveWindow' (a nil value)
Count: 3
Call Stack:
(tail call): ?
: in function `ChatEdit_GetActiveWindow'
Interface\AddOns\QuestGuru_Tracker\QGT_Quests.lua:542: in function `QGT_QuestWat...
|
File: oUF_Nivaya06-27-10 |
Cpoint update
Posted By: weasoug
Interface\AddOns\oUF\elements\cpoints.lua:36: attempt to index local 'cpoint' (a nil value)
This isn't properly updated to 1.4.
It still expects the Combo Point element to handle text, which it doesn't.
I had a word with haste, :D
|
File: InFlight06-25-10 |
text not right
Posted By: weasoug
Hi there i see that the text are not always in the frame
like so
http://img689.imageshack.us/img689/3751/47608804.jpg
Uploaded with ImageShack.us
|
File: HandyNotes06-24-10 |
A error i get often
...nterfac...
Posted By: weasoug
A error i get often
...nterface\AddOns\HandyNotes_Directions\Directions.lua:216: attempt to concatenate local 'selected' (a nil value)
Count: 1
Call Stack:
(tail call): ?
: ?
...nterface\AddOns\HandyNotes_Directions\Directions.lua:216: in function `?'
...\AddOns\AuctionLite\Libs\AceHook-3.0\AceHook-3.0.lua:90: in functio...
|
File: ChatBar06-24-10 |
A error i get often
ChatBar bl...
Posted By: weasoug
A error i get often
ChatBar blocked from using SearchLFGLeave()
Count: 1
Call Stack:
: in function `SearchLFGLeave'
Interface\FrameXML\LFRFrame.lua:389: in function `LFRBrowseFrame_OnUpdateAlways'
:7: in function <:1>
|
File: QuestGuru06-24-10 |
A few errors i get often.
QuestG...
Posted By: weasoug
A few errors i get often.
QuestGuru blocked from using SearchLFGLeave()
Count: 1
Call Stack:
: in function `SearchLFGLeave'
Interface\FrameXML\LFRFrame.lua:389: in function `LFRBrowseFrame_OnUpdateAlways'
:7: in function <:1>
QuestGuru blocked from using VoiceChatTalkers:Hide()
Count: 2
Call Stack:
: in function `...
|
File: oUF: MovableFrames06-24-10 |
Originally posted by haste
Are th...
Posted By: weasoug
Originally posted by haste
Are the frames moved correctly btw?
ok this is what i have done. ive backed up and removed my SVs for oUF_MovableFrames., and moved my frames back into place. so far no errors when joining partys.
just waiting to join a RD, and have a party invite. and i will see if its ok. i will let you know. t...
|
File: oUF: MovableFrames06-23-10 |
Originally posted by haste
What l...
Posted By: weasoug
Originally posted by haste
What layout are you using? Is this on 3.3.5?
also, 1.4 isn't published on any site, but some people still use it.
im in the uk. so we or well i have not had the 3.3.5 patch yet.
and all i use is
oUFSimple
http://www.wowinterface.com/downloads/info14831-oUFSimple.html
oUF
http://www.wowin...
|
File: oUF: MovableFrames06-23-10 |
Originally posted by haste
Are yo...
Posted By: weasoug
Originally posted by haste
Are you using oUF 1.4? If so, then you also need to use the git version of oUF MovableFrames.
I didn't know you have put out oUF 1.4
i have oUF: Core 1.3.28
|
File: oUF: MovableFrames06-23-10 |
Ive been getting this lot today. ne...
Posted By: weasoug
Ive been getting this lot today. never done it over the months ive been usen it.
seems to be when i join a party.
oUF_MovableFrames blocked from using oUF_Party:ClearAllPoints()
Count: 3
Call Stack:
: in function `ClearAllPoints'
Interface\AddOns\oUF_MovableFrames\movable.lua:161: in function `func'
Interface\AddOns\...
|
File: BasicChatMods06-23-10 |
Re: Re: ChatFrameMenuButton Move
Posted By: weasoug
Originally posted by funkydude
"ChatFrame" isn't valid, it would need to be "ChatFrame1".
Also, levels will not be added. You cannot add levels "basically".
well i got it workin. like you said. i did
ChatFrameMenuButton:SetPoint("BOTTOMRIGHT", "ChatFrame1", "TOPRIGHT", 30, 0)
i have it where i want it on the right side...
|
File: rMinimap06-22-10 |
Movin LFD icon
Posted By: weasoug
Hi there all. if you want to move the LFD icon. do this.
Open rMinimap.LUA
and at the top you will see
-- position map and symbols here
local map_positions
add
= { frame = "MiniMapLFGFrame", anchor1 = "BOTTOMLEFT", anchor2 = "BOTTOMLEFT", anchorframe = "Minimap", posx = -26, posy = 5 },...
|
File: BasicChatMods06-22-10 |
ChatFrameMenuButton Move
Posted By: weasoug
i put show on ChatFrameMenuButton as i like it.
i wanted to move it from the top left to the top right of the chat bar.
ChatFrameMenuButton:SetPoint("TOPRIGHT", "ChatFrame", "TOPLEFT", 5, 0)
but that did not work. it made is not show up. lol
thanks for your time.
ps could you add levels. to the chat.. thanks
|