Quantcast
 
Results: 89Comments by: moondoggy
File: Supervillain UI (Classic)09-15-14
Checking in!
Posted By: moondoggy
Hi Mung, so swamped with my "job"(football season) but still check updates on my freebie account to see what's in store for WOD and...WoW...you keep going and going. Hat's off to you good sir and man have you brought SVUI to another level this year. Loved it 4 years ago and love it even more now! Mazzlefizz,Ansu, and now Munglunch...
File: Supervillain UI (Classic)08-30-14
AoW
Posted By: moondoggy
Woohoo! I got my pvp plugin:banana: But now I'm so busy with work, I don't even have time to play right now:mad: Btw once it scans and detects, can you click the name to target or attempt to target the "villain"? Very important part since you can't incorporate a marker on the minimap.
File: Supervillain UI (Classic)08-09-14
Sound effects are still being devel...
Posted By: moondoggy
Sound effects are still being developed actually. You will not find any in the downloadable versions just yet. I'm not sure how much longer it will be until this is ready for release but I can say it wont be much longer. I just discovered your UI and LOVE it as a comic book fan, reader and creator this is the perfect UI for my sty...
File: Supervillain UI (Classic)07-28-14
keep chuggin' at it bro,it seems li...
Posted By: moondoggy
keep chuggin' at it bro,it seems like you are getting closer to perfection these last couple releases (in general). Then you have ALL your other ideas to implement hehe and start all over with the testing I guess. Not to mention the xpac coming up....which btw I am still working on trying to get you a key ( if you don't have one alre...
File: Supervillain UI (Classic)07-14-14
Off Topic
Posted By: moondoggy
Hey Mung, take a look at my one UI that I uploaded here over 7 years ago lol....While I only got a compiler status, I made it all from individual files and had to spend hours in PS edited and converted the .tga files as well as small adjustments to .lua files to make it all fit and actually work in real time lol! http://i4.photobu...
File: Supervillain UI (Classic)07-13-14
SuV UI!
Posted By: moondoggy
Poor Mung has created a monster!!! :p
File: Supervillain UI (Classic)07-13-14
Does the "dock" feature for Skada,...
Posted By: moondoggy
Does the "dock" feature for Skada, Omen etc only work at 90? It works at any level. What is your problem exactly?
File: Supervillain UI (Classic)07-09-14
wish list cont. lol
Posted By: moondoggy
1st-still very curious as to how you implement my "radar" hehe. I know it's not gonna replace the punk option for carbonite due to how they work it into their minimap and that in itself is a feat to behold. If it could at least pop up the name and be able to maybe click it to target, that would be a nice feature! 2nd-still would l...
File: Supervillain UI (Classic)07-06-14
Re: Re: cast bar resize
Posted By: moondoggy
I'd like to see what you have, at least a screenshot. I've been working on my own too which was patterned after the great ALZA UI. Hmm...Like I said haven't bothered with too much so far but here is a couple examples so far. Not too much different from yours I imagine atm hehe ;) In combat> http://i.imgur.com/dG93qaF.jpg Out...
File: Supervillain UI (Classic)07-06-14
cast bar resize
Posted By: moondoggy
works fine for me but I've not been following his problems enough to know what is meant by his comment "properly" (unless it is in the appearance?). btw the last couple patches have worked well for me without error. once you get all your plugins finished, i would really like to sit down and go through all of your work and make my own...
File: Supervillain UI (Classic)07-04-14
4x SVUI-4.03\system\classes\Databas...
Posted By: moondoggy
4x SVUI-4.03\system\classes\Database.lua:3399: bad argument #1 to "next" (table expected, got boolean) SVUI-4.03\system\classes\Database.lua:3399: in function SVUI-4.03\system\classes\Database.lua:3416: in function Locals: db = ...
File: Supervillain UI (Classic)06-24-14
been playing all day including raid...
