Results: 997Comments by: lightspark
File: LS: UI06-17-14
http://i.imgur.com/92T2wfr.jpg D...
Posted By: lightspark
http://i.imgur.com/92T2wfr.jpg Done! Buff tracker! Checking and double checking things now, looking for typos and fixing bugs, if any. I'll try to release a new version today.
File: LS: UI06-16-14
Yay! I'm finally back! Few piece...
Posted By: lightspark
Yay! I'm finally back! Few pieces of news. Within next couple of days i'll post a small update, which will improve compatibility with non-latin or non-cyrillic locales, cuz I switched to default fonts... why didn't I do it earlier? Also will post my UI on Curse, thus it'll be easier to track updates. Currently i'm busy with...
File: LS: UI03-03-14
Re: pretty good
Posted By: lightspark
your addon is pretty good,I love it,thx for you hard work! Thank u!
File: LS: UI02-19-14
Re: HELP
Posted By: lightspark
Sir~Where is my name...... http://pic3.178.com/1899/18993224/month_1402/c60127c548235432dbb5e1afdd1408b2.png Thank U very much ! Ahem.. Strange. What's ur client's locale?
File: LS: UI02-12-14
geekygamer, wow.... hellava huge li...
Posted By: lightspark
geekygamer, wow.... hellava huge list u got there! I'm finally back to civ and ma pc, will start checking things out tomorrow :D Apparently u can make Recount's header be transparent or of different colour on ur own...
File: oUF FloatingCombatFeedback02-09-14
Re: Direction
Posted By: lightspark
Plz any chance change direction from UP to DOWN ? Will do. I'll push a new commit on wednesday and will upload a new version here :) Sorry for a late reply, I was on vacation in a high mountain region with no internet there for few weeks :(
File: LS: UI02-09-14
TY, geekygamer, for ur feedback, un...
Posted By: lightspark
TY, geekygamer, for ur feedback, unfortunately I won't be able to perform any tests until I get back to Shanghai in a day or two :( That's one hell of a strange issue though... Cuz my layout doesn't affect loot frames or recount window but if there's a problem on my side, will surely fix it :D Can u PM me ur addon list? Or post i...
File: LS: UI02-07-14
Hi, first of all great Ouf compil :...
Posted By: lightspark
Hi, first of all great Ouf compil :) I have a question how can i change the color of the Orb health ? I mean set the color by class. Is it possible to do so or not? thanks :) ooops, sorry for being so slow :D currently on vacation in a high mountain region with no internet, just got back to the camp :)) well, here u go: - op...
File: LS: UI01-15-14
Re: fixed cast-bar issue, sorta-kinda
Posted By: lightspark
Well, I sorta found a dirty fix to my issue. I found the code that added the cast-bars and just removed the whole section-- so far, so good. Hope I didn't break anything else, we'll see. If there's a way to add a config line to toggle cast bars on and off for player / target however, that'd be awesome. Nah, u didn't break anythin...
File: LS: UI01-14-14
Re: Re: Re: How to intall oUF LS?
Posted By: lightspark
I figured out what I was doing wrong. For clarification: OK so I figured out what I did wrong. I installed the "core" AddOn correctly but the oUF LS I did not. Here's why (and this might help other players): If you click here it reads, Where the link is for the word "page" I was downloading that data and extracting it t...
File: LS: UI01-09-14
Re: very nice
Posted By: lightspark
but where or how do i right click my bars,like player right click leave group,add a friend,report player,ect ect ect:banana: mmm, works fine... i use dropmenus everyday and never had any problems :D make sure u'r using up-to-date version of oUF :3 http://i.imgur.com/jzteuRy.jpg
File: LS: UI12-27-13
Does this scale with different reso...
Posted By: lightspark
Does this scale with different resolutions? Looks very interesting, I might need to try it out! I use a laptop so hopefully the memory leaks won't kill me during raids. Well, here is a screeny @1024*768, scaled it down, the only problem I c is a pet frame and chat overlapping. I'm not going to move player frame to the right, cuz I...
