Results: 34Comments by: jeruku
File: JMinimap11-16-12
Hey, i love the mod, the only troub...
Posted By: jeruku
Hey, i love the mod, the only trouble im having is whenever i load my ui, i get an error message saying " ..\AddOns\JMinimap\jMm.lua line 410: attempt to concatenate local 'name' (a nil value)" could you help me with this? I shall address this issue immediately and get back with an update shortly.
File: JMinimap11-09-12
Frame Parenting Issue
Posted By: jeruku
If you don't feel like downloading then fix it yourself with the following. In jMm.lua inside /Interface/AddOns/JMinimap/jMm.lua. 1) Go to "function stash:MinimapUpdate(cat)" at line 195. 2) Inside "elseif cat == 'update' then" at line 216 3) Change: Minimap:SetParent(parent) 4) To: Minimap:SetParent(U...
File: JMinimap11-07-12
Updated
Posted By: jeruku
Nevermind my silly post from before. Right after posting I started to realize there was a missing stack being loaded before some of my code. So the end result was me discovering that my stupidity leads me no where. (Which happens very often.) Issues solved, possible issues prevented, and garbage like that... but no options yet...
File: JMinimap11-06-12
Update Troubles
Posted By: jeruku
It seems as though not everyone makes an attempt at making it easy to fetch their Minimap Icons. In some cases they forgo anchoring and use a radial point which is then anchored by point alone. So the fix is taking time to fully work out, but I'll be throwing in some simple features for the buttons alongside it all. Also, QuestPoi...
File: JMinimap11-02-12
Fixes/Upgrades
Posted By: jeruku
Done. Completely redone since the movers weren't originally my code so I didn't know how they handled persistence. So I had to make it work in a way I understood. Anyway, if you'd prefer the use of the settings in lua let me know. I can make them easier to access at the top of the file, otherwise there's the /jmm commands....
File: JMinimap11-02-12
Quite the problem
Posted By: jeruku
I've found the problem and will get back with an upgrade to address it in a timely manner. Somehow I knew that code would come back to bite me in the butt. Oh well, pressing forward as soon as I figure out why the movers aren't working as planned with the changes.
File: Peddler (Junk seller)10-15-12
Thoughts
Posted By: jeruku
Dandy new update. Got some advice for you. The event BAG_UPDATE returns a vararg that equals the bag changed in sequential order. Events, in general, may have varargs so it simplifies things a little. Switching items from bag 1 and bag 2 will fire BAG_UPDATE with ... = 1 THEN ... = 2.(or vice-a-verse, either way works) So the...
File: Peddler (Junk seller)08-13-12
A few thoughts.
Posted By: jeruku
GetCoinText(price) GetCoinTextureString(price) <- Uses gold/silver/copper icon textures When you get around to it, instead of a simple confirmation why not use a checklist? That way you can write up a table of items to always sell when at a vendor. And even go for a whitelist and blacklist, mentioned before, allowing selected...
File: Track-O-Matic05-13-12
Suggestion
Posted By: jeruku
Instead of the huge ItemCache.lua =~ 2.6 MB which gets loaded into RAM why not use a lighter version? For example: In ItemCache.lua TRACKOMATIC_ITEM_CACHE = { { 117, -- item ID "Tough Jerky", -- item name 1, -- item quality }, -- } In items.lua for index, data in pairs(TRACKOMATIC_ITEM_CACHE) do -...