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Results: 544Comments by: Gello
File: ItemRack 2.16 (Old version don't download)05-16-08
Originally posted by vishnou00 Yo...
Posted By: Gello
Originally posted by vishnou00 You didn't like select(2,GetContainerNumFreeSlots(-1)) ~= nil ;) Oh it's a good method. Ordinarily I'd use it but the mod makes a check for bank when the menu frame is open and locks are changing. It's not an "expensive" area but lock changes happen in bursts. Earlier I noticed it was doing an An...
File: ItemRack 2.16 (Old version don't download)05-15-08
Oops yeah it assumes bank frame is...
Posted By: Gello
Oops yeah it assumes bank frame is visible. I'll go back to a flag. The suffix bit is an artifact of the way this mod deals with enchants/gems changing both intentionally and incidentally. It's a low priority fix right now but on the list. Show/hide helm/cloak is on the list too. Sorry about sets disappearing. The structu...
File: Trinket Menu05-14-08
Re: Riding crop request
Posted By: Gello
That sounds pretty serious Slippt I'll see if I have time to look at it more. I'm wondering if anyone else is seeing that? On the riding crop, select the riding crop in the queue list. At the bottom you'll see a "Pause Queue" checkbox. Check that for the riding crop or any other trinket you don't want trinketmenu's queues to me...
File: ItemRack 2.16 (Old version don't download)05-13-08
Bank swapping works ok for me. Any...
Posted By: Gello
Bank swapping works ok for me. Anyone else having problems? The recent versions use the new GetItemFamily() to determine if a bag is a real bag. It's possible that's not working so it's not seeing anything in bank bags. So three questions: 1) What language client are you on? 2) Do you have normal bags in your bank? 3) Try mo...
File: ItemRack 2.16 (Old version don't download)05-13-08
Events will be in much sooner than...
Posted By: Gello
Events will be in much sooner than later. The set equip needed fixing bad (it sucked). It has to be stable and durable enough to handle multiple swaps happening at once (ie, rogue going into stealth off a mount crossing plagueland border). The existing set equip should be very stable for single set swaps. I've got code working no...
File: ItemRack 2.16 (Old version don't download)05-13-08
Ooh didn't see those in the diff....
Posted By: Gello
Ooh didn't see those in the diff. I'll post those changes tonight after servers come up and I can test the mod some. Thanks!
File: ItemRack 2.16 (Old version don't download)05-12-08
1.992 shouldn't need an update for...
Posted By: Gello
1.992 shouldn't need an update for 2.4.2. (I never caught character copy up so I can't confirm this) This update is for 2.x and should fix most of the set equip problems. 2.12 will work on live and in 2.4.2. There may be another update tuesday if patch happens and other bugs are found. I'm anxious to remove 1.9x so if anyo...
File: Trinket Menu05-09-08
Re: change for 2.4.2?
Posted By: Gello
Originally posted by blankStare what is the change that needed to be made for patch 2.4.2? In 2.4.2, the tooltip text changes for charges left on an item. The format string ITEM_SPELL_CHARGES_P1 no longer exists and was throwing an error when trying to convert it to a search string.
File: ItemRack 2.16 (Old version don't download)05-08-08
Yeah I've incorporated your changes...
Posted By: Gello
Yeah I've incorporated your changes in the one I'll post this Monday (holding out hope for a character copy for more thorough testing). They work great. :) I'm able to equip and unequip my tuxedo without messing with the 2h afterward lol I experimented with the new equip functions but it doesn't lock items nor skip over already...
File: ItemRack 2.16 (Old version don't download)05-08-08
If I don't have the new set equip d...
Posted By: Gello
If I don't have the new set equip done by tuesday I'll definitely incorporate the fix Romracer thanks! edit: Just did a diff on the files and definitely see the problem. I'm curious on the %-?%d+ bit tho. Are there negative item id's? I know the later fields can be negative but the base id was always positive I thought.
File: Trinket Menu05-07-08
Since I plan to revamp buttons in I...
Posted By: Gello
Since I plan to revamp buttons in Itemrack (once stable set equips and events are in) I'll look into it but I can't promise anything. The frequency of its updates scares me. TrinketMenu hasn't needed (or "hasn't had" may be more accurate) an update in over two years. If it's something I can drop in and forget about it's more likel...
File: ItemRack 2.16 (Old version don't download)05-07-08
On the version just posted for 2.4....
Posted By: Gello
On the version just posted for 2.4.2, I'm not certain it's all good. Character copy is down, but at least one of the errors was fixed. I'll be watching for character copy to come back up to more fully test it. On the 2h getting stuck. Yeah I experience that also. The set equip sucks in this version, it's the primary roadblock to...
