Results: 84Comments by: nogudnik
File: Skillet09-27-07
Originally posted by elfchief I'm...
Posted By: nogudnik
Originally posted by elfchief I'm getting an error, too (just switched over to your kickass mod), I'm getting: : SkilletStitch-1.1-97 (Skillet):503: attempt to index field 'data' (a nil value) Oops. Think I found that one. I was loading some data in the wrong order, That should be fixed in the next version. Should be out "Real...
File: Skillet09-26-07
Originally posted by Shadowsongs...
Posted By: nogudnik
Originally posted by Shadowsongs Locale-zhCN local L = AceLibrary("AceLocale-2.2"):new("Skillet") L:RegisterTranslations("zhCN", function() return { ..... Thanks. Will be in the next version.
File: Skillet09-24-07
Originally posted by Gemini_II Sm...
Posted By: nogudnik
Originally posted by Gemini_II Small suggestion would be to change the queue slider to arrows, for easier control, otherwise keep up the good work. Should be easy to have them both. I'll try it out and see if it looks silly or not.
File: Skillet09-24-07
Originally posted by Dridzt I hav...
Posted By: nogudnik
Originally posted by Dridzt I haven't tested yet if Ingredient Clicker by Wilwocket is on the list of supported mods. I have not tried it yet, but it almost certainly won't work out of the box. Skillet is just too different from the original tradeskill window. Thought I'd leave a note directing your attention to it though, i...
File: Skillet09-23-07
Originally posted by Bouvi FYI ha...
Posted By: nogudnik
Originally posted by Bouvi FYI have the new version was crafting Adamantite Rifles and it stopped after 2nd one made. I was making 5 and skill level was 372. (My char is a gnome so this pattern takes me to 375 out of 390). Curses! I thought I had that problem licked when it no longer happened on the installs here. Guess i hav...
File: Skillet09-23-07
Version 1.2
Posted By: nogudnik
I'm uploading version 1.2 right now. This should fix the problem people are having with the queue stopping after 2 items. This release also include the same functionality as Reverse Engineering and support for ArmorCraft. Coming Up: Looks like the most requested features so far are (in no particular order): Automatically ret...
File: Skillet09-22-07
Re: Many thanks
Posted By: nogudnik
Originally posted by Wowgamer233 A request that I always wished ATSW had.... I've just grabbed 300 runecloth from my bank and am skilling up my first aid. What I'd love to be able to do is have a "Make until" feature. i.e. I know I want to stop at 290 and not waste runecloth on runecloth bandages when I know I will be making h...
File: Skillet09-22-07
Originally posted by Jesamyn For...
Posted By: nogudnik
Originally posted by Jesamyn For some reason, whether I choose create all or queue all and start queue, it always stops crafting after making two items. Then I have to click 'start queue' to finish crafting. I think I've got this fixed in the upcoming 1.2 release. Please give it a try when it hits the site in a day or say and le...
File: Skillet09-22-07
Originally posted by Samasnier On...
Posted By: nogudnik
Originally posted by Samasnier One thing I love about ATSW, and I hope will be implemented into Skillet, is the ability to go to a recipe and press Queue or Create and it would automatically queue all necessary components. Yup, I'm already planning to get this feature added. I'm keen to use it myself :)
File: Skillet09-22-07
Re: some suggestions....
Posted By: nogudnik
Originally posted by NavyFC Couple of things that keep me using ATSW (for now): 1. Saved queue list. This is very important, especially for my banker who does all my AH purchases and long term storage. He has no tradeskills of his own, but I can bring up ATSW saved queues to see what mats are needed for my other toons. I was pl...
File: Skillet09-22-07
Originally posted by gorgeth Glad...
Posted By: nogudnik
Originally posted by gorgeth Glad to see an alternative to ATSW, have noticed the bugs others have posted.. Question: is "alt inventory" tracking enabled currently? I cannot seem to get the alt tracking to work atm? I should have taken out the references to "alt inventory" in the UI, sorry. That's not working yet as I still h...
File: Skillet09-22-07
Originally posted by julie18881 O...
Posted By: nogudnik
Originally posted by julie18881 One thing i would love to see in this is the ability to make my own sorting (like in ASTW). But appreciate, this may take a while to implement, and would make it even closer to ASTW, so understand if you don't feel it should be done. Hugs Custom sorting, as well as sorting based on slot (head...
File: Skillet09-22-07
Re: Some bugs
Posted By: nogudnik
Originally posted by docthis The problem with Quartz has already been mentioned, but I found a few more bugs. 1. When I push create all the addon automatically starts crafting, but after 2 items it stops and I have to clear start queue to process the rest. The same happens if I push queue all and then start queue; it stops after...
