Results: 165Comments by: seebs
File: Bagnon01-23-07
vBagnon confused by removal of bags
Posted By: seebs
I was playing a lowbie, and I brought bags to a friend. Without really thinking about it, I'd equipped them. When I removed them, vBagnon's display became garbled and confused, as it didn't correctly handle the loss of inventory spaces. It didn't recover just from being opened and closed or anything, either; I think it gets bett...
File: Sage UnitFrames01-22-07
MobInfo2 support?
Posted By: seebs
I don't seem to be getting anything from the MobInfo2 support. Looking at the code: I am running MobInfo2, version 3.17. This appears to use a frame named "MI2_MobHealthFrame", and a database named "MobHealthDB"; in fact, it seems to be just like Telo's MobHealth. Ah-HAH! I think I've figured it out. The problem is actual...
File: Sage UnitFrames01-20-07
Unknown unit token 8?
Posted By: seebs
Whenever I mouse over the player or pet windows in Sage, I get errors from flagRSP2 saying something about "Error: Unknown unit token 8". If I remove flagRSP2, I get that from Sea. I assume that this is moderately widespread, but I have no idea what to make of it. Edit: Someone on Curse pointed out that MapNotes causes this. S...
File: Bagnon01-17-07
Errors about a protected function
Posted By: seebs
I am very confused. I have been getting notifications that vBagnon is calling protected functions to do with pet action bar items. Now, here's my thinking: First off, that makes no sense; I don't think vBagnon actually calls any such functions. Secondly, I wasn't getting these, but then I updated all my other addons, and su...
File: Bagnon12-25-06
Feature requests
Posted By: seebs
Okay, a couple of feature ideas: 1. Allow items to go top-down, rather than left-right, within a category. So, if I have only stuff in one bag, an ALL category would look like 1 5 9 13 - - - - ... 2 6 10 14 - - - - 3 7 11 15 - - - - 4 8 12 16 - - - - instead of ----- ----- ----- 1 2 3 4 5 6 ... #2: Is there any...
File: AnnoyRP12-19-06
Currently, there's no handling of a...
Posted By: seebs
Currently, there's no handling of anyone's death but your own. I put that in mostly as a joke. :P I don't handle guild member logins, because they're not an in-character thing, so they don't fit my vision of the mod as supporting roleplaying. That's more a player thing than a character thing. (Also, automated greetings drive...
File: AnnoyRP12-14-06
Someone in the WoW forums suggested...
Posted By: seebs
Someone in the WoW forums suggested "/love ". Experiment a bit and see if you can find something. You could also try "/love ".
File: AnnoyRP12-14-06
Try "/love none" or "/love player"....
Posted By: seebs
Try "/love none" or "/love player". They might work; they do at least when there's no one around but your target.
File: AnnoyRP12-14-06
It'd depend on me finding out how t...
Posted By: seebs
It'd depend on me finding out how to do an untargeted emote in general... But once you find a way to do that, you can just put it in the mod. I haven't found one yet, although I assume there must be a way to indicate "not-on-target" for a mod.
File: AnnoyRP12-14-06
The ">500" feature is now in. Than...
Posted By: seebs
The ">500" feature is now in. Thanks! Good idea.
File: AnnoyRP12-13-06
Hi!
Posted By: seebs
1. I don't know of a good way to do "crit for over 500"; you could use "5%d%d", but that wouldn't match "1000". You could do two events, one for "%d%d" and one for "%d%d%d%d". There's not an easy way to do this in Lua. Hmm! I am gonna add a feature where ">N" as a pattern on Player Hit means "for more than N points of damage...
File: Bongos212-12-06
More XP options?
Posted By: seebs
Actually, it occurs to me: If you could just snoop whatever text other mods want to set for the "normal" Blizzard XP bar, then display that, then all the mods that influence the XP bar display would be covered. Alternatively, more options would be nice. I'd like to have "X/Y" rather than (Y-X) displayed, and it might be nice to...
File: AnnoyRP12-12-06
Originally posted by tarthrin how...
Posted By: seebs
Originally posted by tarthrin howdy, This sounds like a fun mod. But might be too distracting in a raid situation. Is there a easy way to enable/disable this mod on the fly? There's several! 1. "/annoyrp off" 2. Go to options tab, enable "mute". 3. Pick some event, such as { Player Hit, "Onyxia", 100% } and bind it...
File: AnnoyRP12-10-06
Sorry to anyone who got 0.08 and lo...
Posted By: seebs
Sorry to anyone who got 0.08 and lost saved data. Typo in TOC file.
File: AnnoyRP12-10-06
Not a bad idea. I'll put some samp...
Posted By: seebs
Not a bad idea. I'll put some samples in. Note that you can use ${spelltarget} in that case; I think it will consistently do the right thing with that. I have a limited set of "variables" I interpolate. But yeah, examples will be included in a future release.