Results: 639Comments by: d87 |
File: NugMount10-12-08 |
Originally posted by dwex
2.1.1 f...
Posted By: d87
Originally posted by dwex
2.1.1 fixes the /list problem, but it's still forcing sub-68 druids in Outlands into travel form, not onto a ground mount.
In fact druids won't be able to use flight form binding til 68 at all.
I just honsetly thought that druids going start to use flight form keybinding when they actually get it.
|
File: NugMount10-11-08 |
i see, without character specific.....
Posted By: d87
i see, without character specific... (i just use char specific for all my chars)
Don't have much knowledge about binding functionality so can't say anything yet, and will leave this as is for now
|
File: NugMount10-11-08 |
Originally posted by dwex
TBH, th...
Posted By: d87
Originally posted by dwex
TBH, that's not very useful. If I want to hit an extra key for flight form, I can just use the keybind for the form :)
Lemme take a look at the code; I'm betting there's an easy way to do this (like doing a random over n+1 for druid with flight form, and recognizing the off-the-end number to invoke the...
|
File: NugMount10-11-08 |
So in 2.1 for Flight Form exists sp...
Posted By: d87
So in 2.1 for Flight Form exists special keybinding you need to bind instead of usual one.
It works not as flawless like core thing: randomizes ground mounts on zone changes only
but it works...
|
File: NugMount10-11-08 |
Originally posted by dwex
Meh. I'...
Posted By: d87
Originally posted by dwex
Meh. I'll have to find a way to get druids working right.
alright, i'll do something
|
File: NugMount10-11-08 |
Originally posted by dwex
Hmm. Yo...
Posted By: d87
Originally posted by dwex
Hmm. You're 2.0 might not work for Pallys and Warlocks then. Their mounts are spells just like flight form.
Nope, they're companions. Got both warlock and paladin on beta
|
File: NugMount10-11-08 |
Originally posted by dwex
Haven't...
Posted By: d87
Originally posted by dwex
Haven't brought my druid over to beta yet; what about druid flight form? Is it considered a "mount"?
yes, actually it's mounts considered as spells
So /cast Froswolf Howler and /cast Swift Fly Form SHOULD both work, but the thing is... later i noticed annoying bug from blizzard side. some of my mount do...
|
File: NugMount10-11-08 |
Originally posted by dwex
Major p...
Posted By: d87
Originally posted by dwex
Major problem - there's a presumption that if you're in a flyable zone, you can actually fly. My level 60 DK in Hellfire Penninsula cannot. Yes, I can use the override binding to force a ground mount, but that rather defeats the purpose of a single binding, now doesn't it?
yea, now it changes mounts each...
|
File: NugRunning10-11-08 |
Originally posted by alrit
will i...
Posted By: d87
Originally posted by alrit
will it work on live servers? thx
It will, but refreshing of timers won't. anyway only a week or so til 3.0 on live
|
File: NugRunning10-10-08 |
Originally posted by woowoowoo
Im...
Posted By: d87
Originally posted by woowoowoo
Im having some issues changing the color of the bars for specific spells (druid healing spells) but i'll take another look and see if i did something incorrect.
it's like this:
/nrun setcolor Wild Growth@buff
Spellname is case-sensitive, so type it like in tooltip, spaces are fine
|
File: SilentLoginScreen10-10-08 |
Originally posted by p3lim
Can al...
Posted By: d87
Originally posted by p3lim
Can also be disabled with sound settings ingame.
Where? Or what exactly did you mean?
Also, the dragon's sound is likely to be used in some dungeon.
No, it's not
"\Data\Sound\Ambience\GlueScreen\Wrath_Login_1.wav"
|
File: NugRunning10-07-08 |
Thanks for feedback, it will be the...
Posted By: d87
Thanks for feedback, it will be there next update
- I couldn't show the aoe bar so my solution is to use the cooldown part, have I miss something ?
It should work fine with shadowflame in aoe category.
aoe spells need someone to be affected by them to appear too. mb that's why you wasn't able to see it in tests
- My issue with...
|
File: NugRunning10-05-08 |
Bug update this time. all settings...