File: Skillet09-21-07
Re: Making the move...
Posted By: nogudnik
Originally posted by Wowgamer233 A tiny request (I hope :) )... I love the "Hide uncraftable" checkbox. Could that be saved as a profession specific (and obviously character specific) setting. I'd like to filter my cooking for example as I'm skilling it up but want to see all items on my 375 tailor. I'm glad its working out...
File: Skillet09-21-07
Re: Question
Posted By: nogudnik
Originally posted by SaberHawke Does it take items need for crafting from the Bank when the Bank interface is opened? Not at the moment, but that's a pretty cool idea for a feature :) . Let me see if I can get that hacked into the next version.
File: Skillet09-20-07
Originally posted by GrissomXIX L...
Posted By: nogudnik
Originally posted by GrissomXIX Loving it so far, but it seems to have a bit of trouble with Quartz. No major errors, but it doesn't work with the Quartz tradeskill plugin. If you haven't used it, Quartz adds up the time to craft everything in the queue (say 12 bandages) and counts them down on the casting bar with a spark until th...
File: Skillet09-20-07
Originally posted by GrissomXIX R...
Posted By: nogudnik
Originally posted by GrissomXIX Request: A toggle/config for the massive tooltip when hovering over a recipe in the list. Sure thing. It gets on my nerves sometimes too :)
File: Skillet09-20-07
Re: but why?
Posted By: nogudnik
Originally posted by Jaim Sandar I hope you don't mind me asking these questions. Second question first ... I don't mind at all and am happy to answer any questions you have. I'm not trying to be critical, but just curious. I have used ATSW for a long time, and would not like to be without it. Why are you doing this? Has Slart...
File: CCBreakWarner06-06-07
Can Druid's Cyclone be added?
Posted By: nogudnik
The Druid spell, 'Cyclone', sounds like it would be a good candidate for inclusion as well. Any chance it could be added? I can hack it into the English version as a patch and leave stubs for the French and German version is you're interested.
File: moveFrames05-22-07
Looks like some library updated are needed for the 2.1 patch
Posted By: nogudnik
Looks like the embedded ace libraries need to be updated for the 2.1 patch. : moveFrames-1.0\core.lua:79: AceHook-2.1: Attempt to hook a non-existant function "MovePanelToCenter" : ? AceEvent-2.0-36482 (FuBar):253: in function `TriggerEvent' AceEvent-2.0-36482 (FuBar):1031: in function <...face\AddOns\FuBar\libs...
File: Cartographer Trainers05-17-07
All Clear on the Update Front
Posted By: nogudnik
Originally posted by Kodewulf I've updated the TOC entry. Hopefully that will solve the problem, although I can't reproduce the error on my system. Both Vendors and Trainers works fine in 2.0.x as well as on PTR for me. Please let me know if you continue to have problems. That update to the .TOC has cleared up the problem f...
File: Cartographer Trainers05-14-07
Attempt to access Cartographer_Notes before it is loaded
Posted By: nogudnik
I think I have a problem with the order the mods are getting loaded. I get: addon.lua line 337: attempt to index global 'Cartographer_Notes' (a nil value) everytime I log in. I think this is because Cartographer_Notes is not loaded when Cartographer_Trainers.noteDefault is initialized. I changed the call to Cartographer_Notes....
File: NotesUNeed01-21-07
Just installed 5.50.20003 and I am...
Posted By: nogudnik
Just installed 5.50.20003 and I am getting the following error: Date: 2007-01-21 16:20:37 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\NotesUNeed\NotesUNeed.lua line 8392: bad argument #1 to 'gsub' (string expected, got nil) Debug: : gsub() NotesUNeed\NotesUNeed.lua:8392: NuN_CleanQuestText()...
File: X-Perl UnitFrames01-08-07
Minor problem with the 2.1.7 update ....
Posted By: nogudnik
Tried the 2.1.7 updated and ran into the following error: XPerl.lua line 1336: attempt to index field 'Tex' (a nil value) Full trace: Date: 2007-01-08 20:41:48 ID: 51 Error occured in: Global Count: 1 Message: ..\AddOns\XPerl\XPerl.lua line 1336: attempt to index field 'Tex' (a nil value) Debug: : ? XPerl\XPer...
File: NotesUNeed01-07-07
Odd conflict with Extended Quest Log
Posted By: nogudnik
It looks like when both NotesUNeed and Extended Quest Log are installed, the world map is reset to the current zone after about 5 seconds. Either mod installed on it's own work fine and the world map is not affected.