File: LS: UI12-22-13
Minor request - would love to see o...
Posted By: lightspark
Minor request - would love to see oUF_CombatFader support. I like to have unit frames closer to the center of the screen which is great when in combat - but a bit of a nuisance when not. Faded frames have always been a great compromise. Thx for a feedback! Well... I cannot move player frame, cuz I want my UI to be symmetrical (playe...
File: LS: UI12-18-13
But still there is one major proble...
Posted By: lightspark
But still there is one major problem I have to address. Animations r not played when wow window is minimized. BUT when we bring it back OnFinish event fires. Have to come up with some nitty solution, may be based on GetDuration() and then check if animation was finished within set period, if not we set a flag, let's say AG.stuck, tru...
File: LS: UI12-18-13
I'm really not sure about your idea...
Posted By: lightspark
I'm really not sure about your idea to let an animation finish first before applying a new one. That can work out for consistent power gains but lets assume gain/loss power in a small timespan then the information would not reflect that properly. Couldn't you just call AG:Stop() on each power gain and just play the new one? I underst...
File: LS: UI12-17-13
Okay, done with testing, implemente...
Posted By: lightspark
Okay, done with testing, implemented powers(mana, rage, etc) via Animations and fake StatusBar element. We need a fake SB to utilize oUF's PostUpdate hooks. local function CF_CreatePowerBar(self, texture, position) local POWER_LAYOUT = { = {"RIGHT", 70, 140, 0.5, 0, -1, 1, 0}, = {"BOTTOM", 140, 70, 0, -0.5, -1, 1, 270},...
File: LS: UI12-17-13
Re: Re: Tested - Works!
Posted By: lightspark
You can apply the smooth module to any statusbar. Thus you could use self:SmoothBar(self.SoulShards) for soulshards (or any other bar). Thus once the bar has its value changed the smoothing will be applied. Currently all of my statusbars r smoothed :) The animation groups use an onupdate system aswell, just on c-side. You are rig...
File: LS: UI12-16-13
Tested - Works!
Posted By: lightspark
No, do not use animationgroups for those rings. That was just for my testing purpose. There is an even better solution. Create a fake statusbar. Lets say your healthbar should be a 180° ring, so you create: .... That way oUF_Smooth can still be applied to your oUF health object. The onvaluechanged event will trigger the ring...
File: LS: UI12-16-13
Great job, the layout looks awesome...
Posted By: lightspark
Great job, the layout looks awesome, I really like the textures. The radial approach works best for 90°, 180°, 270° or 360° ring segments. Doing tinier ring segments require way to much hacking. It is done by using scrollframes since they crop textures. The simplest example is described here: http://www.wowinterface.com/forums/showp...
File: LS: UI12-15-13
Ah well that thread talks about zor...
Posted By: lightspark
Ah well that thread talks about zork's theory he turned to reality in oUF_Donut you can look at that addon for a working implementation for a circular motion. Yeah, already testing his oUF_Donut, but still have to read theory. if I'm to use it as a reference, I have to fully understand how it works :)
File: LS: UI12-15-13
Take a look at http://www.wowinterf...
Posted By: lightspark
Take a look at http://www.wowinterface.com/forums/showthread.php?t=45918 if you want to fill the bars in actual circular motion. Other than that, looks good :) Thx, now, when I finally managed to release this UI, it's time to look for different ways to improve it! Cuz previously if i tried to do some research I would end up rewr...
File: LS: UI12-15-13
Great implementation of what I assu...
Posted By: lightspark
Great implementation of what I assume to be zork's oUF_Donut Nope, these are just usual statusbars and textures. I just spent quite much time on positioning elements, doing visuals and coding :) but of course I was inspired by zork's UI and diablo in general. One of the early versions was more diablo themed. But then I started eve...