Results: 68Comments by: donteventrii
File: Aloft03-09-13
5.2 update?
Posted By: donteventrii
5.2 update?
File: Icicle03-04-13
This addon is causing severe proble...
Posted By: donteventrii
This addon is causing severe problems to show up in Aloft. Aloft works fine until this addon is enabled and combat is entered. Then all kinds of visual artifacts and bugs pop out of the name plates. Nothing is showing up in BugSack though so it's very confusing.
File: Aloft03-04-13
Aloft doesn't seem to be saving cla...
Posted By: donteventrii
Aloft doesn't seem to be saving class data correctly. It will randomly "forget" the class and I will have to hover over them again to correct it. Additionally, it is not correctly turning off level text. When I disable the level text, it will go away. But if I enter combat, it suddenly wonks out and will start showing levels on some...
File: Icicle09-07-12
Tehlyan, thank you for your fan upd...
Posted By: donteventrii
Tehlyan, thank you for your fan update. Xthox is planning to update for MoP drop. He PMed me saying he was halfway done recently
File: pStats09-07-12
Please update this guy :)
Posted By: donteventrii
Please update this guy :)
File: pMinimap09-07-12
Still the best minimap addon out th...
Posted By: donteventrii
Still the best minimap addon out there if it was only shown some love :(
File: Shieldmonitor09-07-12
Frenchie gone :(
Posted By: donteventrii
Would love for a coder to pick up this addon :) Frenchie hasn't logged on in 9 months.
File: PlateBuffs09-07-12
Thank you so much for keeping up wi...
Posted By: donteventrii
Thank you so much for keeping up with this Alea, we are all very grateful
File: PlateBuffs08-28-12
Please update for Pandaria Acapela!!
Posted By: donteventrii
Please update for Pandaria Acapela!!
File: Aloft Alpha08-28-12
Really looking forward to what you...
Posted By: donteventrii
Really looking forward to what you have for us. What timeframe are we looking at for a live version? Can we just use the old one by enabling out of date addons?
File: MikScrollingBattleText10-09-11
Why is it that spells fire on top o...
Posted By: donteventrii
Why is it that spells fire on top of each other? I have a large scroll area, but they still will fire on top of each other.
File: MikScrollingBattleText08-22-11
Originally posted by Mikord donte...
Posted By: donteventrii
Originally posted by Mikord donteven: I believe that %e only works in triggers, but I'd have to double check to be sure. I wrote most of the code years ago. I'm fairly certain you can create a trigger though. I am using it in making a trigger. I would like for it to return the interrupted spell in a trigger but when I i...
File: MikScrollingBattleText08-09-11
%e and it's capabilities
Posted By: donteventrii
Hello, first off- fantastic mod. A pain to set up, but very worth the effort. I tried using %e for interrupted spells but it is not returning anything. Is this expected? It says that it will produce the secondary spell effect associated with the event in the Readme. If you successfully interrupt a cast, should %e not return the in...
File: PhanxChat08-04-11
I'm sorry if my tone sounded cross....
Posted By: donteventrii
I'm sorry if my tone sounded cross. It was not meant to. :( I understand it would be a lot of work to figure out, change, and would ultimately provide little benefit to the few that might do this. Regardless, I chose to stay with Phanxchat. Thanks :)
File: PhanxChat08-03-11
Originally posted by Phanx Don't...
Posted By: donteventrii
Originally posted by Phanx Don't use two addons that essentially do the same thing? I'm surprised you didn't break something sooner. They don't do exactly the same thing.
File: Aloft08-02-11
Ok, the Cast Warning module took ca...
Posted By: donteventrii
Ok, the Cast Warning module took care of that. Now another issue. Previously under Name Text>Advanced I would use "" for the dogtag. Now, the is only displayed if I have that character as my target. Any idea of what could be causing the problem? What is the difference between AloftCastBarSpellNameText/AloftCastBarTimeText an...
File: Aloft08-02-11
I thank you for the quick response,...
Posted By: donteventrii
I thank you for the quick response, and will try after work.
File: Aloft08-01-11
Hello, Previously, you could see...
Posted By: donteventrii
Hello, Previously, you could see all cast bars on name plates of enemies. Now it seems like it only works for your current target. Am I correct in assuming this? Or am I doing something wrong?
File: PhanxChat08-01-11
So I narrowed down my problem with...
Posted By: donteventrii
So I narrowed down my problem with chat channels. I use both Phanxchat and Prat. Alone, they both work fine. But if used together I cannot see whenever anyone else types in general or trade chat channels. Prior to the patch however, I was able to use simultaneously with no flaws. I deleted the WTF files for both addons. Any su...
File: RatedBattlegroundAssist07-29-11
Any chance this addon will ever work?
Posted By: donteventrii
Any chance this addon will ever work?
File: LoseControl07-25-11
You still checkin in on this?
Posted By: donteventrii
You still checkin in on this?
File: LoseControl07-20-11
Originally posted by Kouri If you...
Posted By: donteventrii
Originally posted by Kouri If you are comfortable with programming then you can try printing out the variables after the UnitBuff() call to see what it's returning, like so: log(i..") "..name.." | "..icon.." | "..duration.." | "..expirationTime) Then party with a pally or priest and see if you can see the buffs in the log after t...
File: LoseControl07-19-11
Originally posted by donteventrii...
Posted By: donteventrii
Originally posted by donteventrii How is Grounding Totem different? I don't see anything that looks different in the LUA So I used the code you suggested. It isn't working either. And my previously working one for Strength of Soul that I used pre 4.2 isn't working either. What can I do?
File: LoseControl07-19-11
Originally posted by Kouri No, Gr...
Posted By: donteventrii
Originally posted by Kouri No, Grounding Totem works as far as I know, but there is a special exception for it in the code. Aura Mastery might need something similar, but I don't have a WoW subscription atm so I can't test it. How is Grounding Totem different? I don't see anything that looks different in the LUA
File: LoseControl07-19-11
Originally posted by Kouri Yes it...
Posted By: donteventrii
Originally posted by Kouri Yes it should work as long as you have spell immunity tracking enabled in the options. Otherwise, perhaps Blizzard changed the spell and UnitDebuff() is no longer returning the proper duration value. This usually happens for aura spells such as Grounding Totem. So Grounding Totem isn't working either...