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Results: 544Comments by: Gello
File: ItemRack09-22-06
In the meanwhile I would like to ma...
Posted By: Gello
In the meanwhile I would like to map whatever my current trinket slot 1 holds to a single icon on my toolbar (and hence a single keypress). The idea being to use the same keypress to trigger my trinket based cooldowns. It would be great if the LUA experts on the board can help me with this. Two approaches: Alt+click a trinket s...
File: ItemRack09-11-06
Ok thanks for trying! I'm away for...
Posted By: Gello
Ok thanks for trying! I'm away for a few days but this weekend I'll see about fixing that for good.
File: ItemRack09-04-06
Try re-saving the mount set.
Posted By: Gello
Try re-saving the mount set.
File: Adapt - Almost-Default Animated Portraits08-24-06
Oops yeah I can see the : being a p...
Posted By: Gello
Oops yeah I can see the : being a problem. In retrospect the name of this mod is ridiculously long. I should probably just shorten it to 'Adapt' On the GUI, if/when it's made it would include options for background. My secret wish is for some more camera position controls that can run off SetCamera(0). Then a GUI would definit...
File: ItemRack08-23-06
Unfortunately I couldn't find anyth...
Posted By: Gello
Unfortunately I couldn't find anything useful :( If you're inclined, can you try installing 1.974 again and then going into options and clicking 'Reset Events' and let me know if that fixes it? If it does then for some reason the events didn't update for you from 1.96 to 1.97+
File: ItemRack08-22-06
I'll look into it tonight
Posted By: Gello
I'll look into it tonight
File: MyMinimapButton08-21-06
If you install the mod: 1. Create...
Posted By: Gello
If you install the mod: 1. Create the macros to do the various things (/hello) 2. After it's created, click the Minimap button between 'Delete' and 'New' (highlighted on last screenshot to right) 3. Then the macro should be added as a minimap button As mentioned it's a demo of the library so not totally fleshed out, but it shou...
File: Trinket Menu08-07-06
Originally posted by Bilb i'm usi...
Posted By: Gello
Originally posted by Bilb i'm using the auto queue feature , wich i find really handy. but when i use on of my trinket out of combat ( mind quickening gem to conjure water faster =p ) i have to desactivate auto queue or it swap to my next trinket, wasting the cooldown of the trinket i activated out of combat. that'd be great if i...
File: TinyPad08-06-06
I reeeeally wanted to avoid adding...
Posted By: Gello
I reeeeally wanted to avoid adding another button to widen the minimum width of the window, but this badly needed an undo. Let me know if the window width is an issue. I can collapse most of the buttons into one that will pop out a menu. But it'd be cool to keep this as small as humanly possible too.
File: Trinket Menu07-29-06
There's an option ('Stop Queue on S...
Posted By: Gello
There's an option ('Stop Queue on Swap') to stop the auto queue when you manually swap in trinkets. If you find yourself stopping the queue a lot it may be an alternative.
File: ItemRack07-29-06
edit: I think this may be related t...
Posted By: Gello
edit: I think this may be related to a detailed error message someone posted. Try 1.972 and let me know if the problem persists. I'm not getting the error unfortunately. If you're able can you replace all ;'s with \n's (new lines, will probably depend on text editor how it's replaced) in ScenRaid.lua, then post the error you g...
File: ItemRack07-27-06
Yep that would do it lol. Sorry ab...
Posted By: Gello
Yep that would do it lol. Sorry about that. edit: Tested 1.971 with Bagnon and it seems to work fine now. Thanks for pointing it out!
File: ItemRack07-27-06
Hmm it shouldn't try to equip it....
Posted By: Gello
Hmm it shouldn't try to equip it. If there's any item within the set in the bank it should try and move those from bank to your bags. In fact when you select something in a menu (BankFrame:IsVisible() in ItemRack_Menu_OnClick) it shouldn't be able attempt to equip any sets or items at all. Originally posted by Aileen I don't q...
File: Trinket Menu07-24-06
3.22 only adds the functions Trinke...