Posted By: d87
Bug update this time. all settings will reset, but that's for good
using horn in a group will get me a timer for all members.
heh, fixed that. but forgot to add horn of winter
regarding Glyph, it should be fine unless proc from glyph have some special non-player sourceGUID, but they removed glyph vendor already so i'm not able...
|
File: NugRunning10-01-08 |
And another question is it possible...
Posted By: d87
And another question is it possible to make a timer for Unholy Blight?
ye, done
When another dk in the raid uses pestilence i get a cooldown on ALL the debuffs making a LOONG list on my screen.
in b10 it only creates timer if you applied FF/BP to your target and new Pestilence timer instead
Would you be interested in allowing...
|
File: NugRunning09-29-08 |
Originally posted by Koni
Error m...
Posted By: d87
Originally posted by Koni
Error message from death and decay, horn of winter not working or bone shield
thanks
horn of winter and bone shield both in default exclusions list.
|
File: NugRunning09-24-08 |
Re: Very nice AddOn!
Posted By: d87
Originally posted by Camalus
I have been using this in Beta and I really like it. Thank a lot!
Two things I noticed:
1) Occasionally I will notice a bar popup when I haven't done anything. Usually while standing around town. At first I thought it was random, but now it seems that it is when another player of my same class has d...
|
File: NugRunning09-18-08 |
again, try to reset to center:
/sc...
Posted By: d87
again, try to reset to center:
/script NugRunning.anchor:SetPoint("CENTER","UIParent","CENTER",0,0)
|
File: NugRunning09-15-08 |
Re: Error
Posted By: d87
Originally posted by Darkspell
I keep getting the following:
: NugRunning\trackings.lua:455: bad argument #1 to 'pairs' (table expected, got nil)
NugRunning\trackings.lua:455: in function `GenTracks'
NugRunning\NugRunning.lua:25: in function `?'
NugRunning\NugRunning.lua:4: in function
|
File: NugRunning09-15-08 |
Originally posted by hackerz81
ca...
Posted By: d87
Originally posted by hackerz81
cant seem to unlock or move via your commands...any ideas?
mb you haven't noticed the anchor... it's small
anyway, to reset anchor to center of the screen:
/script NugRunning.anchor:SetPoint("CENTER","UIParent","CENTER",0,0)
|
File: NugRunning09-15-08 |
It's already looks usable for pve...
Posted By: d87
It's already looks usable for pve
Though for pvp predefined timers length is wrong, everyone got a bunch of talents like 50% stun duration in LK
mb i'll do something with this, but only when 302 goes live. impossible to test anything pvp related on beta/ptr
|
File: NugRunning09-14-08 |
Originally posted by Tyrrael
Is t...
Posted By: d87
Originally posted by Tyrrael
Is there any way to make it sort so dots with least time remaining go to the bottom?
it's there in b6. buffs under debuffs and long under short by default
you can change it only in code for now, though it's easy
table.sort(active.buffs,function(a,b) return (a.endTime > b.endTime) end)
tab...
|
File: oUF09-12-08 |
alright, thanks
You can still re...
Posted By: d87
alright, thanks
You can still re-create the old behavior with :SetAlpha()
but lowering alpha = darkening only with black background
|
File: oUF09-12-08 |
No it shouldn't.
same color on ba...
Posted By: d87
No it shouldn't.
same color on background and foreground then.
originally there:
if(r and g and b) then
bar:SetStatusBarColor(r, g, b)
if(bar.bg) then
bar.bg:SetVertexColor(r, g, b)
end
end
|
File: oUF09-12-08 |
i forgot two important things
.fre...
Posted By: d87
i forgot two important things
.frequentUpdates on pet bugs power bar
suppose to work for player and pet, but in OnPowerUpdate function
local power = UnitMana('player')
self:GetParent():UNIT_MANA("OnPowerUpdate", 'player')
'player' hardcoded
and
if(bar.bg) then
bar.bg:SetVertexColor(r, g, b)
end
in both health.lua...
|
File: oUF09-12-08 |
in default health update function o...
Posted By: d87
in default health update function oUF.colors.health never used, so you have to always override to change it
would be nice to add there
else
t = self.colors.health
also, i demand .Buffs.reverseCooldown or something option to reverse cooldowns on auras, tired of adding cd:SetReverse(true) every new build.
thanks
|