File: Trinket Menu05-07-08
On the version just posted for 2.4....
Posted By: Gello
On the version just posted for 2.4.2, I'm not certain it's all good. Character copy is down, but at least one of the errors was fixed. I'll be watching for character copy to come back up to more fully test it.
File: Trinket Menu04-01-07
Those getting a "Interface/FrameXML...
Posted By: Gello
Those getting a "Interface/FrameXML/UIParent.lua:2040: attempt to concatenate local 'localizedName' (a table value)" error when the TrinketMenu option 'Show Key Bindings' is enabled, could you do me a favor and run this script and post its result: /script for i=0,1 do ChatFrame1:AddMessage(GetBindingKey("CLICK TrinketMenu_Trinket"...
File: ItemRack 2.16 (Old version don't download)02-03-07
Scaling: The menu scale is in relat...
Posted By: Gello
Scaling: The menu scale is in relation to the frame it docks to as you've noticed. It's expected behavior the way the menu docks to different parts of the UI. Generally, the minimap and character sheet buttons (and plugin soon) will be a scale of "1". The buttons are the ones that will likely be a different scale. Weapon swap p...
File: ItemRack 2.16 (Old version don't download)01-31-07
It won't, sorry. It should be a re...
Posted By: Gello
It won't, sorry. It should be a relatively easy fix. I'll look at what's required. I found one minor bug that will be fixed in next update: When you enable TrinketMenu Mode, it initially doesn't appear to work. Check Anchor to Other Trinket (and then uncheck if you want to anchor it to slot 13) and it will then work.
File: ItemRack01-17-07
Yeah it appears in 1.99 ItemRack th...
Posted By: Gello
Yeah it appears in 1.99 ItemRack there is a massive taint issue with events, that will cause the huge delay you describe especially if you use a mod to track them. (ie BugSwatter) I had hoped to have IR2 ready by BC but events aren't done. I can see with 99% of my time playing instead of modding now that it may be worthwhile to r...
File: ItemRack12-20-06
The ADDON_ACTION_BLOCKED event will...
Posted By: Gello
The ADDON_ACTION_BLOCKED event will be totally removed in the coming weeks. I'll probably post an update this weekend to lessen the likelihood of that firing with the current version.
File: Trinket Menu12-20-06
re multiple profiles: I'll check it...
Posted By: Gello
re multiple profiles: I'll check it out. re missing trinket: Hold ALT as you open the menu, see if Blackhand's Breath is there but greyed out. If so ALT+click the trinket in the menu and it should reappear. A recent version added the ability to hide trinkets from the menu, for stuff like carrot and seal/rune of the dawn which ot...
File: Trinket Menu12-14-06
edit: fixed in 3.61 just posted...
Posted By: Gello
edit: fixed in 3.61 just posted Will be fixed tonight. If you want to fix it in the meantime, go to line 314 in TrinketMenu.lua and change this: if UnitBuff("player",i)=="Interface\\Icons\\Ability_Rogue_FeignDeath" then to this: if select(3,UnitBuff("player",i))=="Interface\\Icons\\Ability_Rogue_FeignDeath" then Origi...
File: Possessions12-10-06
Thanks for updating this. This is...
Posted By: Gello
Thanks for updating this. This is not a request but a minor suggestion, if you change this in Possessions_SearchBox: Possessions_Hide(); to this: this:ClearFocus() It allows you to keep the window up while using the keyboard for other things. (...
File: Equipped Macro Icons12-08-06
The action bars are being tainted b...
Posted By: Gello
The action bars are being tainted by this mod. At present I'm not sure how to work around it. The mod may need rethinking or scrapped if taint can't be avoided (which is possible).
File: EditBoxTest11-26-06
In my testing: /editboxtest 50 -...
Posted By: Gello
In my testing: /editboxtest 50 -- No truncation /editboxtest 254 -- No truncation /editboxtest 255 -- No truncation /editboxtest 500 -- Truncation @ line 90 /editboxtest 769 -- Truncation @ line 90 /editboxtest 770 -- Truncation @ line 90 /editboxtest 893 -- Truncation @ line 90 /editboxtest 894 -- No truncation /editboxte...
File: Trinket Menu10-28-06
Re: Suggestion
Posted By: Gello
I like the idea of making a click of the minimap button turn queues on/off. How about Alt+Left click to toggle queue for top trinket, and Alt+Right click to toggle queue for bottom?
File: Mapping Data10-27-06
Installed.
Posted By: Gello
Installed.