Results: 123Comments by: Bluspacecow
File: AudioX II12-20-12
Have submitted a bug fix patch for...
Posted By: Bluspacecow
Have submitted a bug fix patch for a couple of errors I've made. I've also made an effort to go through and change all references to which patch it's updated to , build its update to and the number of sound samples to be consistent. New version is 5.1.0/2 which should be available as soon as it's approved.
File: Sound commands for every sound updated for MoP12-19-12
Bug fix patch for 5.1 submitted. Fo...
Posted By: Bluspacecow
Bug fix patch for 5.1 submitted. Forgot to properly remove duplicates due to Blizzard duplicates using lower and upper case. Basically the PlaySoundFile API call doesn't care about it being upper case and lower case but Blizzard has duplicates , the difference being one would be in a different case then the other (ie one may be lower...
File: Sound commands for every sound updated for MoP12-07-12
uh i'm so looking for lei shi sound...
Posted By: Bluspacecow
uh i'm so looking for lei shi sounds ! Unzip file , open main 4 MB file in text editor eg Notepad. Ctrl- F to do a find for LeiShi 30 results
File: AudioX II12-03-12
Have submitted an update to 5.1...
Posted By: Bluspacecow
Have submitted an update to 5.1 I've tested the revised code to rewrite the event handlers as GetNumPartyMembers and GetNumRaidMembers now deprecated. I've also updated the sound sample library to 5.1 and tested the who function as well as the search function in game. Let us know about any issues you find with this update.
File: Sound commands for every sound updated for MoP12-03-12
Updated for patch 5.1 Another large...
Posted By: Bluspacecow
Updated for patch 5.1 Another large update - Adds 1143 new sounds bringing Total sounds up to 50,045 For this one I haven't unpacked all the sounds in the MPQ. Just the ones in the 5.1 (build 16309) patch files. So i'm making a giant assumption and assuming sounds in the main MPQ files weren't changed. Probably going to bite me in...
File: AudioX II11-26-12
I'm so sorry everyone ! I'm a reall...
Posted By: Bluspacecow
I'm so sorry everyone ! I'm a really bad procrastinator :( Looks like 5.1 is coming out tomorrow. Will be looking into working on updating this addon this week.
File: Sound commands for every sound updated for MoP11-15-12
Ayep. Linefeeds saved in unix style...
Posted By: Bluspacecow
Ayep. Linefeeds saved in unix style (LF) instead of windows style (CRLF) /raptorphilosopher Wonder if they do a Gundam Linefeed Style ? Uploading correction now.
File: Sound commands for every sound updated for MoP11-15-12
Not a serious issue, but slightly a...
Posted By: Bluspacecow
Not a serious issue, but slightly annoying... the text is showing up as one giant block, as opposed to older versions which showed each script on its own line, making searching a bit easier. Do you have a screenshot of this ? I may of saved the linefeeds in the wrong format
File: AudioX II10-31-12
With Eisa's directions I've made a...
Posted By: Bluspacecow
With Eisa's directions I've made a MoP version of the SoundLib file. https://dl.dropbox.com/u/2978624/SoundLib.lua.zip It should decompress to a 3MB SoundLib.lua file. Goes in the AudioX_Search folder of your addons folder. Its just a text file with the paths of the sounds in it. Rename the one's that's in the AudioX_Search...
File: Sound commands for every sound updated for MoP10-29-12
Updated ! 11,804 new sounds foun...
Posted By: Bluspacecow
Updated ! 11,804 new sounds found bringing total up to 48,902 sounds. Beta 1 only has the enUS locale and doesn't have the input from testers as yet. Only a little bit of testing done by the author and random people on #wowuidev. Author is currently looking at downloading the files for the various locales to check if any uni...
File: AudioX II10-26-12
Well I've started the process of up...
Posted By: Bluspacecow
Well I've started the process of updating my sound file listing now. Using VM Ware Fusion on my Mac I've gotten Ladik's MPQ extractor to extract the sound files from most of the MPQ files. Just got the enUS MPQ files to go. Once I have my listing complete you should be able to do your own custom update yourself.
File: Sound commands for every sound updated for MoP10-26-12
>_> <_< Only just made 90. I've...
Posted By: Bluspacecow
>_> <_< Only just made 90. I've started the process of updating this now. As there is no good MPQ extracting software available for Mac right now I'm having to use VMWare Fusion to start up a Windows 7 VM to run Ladik's MPQ extractor. Which in it's early stages of booting up slows my Mac down to a crawl :( Also because I hav...