Posted By: Gello
3.22 only adds the functions TrinketMenu.SetQueue and TrinketMenu.GetQueue. You don't need to redownload if you don't plan to use these functions. They're for outside mods (or macros) to control TrinketMenu's auto queues. There are more details in the readme.txt but the upshot is: TrinketMenu.SetQueue(0 or 1,"ON" or "OFF" or "P...
File: Trinket Menu07-16-06
Originally posted by Cowboy Does...
Posted By: Gello
Originally posted by Cowboy Does the queue start again once the swapped-in trinket is used? - Cowboy No it will stop the queue. The slot needs alt+clicked for the auto queue to resume if the option is on (it's off by default). I don't think this is a great burden. If the auto queue is interrupted manually then it's fair to ex...
File: Trinket Menu07-16-06
On the priority trinkets swapping i...
Posted By: Gello
On the priority trinkets swapping in over one manually swapped, I went the simpler route and added a 'Stop Queue on Swap' option. It will have the most use to those with frequent priority trinkets.
File: Trinket Menu07-15-06
re: maybe bug
Posted By: Gello
On the second trinket not registering when clicking them fast together, I think it may be a global cooldown. Many trinkets trigger and/or join the global cooldown. I'm hoping this is the reason for that. You can test by putting the trinket on the action bars and seeing if it goes into cooldown with the rest when you cast a spell....
File: Trinket Menu07-13-06
Oh yeah. Priority trinkets will ke...
Posted By: Gello
Oh yeah. Priority trinkets will keep trying to swap in when you swap in a situational trinket. Hmm I'll look into it. An option to disable queue on all swaps would be easy and the likely route if a "keep this until used" would be awkward. On queue sets, if it happens it'd be in ItemRack 2.0 or later instead of TrinketMenu. I c...
File: Adapt - Almost-Default Animated Portraits06-22-06
I was making an elaborate GUI but d...
Posted By: Gello
I was making an elaborate GUI but decided to scrap it. This is hopefully set up once and forgotten. In 1.4, /adapt list will shown frames that are not animated as well as frames it's been asked to animate that session. If there's real demand for a GUI let me know.
File: Adapt - Almost-Default Animated Portraits06-20-06
I don't know how to explain this we...
Posted By: Gello
I don't know how to explain this well, but I can't list frames for you. Do you use default unit frames? Every portrait has its own unique name. Discord can't use the default UI's names, CTMod has its own names, Perl has its own, etc, etc. The mod won't have a built-in list either. This mod sits between the UI and mods, interce...
File: Adapt - Almost-Default Animated Portraits06-19-06
I'll add the list of frames it's al...
Posted By: Gello
I'll add the list of frames it's already animating in /adapt list. That should help a bit. The mod is ~275 lines of code and doesn't have any knowledge of the unit frames it's changing. When you /adapt unanimate or /adapt animate, and there is no change on next login, it's likely that the frame isn't a texture. I'll add a check...
File: ItemRack06-15-06
On the obsidian chunks, unfortunate...
Posted By: Gello
On the obsidian chunks, unfortunately there is no mining equivalent of UPDATE_MOUSEOVER_UNIT. One option worth exploring is the UI_ERROR_MESSAGE that would swap in mining gloves when you attempt to mine something above your skill, and then swaps them out on LOOT_CLOSED. It would look something like this (but I can't test it sin...
File: MyMinimapButton06-14-06
Oh yeah that's an easy and worthwhi...
Posted By: Gello
Oh yeah that's an easy and worthwhile change. Thanks!
File: Adapt - Almost-Default Animated Portraits06-12-06
Is anyone else getting that error?...
Posted By: Gello
Is anyone else getting that error? This will definitely fix it: /script Adapt_Settings = nil ReloadUI() If anyone else is getting an error I'll put in a check for that and post an update. Originally posted by fred Count: 1 Error: Interface\AddOns\Adapt\Adapt.lua:50: attempt to index field `DontUse' (a nil value)
File: ItemRack05-27-06
I'm hoping before 1.11 client goes...
Posted By: Gello
I'm hoping before 1.11 client goes live, so in the next few weeks, barring any disasters.