Results: 368Comments by: Skylinee
File: m_ActionBars02-12-11
Ok, deleted both the buttonstyler a...
Posted By: Skylinee
Ok, deleted both the buttonstyler and the rangecheck module, now uses close to ~0,00x CPU. Really had no idea it had a rangecheck, sorry for the confusion.
File: m_ActionBars02-11-11
Seeing very high cpu usage with thi...
Posted By: Skylinee
Seeing very high cpu usage with this mod, is it because you hook blizzard functions? rActionButtonStyler does that aswell, so just wondering.
File: rButtonTemplate02-07-11
Ah ok, never mind then. Thanks for...
Posted By: Skylinee
Ah ok, never mind then. Thanks for clarifying.
File: rButtonTemplate02-07-11
Both this and rBuffStyler is quite...
Posted By: Skylinee
Both this and rBuffStyler is quite high on CPU usage, anything that can be done with that? It's not meant in a negative way at all, i'm just trying to keep my UI as efficient as possible when it comes to CPU usage from addons. Both using around ~10.0 cpu according to OptionHouse (i have no idea how high that is though, but for ref...
File: Numeration Damage Meter02-07-11
''Automatically hides in battlegrou...
Posted By: Skylinee
''Automatically hides in battleground/arena if "Record Only In Instances" is activated'' Can you make it hidden while solo with ''Record Only In Instances'' enabled aswell?
File: Numeration Damage Meter02-06-11
Tried to reset the meter when doing...
Posted By: Skylinee
Tried to reset the meter when doing some solo testing on dummies in IF, got this: 1x Numeration-1.3.1\Window.lua:57: attempt to index global 'self' (a nil value) Interface\FrameXML\UIDropDownMenu.lua:636: in function `UIDropDownMenuButton_OnClick': :"*:OnClick":1: in function <:1> Locals: self = DropDownList1Butt...
File: xanDebuffTimers01-19-11
http://static.wowace.com/content/im...
Posted By: Skylinee
http://static.wowace.com/content/images/9/187/WoWScrnShot_080908_233609.jpg This is a screenshot showing a rogue with certain self-buffs he has available. I don't mean buffs cast from others, like Fortitude etc, but only buffs/procs cast by yourself by certain talents. Maybe an optional module called XanSelfBuffs/XanSelfAuras?
File: xanDebuffTimers01-18-11
Originally posted by Xruptor I'm...
Posted By: Skylinee
Originally posted by Xruptor I'm currently in the process of merging both mods as well. xanAuraTimers will have the ability to display either BUFFS or DEBUFFS depending on your current target an focus. If you would rather only have one mod for DEBUFF or BUFF. Then I would checkout xanBuffTimers or xanDebuffTimers. Will this...
File: TinyDPS01-05-11
Had the font error too, all i had t...
Posted By: Skylinee
Had the font error too, all i had to do was to re-choose what font to use. No errors since.
File: xanChat01-05-11
Thanks, looks just the way i want i...
Posted By: Skylinee
Thanks, looks just the way i want it to now. Also there's no need to have ChatInputTop installed now that it's incorporated into the addon, right?
File: ChatInputTop01-04-11
Strange, doesn't work for me either...
Posted By: Skylinee
Strange, doesn't work for me either. Using it together with XanChat.
File: xanChat01-04-11
I got the one from your Github trac...
Posted By: Skylinee
I got the one from your Github tracker, should be the latest as i downloaded the source. As for the chat tabs, i just want them hidden until i mouse over them. I've used addons in the past that does this, just makes the whole frame look slightly cleaner.
File: xanChat01-04-11
Ok, works fine, just what i needed....
Posted By: Skylinee
Ok, works fine, just what i needed. If you're open to one more small suggestion, can you make the editbox default to on top or an option for it? Also something cosmetic, like removing (or fading out completely until mouseover) these buttons: http://img573.imageshack.us/img573/7790/adadsads.jpg
File: xanChat01-04-11
Nice, will check it out.
Posted By: Skylinee
Nice, will check it out.
File: stArchaeologist12-27-10
1x ADDON_ACTION_BLOCKED:AddO...
Posted By: Skylinee
1x ADDON_ACTION_BLOCKED:AddOn 'stArchaeologist' tried to call the protected function 'stArchBarFrame:SetHeight()'. : in function `SetHeight' stArchaeologist-1.0\stArchaeologist.lua:421: in function `UpdateFrameHeight' stArchaeologist-1.0\stArchaeologist.lua:823: in function
File: bdActionbars12-27-10
Yeah, seems to be working now.
Posted By: Skylinee
Yeah, seems to be working now.
File: bdActionbars12-26-10
My Shadowform button on my priest i...
Posted By: Skylinee
My Shadowform button on my priest is still stretched half across the screen when moving the bars with /movebars. Reloadui doesn't fix it.
File: xanChat12-25-10
Please make an option to remove cha...
Posted By: Skylinee
Please make an option to remove channelnames (replace 2. Trade with just 2) and shorten Randomplayer: xxx to g Randomplayer: xxx for example. EDIT: Also the arrow buttons/social/friends icons etc also would be nice to see removed. I appreciate if you want to keep it nice and simple though, but i need these things if i'm to make th...
File: MiniMount12-25-10
Can you make it so that /mm will di...
Posted By: Skylinee
Can you make it so that /mm will dismount you if you're allready mounted? Currently there's no way to get unmounted other than rightclicking the buff icon or going into combat.
File: PugLax12-17-10
Just got this while logging in to a...
Posted By: Skylinee
Just got this while logging in to an existing instance run after installing the addon: 1x PugLax\PugLax.lua:647: attempt to index global 'GroupData' (a nil value) PugLax\PugLax.lua:635: in function `AddCC' PugLax\PugLax.lua:579: in function `BuildCC' PugLax\PugLax.lua:186: in function `?' CallbackHandler-1.0-6 (Ace3):147: in...
File: TinyDPS12-17-10
Originally posted by Sideshow not...
Posted By: Skylinee
Originally posted by Sideshow not public, but you can do it in the code change this line = function(i, n, t) bar.fontStringRight:SetFormattedText('%s %s', short(n), short(n/t)) end, to this = function(i, n, t) bar.fontStringRight:SetFormattedText('%s %i', short(n), n/t) end, not tested, but i think it should work Work...
File: TinyDPS12-14-10
Any way to only shorten damage and...
Posted By: Skylinee
Any way to only shorten damage and not dps? Would like to see a bit more accurate display of DPS, but shortening damage like the old versions did.
File: Cork12-12-10
1x Cork-Alpha\Cork.lua:259: attempt...
Posted By: Skylinee
1x Cork-Alpha\Cork.lua:259: attempt to concatenate local 'icon' (a nil value) (tail call): ?: Cork-Alpha\templates\SelfBufferAdvanced.lua:44: in function `Scan' Cork-Alpha\Cork.lua:68: in function :"safecall Dispatcher":4: in function <"]:4> : ? :"safecall Dispatcher":13: in functio...
File: SimplerMount12-09-10
Originally posted by ichik Well,...
Posted By: Skylinee
Originally posted by ichik Well, don't expect the update soon, but i'll come up to it. Maybe on the next weekend (no promises :P). Yeah, no rush for me atm. You can fly pretty much everywhere anyway atm.
File: SimplerMount12-09-10
Originally posted by ichik Correc...
Posted By: Skylinee
Originally posted by ichik Correct me if I'm wrong: the spell is shown only in your General tab, not under the mounts tab in your spellbook? I guess then we need a real bad workaround. That's correct. Also that script don't work either.