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Results: 544Comments by: Gello
File: FuBar 3.6.502-13-06
Originally posted by Tekkub Do yo...
Posted By: Gello
Originally posted by Tekkub Do you mean the OnUpdate handler? In the end it's up to the plugin author to know when to use OnUpdate over normal event driven code. Unlike Titan, Boss isn't encouraging using the OnUpdate over event driven means (it was a bit of a pain to force an update in titan, whereas just proving the text functi...
File: FuBar 3.6.502-12-06
Ah yep upgrading to 1.3 Ace helped...
Posted By: Gello
Ah yep upgrading to 1.3 Ace helped thanks! I like the dragging ability. Unfortunately there is no event throttling code (my primary reason for checking it out was to get a bar mod I didn't have to edit each update). The memory plugin, the most important part for me, only goes to one decimal place. Otherwise the dropdowns have t...
File: FuBar 3.6.502-11-06
Hmm nothing at all on screen. /a...
Posted By: Gello
Hmm nothing at all on screen. /ace load bosspanel : is already loaded /script print(BossPanelFrame1:IsVisible()) : nil /script print(BossPanel_AmmunitionLocals) : table /script BossPanelFrame1:Show() : shows a blank brown bar in upper part of screen /script for i in SlashCmdList do if string.find(string.lower(i),"boss") then p...
File: ItemRack01-20-06
Hmm "Equip Items" is unchecked? Wh...
Posted By: Gello
Hmm "Equip Items" is unchecked? Whether TitanRider is shown or not it will do gear swaps if that's checked. I'll double check tonight. Originally posted by janin Just a little thing, with 1.84 I can't turn the 'mounted' event on, it comes up with the error 'TitanBar rider is on' thingy message :) But I don't have it on. It is...
File: ItemRack01-20-06
Yeah looking into that still. I ne...
Posted By: Gello
Yeah looking into that still. I need to get two identically-named rings or trinkets to test and haven't gotten around to it yet sorry. Originally posted by Monolit the issue with 2 trinkets still not fixed :\
File: ItemRack01-18-06
I'll look into that thanks!
Posted By: Gello
I'll look into that thanks!
File: ItemRack01-12-06
1.8 has two major changes: 1. In...
Posted By: Gello
1.8 has two major changes: 1. Internal stuff like cooldown spinner updates and mostly using GetItemInfo instead of tooltip scans. These weren't done often enough to be a performance hit, but I bugged Slouken enough about GetItemInfo I better use it. I also changed initialization to happen in stages. 2. The other big change is the...
File: ItemRack01-12-06
** Important note for enchanters: U...
Posted By: Gello
** Important note for enchanters: Until new one posted tonight, be careful with events. There's a chance (ie, getting off a mount and doing a disenchant at the same time) that it can disenchant your gear. I suggest disabling events in the meantime if you're an enchanter. **
File: ItemRack01-05-06
Is 'Enable Events' checked at the t...
Posted By: Gello
Is 'Enable Events' checked at the top of the Events tab? It's a master switch that's off by default.
File: ItemRack01-03-06
I'll have an update posted tonight...
Posted By: Gello
I'll have an update posted tonight for 1.9. In the meantime the only apparent bug I see is resizing with the resize grip isn't smooth and sometimes doesn't work. For now you can use "/itemrack scale %" to rescale the bar. ie: /itemrack scale 0.85. Let me know if you run across others. Thanks!
File: ItemRack12-19-05
Oh yeah key bindings on the window...
Posted By: Gello
Oh yeah key bindings on the window don't accept 3+ key combos. You can reselect a selected set to unqueue it. I'll see about adding a set insert like individual slots have while the whole mod is being rewritten. Probably the key bindings will stay as is until it's rewritten. The key bindings are arguably the most complex part of...
File: TinyPad12-19-05
Those are good ideas but probably t...
Posted By: Gello
Those are good ideas but probably this one will stay bare bones. The first line could be the title and ctrl+c/ctrl+v can copy from the window the chat already. At the most I'd probably add a search and a browse that would show the first line of each page. We'll see tho.
File: ItemRack11-17-05
Oh yeah I forgot about that problem...
Posted By: Gello
Oh yeah I forgot about that problem. The next version will have sets queuable, but like individual slots you won't be able to queue to an empty slot. However weapons never need to be queued (except when dead). I'll make doubly sure they can be emptied in combat while the rest of the set queues with just two bag slots open. Maki...
File: ItemRack11-02-05
1.61 just posted should fix all too...
Posted By: Gello
1.61 just posted should fix all tooltip problems. Sorry about that. It goes back to the standard GameTooltip. I was experimenting with different ways of doing tooltips and 1.61 just throws in the towel can goes back to standard hehe re confirmation on key binding: That's a really good idea. I'll definitely add that thanks!
File: Trinket Menu10-11-05
A couple have been asking if an upd...
Posted By: Gello
A couple have been asking if an update is coming. The current version above should run fine in 1.8. In fact it automatically senses if you're on 1.8 and stops doing the scale bug fix. If there's any issues with this and 1.8 of course feel free to post. But for all intents it's updated for 1.8. (It just has the 1700 toc number) If...
File: ItemRack10-05-05
Short term solution in 1.5 above is...
Posted By: Gello
Short term solution in 1.5 above is simply to make selecting a set equip it. This will cause problems while in combat like you said. But far and away selecting sets was causing the most confusion in this mod. While it'd be possible to make an "offline" set, it would require a lot of extra stuff I'd rather not add right now. Witho...
File: ItemRack10-04-05
On the gear not changing when you s...
Posted By: Gello
On the gear not changing when you select a set from the set builder, this was by choice but kinda unintuitive. I wanted it to be easy to change an existing set, so if you got a new offhand sword you can select "dual wield" set, click save and done. But a lot are justifiably confused by it. I'll see about making the set equip autom...
File: ItemRack09-02-05
hehe thanks Yeah it can replace...
Posted By: Gello
hehe thanks Yeah it can replace TrinketMenu entirely. However this one doesn't have a few things like notify when cooldowns end and TrinketMenu's docking is a lot more flexible since the bar doesn't change size and stuff. So I still use both for now. Once it has a notify I'll probably stop using TrinketMenu.
File: Trinket Menu07-20-05
Thelgar found the probalem and a so...
Posted By: Gello
Thelgar found the probalem and a solution to that bug. What's causing that hideous wait is a flurry of BAG_UPDATE events when you're zoning or loading. 1.1 will now only react infrequently to the event, so there should no longer be any impact when zoning.