File: AudioX II10-24-12
But why is AudioX even calling that...
Posted By: Bluspacecow
But why is AudioX even calling that function? I thought it was solely to listen at WoW's music and sound, not looking after your party. :confused: That is from the Audiox_Who module of Audio X which according to the front page description : "Builds a list of players in your guild/party/raid/battleground and friends list who can...
File: Sound commands for every sound updated for MoP10-02-12
Can't wait to see the list you come...
Posted By: Bluspacecow
Can't wait to see the list you come up with for 5.04 :) I may make another attempt at it. But only when my main gets to Level 90 and gets the trinket off Direbrew.
File: BankItems09-24-12
OMG XINNY YOU UPDATED <3
Posted By: Bluspacecow
OMG XINNY YOU UPDATED <3
File: Sound commands for every sound updated for MoP03-20-12
Just a note here guys : I've bee...
Posted By: Bluspacecow
Just a note here guys : I've been doing a bit of checking whats been added for 4.3.2/4.3.3 So far nothing's been added other then 2 sounds moved into the russian locale files.
File: Poof04-28-11
/framestack will list all frames...
Posted By: Bluspacecow
/framestack will list all frames under the cursor. :D
File: BugSack04-28-11
Originally posted by Xarl : Bug...
Posted By: Bluspacecow
Originally posted by Xarl : BugSack-2.x.x.166\BugSack.lua:701: attempt to index global 'this' (a nil value) :"*:OnTextChanged":1: in function <:1> --- That's a really old build of BugSack. Looks to be build 166 from around 2008. The current versions of BugSack load using Libstub afaik. They certainly don't h...
File: Archy bugfix - DISCONTINUED03-01-11
Re: Voice
Posted By: Bluspacecow
Originally posted by Enigma_TL I sued to get a strange voice when ever I found keystones but recently its gone away. Is this Archy that does that or Wow its self? Not as far as I can see from a search of the code base. There's dingding.mp3 in the Media folder of Archy's addon folder. Then there's a few playsound calls in...
File: HealBot Continued02-15-11
Re: Re: Re: Re: Re: Re: Re: Re: Crashing
Posted By: Bluspacecow
Originally posted by AnrDaemon Given the fact that Addon authors have no way to debug WoW code, it's a little stupid to suggest them to fix addons under such circumstances, don't you think? They still have ways of coding around bugs in the client so their addon does not trigger a #132 error. And given AtlasLoot was causing p...
File: Archy bugfix - DISCONTINUED02-14-11
But, after I log out or reload ui,...
Posted By: Bluspacecow
But, after I log out or reload ui, it breaks and will only show the fragment progress. No digsites or tomtom arrow. Happens every time, no matter how many times I delete the old lua files. That's odd does it do that every single time ? Do you have to do anything to make it bug out like that ? Me I just installed the bug fix 4...
File: HealBot Continued02-13-11
Re: Re: Re: Re: Re: Re: Crashing
Posted By: Bluspacecow
Originally posted by AnrDaemon Which results? If WoW crashes - it's WoW problem, ot thw hardware it running on. Lua as language is SPECIFICALLY designed to NOT cause this kind of issues. What is NOT clear for you in that statement? The Language maybe designed that way but it's up to Blizzard to implement it in their ciient....
File: Archy bugfix - DISCONTINUED02-13-11
@el Charlot It's possible you mi...
Posted By: Bluspacecow
@el Charlot It's possible you might have old corrupt settings somewhere. Go in your WTF folder and find your SavedVariables folder for your account. Go in there and wipe archy.lua and archy.lua.bak Also do the same for the toon you play on. There'll be a folder in your WTF folder for your realm then your toon name. If th...
File: HealBot Continued02-13-11
Re: Re: Re: Re: Crashing
Posted By: Bluspacecow
Originally posted by AnrDaemon Addon's don't have access to memory management. At all. All memory allocation done by host application. They had 20 people in an IRC channel. Those who removed HealBot from their addons folder stopped their crashes. When they put HealBot back in they started crashing. They spent an entire af...
File: Archy bugfix - DISCONTINUED02-10-11
/run print(ArcheologyGetVisibleBlob...
Posted By: Bluspacecow
/run print(ArcheologyGetVisibleBlobID(1)) Report back here. IMHO /run print("Current digsite is ",ArcheologyGetVisibleBlobID(1)) Is slightly more useful. That way you don't lose it in all the other chats you may have going on.