Posted By: moondoggy
been playing all day including raiding with 0 errors with latest build ;)
File: Supervillain UI (Classic)06-21-14
featured addon
Posted By: moondoggy
you got my vote! you need your own sub forums and all the works. your's is obviously the hot thing here and i bet as long as the updates keep coming, it's just a matter of time! :banana: cheers:cool:
File: Supervillain UI (Classic)06-17-14
main error i keep getting
Posted By: moondoggy
9567x SVUI-4.0\system\templates.lua:473: attempt to call method "SetTexture" (a nil value) SVUI-4.0\system\templates.lua:473: in function SVUI-4.0\system\templates.lua:487: in function SVUI-4.0\packages\chat\SVChat.lua:844: in function
File: Supervillain UI (Classic)06-16-14
2 things I noticed after installing...
Posted By: moondoggy
2 things I noticed after installing 4.0 so far > I can't create new chat windows and my guild rep says neutral when it is actually revered. Can't wait to see "my radar" :D I'm wondering if the rep thing will correct itself once I complete a quest to earn some more guild rep... thank you for your time spent and making the game fun...
File: Supervillain UI (Classic)06-12-14
hopefully one of those "previews" m...
Posted By: moondoggy
hopefully one of those "previews" might have a little "radar" action! :D
File: Supervillain UI (Classic)06-11-14
omg the silence!
Posted By: moondoggy
It's times like this that drives me bonkers :banana:
File: Supervillain UI (Classic)06-05-14
Originally Posted by Anj I immedia...
Posted By: moondoggy
Originally Posted by Anj I immediately thought of the 1960's Batman TV series. Exactly. Why not? If Mung went to the trouble of drawing out the animations, why not add sound? I haven't even tried this UI in pvp yet but I'm assuming those pretty pictures floating off from the target are crits and maybe kill shots? Sound could be...
File: Supervillain UI (Classic)06-02-14
4.0
Posted By: moondoggy
SVRadar? I could only wish that means what I think it means based off my feedback...lol BUT I haven't seen anyone do it but one BUT it seems like things have changed with the API to maybe make this possible. I've seen newer addons mark rare spawns on the minimap but not sure how it works with tracking them when they move BUT it's...
File: Supervillain UI (Classic)05-29-14
Re: Update question
Posted By: moondoggy
I haven't update for couple of weeks. Do you recommend clean install for the UI or can I just drag and drop? delete and replace all.
File: Supervillain UI (Classic)05-28-14
I for one would put in +1 vote for...
Posted By: moondoggy
I for one would put in +1 vote for Curse. I use their updater daily and have for years with no problems. I only come here for the community and the few that haven't added their stuff to Curse (you lol). Curse is a huge pain for browsing compared to this site but the updater works spot on and easy to use for browsing too. Guess I can...
File: Supervillain UI (Classic)05-23-14
Re: Incoming
Posted By: moondoggy
New update v3.999b -- Fixed BNet conversation button on friends window -- Slightly revamped friends window -- Fixed re-sizing of minimap -- Adjusted dock button highlights -- Bag sorting is now MUCH faster -- Re-vamped chat bubbles ATTENTION: You may want to re install all of the Interface (ie... just before the addons f...
File: Supervillain UI (Classic)05-19-14
One more update incoming (sorry to...
Posted By: moondoggy
One more update incoming (sorry to anyone who already downloaded tonights updates) Dude, don't apologize lol! You can be sure we are all grateful for your efforts and hard work! That's coming from someone who has loved your UI since the beginning like 3 years ago and "Super" happy you got the spark again to pick it back up. If you...
File: Supervillain UI (Classic)05-14-14
hi again, i was playing game today...
Posted By: moondoggy
hi again, i was playing game today n i was not able to get any IM. i can hear sound of IM but i cannot see it. can you please fix it? thanks not sure if it is intended but the last time i got pm's the little pm tab actually appears on the bottom bar below the action buttons or thereabouts.
File: Supervillain UI (Classic)05-11-14
Re: Re: Re: Re: top secret questing addition
Posted By: moondoggy
just think though...a built in module to track the villain and throw up a "bat signal". Seems like it could be handy to every superhero if you ask me!:p :D A cheap shot at Munglunch in hopes to get my way I know...shameless aren't I:rolleyes: